2024-12-10 17:57:04|Myriagame |source:minecraft skins
The twilight forest version used in this tutorial is 1.20.1-4.3.2508-universal
twilightforest-client.toml:
# Make cicadas size for this having sound, or Otherwise Finding them Anoying.
# The call of the switch cicada, if you feel the cicada is annoying, you can turn it off.
SilentCicadas = false
#Make cicadas sitting when sitting on your head. If the above is alream true, this wON'T have any efficiency.
# Let the cicada sit on your head and keep still.If the above options are already TRUE, it will not have any effect.
SilentCicadasonHead = false
# Controls WHether Various Effects from the Mod Are Rendered While in FIRST-PERSON View. Turn this off if you find them distracting.
# Whether to render the various special effects of MOD under the perspective of the first person.If you think these special effects will be scattered, please close it.
FirstpersoneFFECTs = TRUE
# Rotate Trophy Heads on itm Model. Has no performance impact at all.
#.It does not affect performance at all.Give those who don't like this feature
rotatetrophyheadsgui = true
# Disable the nag screen when optifine is installed.
# When installing Optifine, the warning prompt is disabled.
dispopTiFinenagScreen = false
# Disables the Toasts that appear when a biome is locked. Not report if you're not familiar with progression.
#Bunal notification of biological communities when locking.If you are not familiar with progress, it is not recommended.
disableLockedbiometoasts = false
# RENDERS A LITTLE Check Mark or X ABove Your Crosshair Depending on If Fed The Quest Ram That COLOR of Wool. Turn this off if you find it intrusive.
# According to whether to feed the wool of a certain color of the puzzle sheep, rendering a tick or fork number above your quasi -star.If you like this mark, you can close it.
Questramwoolindicator = TRUE
# RENDERS PRECIPITION UNDERNEATH CLOUD BLOCKS. -1 Sets It to be synced with the command config.
# Set this to a lower number if you're experiencing poor performance, or set it to 0 if you will to turn it off
# Range:> -1
# Rendering precipitation below the cloud block.-1 Set it to synchronize with the general configuration.that is
# If you encounter poor performance, you can set this number lower, or if you want to close it, you can set it to 0 to 0
#:> -1
CloudBlockPrecipitationDistance = -1
# List of Player UUIDS Whose Skins The Giants of Twilight Forest Should should.# If left Empty, The Giants Will Appear the Same as the Player Viewing them Does.
# UUID list.
# If you leave empty, the giant will use the player's skin.(Player A sees the skin of the player A. Player B sees the skin of the player B ...)
giantskinuids = []
# Defines white biomes the Aurora shader effect will in. Leave the list emable the effect.
# Specify the Aurora rendering effect will be activated in which biological communities will be activated.If you want to disable this effect, keep the list empty.
Aurorabiomes = ["Twilightforest: Glacier"]]
Twilightforest-common.toml:
# The dimension you can alway to the twilight forest from, as well as the dimension you will return to. Defaults to the overworkd. (Domain: regName).
# From this dimension to the twilight forest, it is also the dimension you will return.The default is the main world.(Format: Domain Name: Registration Name).
OrIGINDINSION = "Minecraft: Overworld"
# Allow portals to the twilight forest to be made outSide of the 'Origin' Dimension.
# Allow other dimensions outside the default "main world" dimension to create the portal leading to the twilight forest.Please note that this may be abused.
AllowportalSInotherdimensions = false
# Allow portals only for admins (operator). This severtly reducess the right, the mode scans for value, and it scansenear obsnly.
# Only allow the administrator to create a transmission door.This will greatly reduce the scope of modules for detecting effective transmission door conditions, and only detects near the operator.
adiminlyportals = false
# Disable Twilight Forest Portal Creation Entirely. Provided for Server Operators Looking to Restrict Action to the Dimension.
# The creation of the Twilight Forest Portal is completely disabled.It is suitable for server administrators who want to limit activities to specific dimensions.
disableportalcation = false
# Determines if new portals should be pre-checked for saving. If enabled, portals will fail to form rater more,
# Whether to deal with the new portal for pre -safety inspection.If it is enabled, the portal will not be formed, rather than being redirected to a safe alternative destination.
# Note that enabling this also reducess the rate at which portal formation checks are performed.
# Note: Enabling this option will also reduce the frequency of the teleportation door to form a check.
CheckportalDestination = false# set this true if you want the lightning that zaps the portal to not set things on fire.
# If you want the port door to be hit when you are hit by lightning, please set it to TRUE.Suitable for players who don't like fire.
portallightning = false
# If False, The Return Portal Will Require The Activity itm.
# If set to FALSE, the return door will need to re -use activated items.
ShouldreturnportalBeusable = TRUE
# Use a valid AdvanceMent Resource Location as a String. For exmple, using the string "Minecraft: Story_diamond" Will Lock the portal behind the "DIAMONDS ! "Advancement. Invalid/Empty Advancement Resource IDs Will Leave the Portal Entirely University.
# Use effective progress position as string.For example, using a string "Minecraft: Story/MINE_DIAMOND" to lock the portal in "Diamond!" After the progress.The invalid or empty schedule resource ID will keep the portal not locked.
