your current location:首页 > news>How to replace multiple squares and blocks to generate replacers

How to replace multiple squares and blocks to generate replacers

2024-12-10 17:57:02|Myriagame |source:minecraft skins

This module can replace multiple blocks of multiple dimensions and can be set separately for each rule, but the structure of the configuration file will cause reading difficulties if you replace too much.

Open the module settings, search for "replacer", select "World Block Replacer", and click Confing to open the configuration interface.

The modification of each block corresponds to the number of rows, such as the module's default configuration to change all the dimensions of all the dimensions of all biological groups as stones.Add.(Because too much rules added in this way will cause confusion in reading)

Define the dimension in "Dimension List", if "*" is filled in "*" to indicate that it will affect all dimensions;

In the "Biomefilter", the biological group system, if it is filled in "*", means that it will affect all biological groups;

Define the blocks that will be replaced in "Replace Block" (the only option of Chineseization), define what to replace the block into in "Replace with", and fill in the block ID;The data value of the block is filled in the data value of the block used to replacement in "Replacement Block Meta".In the case of installing Cracttweaker, you can enter the "/CT Hand" to copy the square ID of the square ID;

Fill in the probability of being replaced in the "Replacement Percentage". The value range is within the [0.0,1.0] interval, and the default is 1.0;The minimum value, the range of the value is [-1,256] (increased by one layer higher than the original world limit), the maximum value of the default is 256, and the minimum value is -1; the minimum value is -1;

Fill in True or False in "Multiply Removal CHANCE", and the configuration file explains it as the probability of replacing the square y value, and the default is false.

The above options must ensure that the number of entries it contains is the same, otherwise there will be errors. The detection of the problem after opening the "PreventLoadonFailure" will also cause the game to collapse and the number of entries in the log.

Use examples (configuration as shown above):

Of course, some problems can be seen from the figure above. For example, the stone will be infected by the minerals of other modules. All the blocks in the picture above are replaced by aluminum blocks without aluminum mines. This is because the order of the replacement block is being.It is ranked in front of the mineral production. At this time, you can use the "Latereplacement" option. After raising it, the world can be generated again.The configuration file is not recommended to be adjusted to more than 10, and it is recommended to be adjusted between 2-5.