PortalunLockedByAdvancement = "" "" ""
# The max amount of water spaces the mod will check for where.
# Module will check the maximum water space when creating a portal.Excessive values may cause problems.
# Range:> 4
#: Greater than 4
maxportalSize = 64
# If True, Keepsake Caskets that are spawned when a Player Dies will not be accesible by Other Players. Use this if you Dont Want Peu calls 's deth cases. Note: Server Operators Will Still Be Able to Open Locked Caskets.
# If it is set to True, the souvenir box generated when the player dies will not be accessed by other players.If you don't want others to take items from the death box of others, this option is enabled.Note: The server administrator can still open the locking box.
uuid_locking = false
# If True, Disables The Ability to Make Skull Candles by Right Clicing A Vanilla Skull with A Candle. ason.
# If set to True, right -click the function of clicking the general skull and using a candle to make the skeleton candle.If you encounter a module conflict for some reason, this option is enabled.
skull_candles = False
# If False, Items that Come Enchant When you craft them (Such as Ironwood or Steeleaf Gear)) It will not be displayed in the production of the model item bar, it will be displayed by itselfAffiliated items (such as iron or steel leaf equipment).
# Please note that this doesnt affect the crafting recipes themslves, you will need a datapack to change this.
# Please note that this will not change the production formula itself. If you need to change the formula, you need to use a packet.
default_item_enchantments = true
# If True, Twilight Forest's Bosses Will Put their Drops Inside of a Chest WHERE They Originally Spawned of Dropping the Loot Directly.
# If it is set to True, the BOSS of the Twilight Forest will place drops in the box they initially generated instead of falling directly.
# Note that the knight phantoms are not affatured by this as their drops work differently.
# Note: The fall of the Phantom Knight is not affected because their drop mechanism is different.
boss_drop_chests = true
# DICTATES How MANY BLOWN FROM A Cloud Block Should the Game Logic Check for Handling Weather Related Code.
# Determine how many blocks should be checked down from the cloud block to process the weather -related code.
# LOWER If Experiencing Low Tick Rate.
# If you encounter a low -moment, reduce this value.Set to 0 to turn off all cloud reduction logic.
# Range:> 0
#: Greater than 0
CloudBlockPrecipitationDistance = 32
# These settings, once Changed, Cannot Be Reverterset with Consequences.
# These settings will not be easily reversed once it is changed.
["Dimension Settings"]
# If Set to True, New Players Will Spawn in the Twilight Forest Upon their First Login.
# If it is set to True, the new player will be generated in the twilight forest when logging in for the first time.
Newplayersspawnintf = false
# If Set to True, A Return Portal Will Spawn For New Players that are sent to the twilight forest if `newplayersspawnintf` is true.
# If it is set to True and `newplayerspawnintf` is true, the new player will be generated to return the portal when the new player is sent to the twilight forest.
portalFornewplayer = false
# Settings for all thing related to the unners.
# All settings related to the decomposition station.
["Uncrfting table"]
# Multiplies the Total XP Cost of Uncrfting An Item and Rounds Up.
# Higher valves mean the recipe will count more to uncrft, lower means less.
# The higher the value, the higher the cost of the decomposition formula, the lower the value, the lower the cost.Set to 0 to completely cancel the cost.
# Note that this only affects reversion craftIn recipes; uncrfting recipes will strl time the task cost as they normally would.
# Note that this only affects the reverse synthetic formula, and the decomposition formula will still use its standard cost.
# Range: 0.0 ~ 1.7976931348623157e308
#: 0.0 ~ 1.7976931348623157E308
uncrftingxpcostmultiplier = 1.0
# Multiplies the Total XP COST of Repairing An item and Rounds Up.
# Increase the total cost of the experience value required for repairing items and take it up.
# Higher valves mean the recipe will count more to review, low means less. Set to 0 to disable the count altogether.
# The higher the value, the higher the cost of repairing the formula. The lower the value, the lower the cost.Set to 0 to completely cancel the cost.
# Range: 0.0 ~ 1.7976931348623157e308
#: 0.0 ~ 1.7976931348623157E308
RepairingXPCOSTMULTIPLier = 1.0
# If you do, I do to disable uncrfting altogether and woor disable class recipes, this is for you.
# If you don't want to completely disable and decompose, but want to disable specific formulas, this option is suitable for you.
# To add a recipe, add the mod id followed by the name of the recipe. You can check this in the things like jei.
# When adding a formula, attach the module ID and the formula name.You can view this information in a tool similar to Jei.
# Example: "Twilightforest: Firefly_particle_SPAWNER" Will "Will" Will ", the particle spawner ins, firefly, and poppy.
# For example: "TwilightForest: Firefly_particle_SPAWNER" disables the particle generator into fireflies, fireflies and poppies.
# If an item has multiple crafting recipes and you will to disable them all, add the item to the "twilightforest: banned_uncraftables" item tag.
# If one item has multiple synthetic formulas, and you want to disable all of them, add the items to the "Twilightforest: banned_uncraftables" item label.
# If you have a problem, the like infested towerwood for exmple, add the item to the "twilightforest: banned_uncradients" item tag.# You have a problematic ingredient, such as the infected Tama, add the items to "TwilightForest:Banned_uncrafting_INGREDIENTS "item label.
DisableuncraftingRecipes = ["Twilightforest: Giant_log_TO_OAK_PLANKS"
# If Set to True, this Will INVERT The Above Uncrfting Recipe FROM A Blacklist to A Whitelist.
# If it is set to True, the above -mentioned decomposition recipe list is converted from a blacklist to a white list.
FlipRecipelist = FALSE
# HERE, you can disable all it it ites from crtain mods from being uncrodted.
# Here, you can disappear from all items from specific modules.
# Input a valid mod id to disable all uncrfting recipe from that mode.
# Enter an effective module ID to disable all the decomposition formulas of the module.
# Example: "TwilightForest" Will Disable All Uncrfting Recipes from this mod.
# For example: "TwilightForest" will disable all the decomposition formulas of this module.
BlackListeduncraftingModids = []
# If Set to True, this Will INVERT The Above Option from a Blacklist to a Whitelist.
# If it is set to True, the above options will be converted from a blacklist to a white list.
FlipidList = false
# If Set to True, The UNCRAFTING TABLE Will Also Be Allowed to Uncrft Shapeless RECIPES.
# If it is set to True, the decomposition station will also allow the decomposition of the invisible formula.
# The table was originally intended to only take shaped recipes, but this options for people who was to keep the functionality.
# Only accepted a shaped formula at first, but this option is reserved for those who want to retain this function.
enableShapelessCrafting = false
# Disables the Unitedi Uncrorying Function of the Uncrfting Table. Recomgeded as a Last Resort if there is too things to change about its behavior (orYou're Just LS azy, I do Jing).
# Disable the decomposition function of the decomposition station.If there are many changes to their behavior (or you are just lazy, I don't judge), it is recommended to use it as the final means.
# Do Note That Special Uncrfting Recipes Are Not Disabled as the Mod Relies on the Other Things.
# Please note that the special decomposition formula will not be disabled because the module depends on them for other operations.
disableuncrafting = false
# Disables Any USAGE of the Uncrfting Table, As Well As Prevents It from Showing Up in LOOT or CRAFTED. #Basion to disable the decomposition station and prevent it from appearing in loot or synthesis.
# PLEASE NOTE that the table has more users that using uncrfting; you can read about them here! [Uncrfting Table wiki] pHP? Title = uncrfting_table)
# Please note that this table is not only used for decomposition, you can read more here![Decomposition of Wikikyli]
# It is highly recomeded to keep the tabled as the mod has spocrafting exclusive recipes. Able to be functional at all.
# It is strongly recommended to keep the table in use, because the module has a special exclusive decomposition formula, but for those who do not want the table to have functions at all, this option still exists.
# If you are looking to just present normal crafting recipes from being reverseD, the consider use the 'disableuncrafting' option instant.
# If you just want to prevent the normal synthetic formula being reversed, consider using the 'Disableuncrafting' option.
disableuncraftingtable = false
# Settings for all thing related to the magic time.
# All settings related to the magic tree.
["Magic Trees"]
# If set to true, prevents the timewood core from functioning.
# If it is set to True, stop the core of time wood.
disabletimeCore = false
# DEFINES the Radius at other.
# Define the radius of the core of the wood.It can be any number between 1 and 128.
# Range: 1 ~ 128
#: 1 ~ 128
Timecorerange = 16
# If set to true, prevents the transformation core from functioning.
# If it is set to True, the core operation of the deformation wood is prevented.
disabletransformationCore = false
# DEFINES the Radius at other, the transformation cores. Can be a number aNYWHERE BETWEEN 1 and 128.
# Define the radius of the core of the deformation wood.It can be any number between 1 and 128.
# Range: 1 ~ 128
#: 1 ~ 128
TransformationCorrance = 16
# If Set to True, Prevents The Minewood Core From Functioning.
# If it is set to True, the core of the mineral wood is prevented.
disablemingCore = false# defines the radius at other, can be a number anywhere between 1 and 128.
# Define the radius of the core of the mineral wood.It can be any number between 1 and 128.
# Range: 1 ~ 128
#: 1 ~ 128
miningcorrant = 16
# If set to true, prevents the sortingwood core from functioning.
# If it is set to True, the core operation of classification is prevented.
disablesortingCore = false
# DEFINES The Radius at which the sortingWood Core Works. Can be a number anywhere between 1 and 128.
# Define the radius of the core of the category.It can be any number between 1 and 128.
# Range: 1 ~ 128
#: 1 ~ 128
sortingCor on = 16
#We Recomgenloading The Shield Parry Mod for Parrying, But the Controls Remain for Without.
# We recommend downloading the Shield Parry module for fighting. If not, these control options are still retained.
["Shield Parrying"]
#Set to True to fight a non -twilight forest throw.
Parrynontwilightattacks = false
#After lift up the shield, you can fight the number of throws.
#Range:> 0
shieldparryticksarrow = 40
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