2024-12-10 17:57:29|Myriagame |source:minecraft skins
Part0: Basic framework
As shown in the cover; the first three lines are filled in the scope given by the official tutorial of the epic battle (players, zombies, skeletons, withered skeletons, guardians, generally used these 5 types); 4 line default TRUE, 5 behavior camps;Default_livingMotions, Humanoid_weapon_motions (handheld weapon walking and running), these reference epic battle official website tutorials, here are not repeated.
Attribute includes IMPACT, Armor_negation ina_regan_multiply (basedThe player restores the rate of endurance formulas), Stamina_regan_Dlay (time to restore endurance, unit tick), has_stun_reduck (hard direct deduction function, open default, otherwise AI will be permanently controlled), Stamina_lose_multiPly (AI is attacked by AI StunnedThe proportion is given priority to the endurance shield, the light will break the defense, write 0 without opening this function), Attack_radius (ensuring that AI is looking for enemies will not close with the player and maintains a certain distance, the default is 1.5 grid).
Stun_animations (Breaking Defense, 18.5.11, a new line of Neutralize, no need to change), Stun_Command_List (instructions executed by AI defense instantaneous execution, stun_type is only required to fill in neutralize by default.
PART1: The path of the action library
Open the EPICFIGHT module with compression software, and click on Asseests, EPICFIGHT, Animmodels, Animations, which stores the action of all epic battle; BIPED refers to the player's entity, and other folders correspond to the ID of the creature.(Note: The other biological action is applied to the humanoid AI that may collapse, and you have to try it one by one.)
Click to enter the biped, there are Combat (ordinary attack/square A), Living (idle action), Skill (skill book action/weapon charging)
For example, to let AI go back to step, the path is EPICFIGHT: biped/skill/step_backward, as shown in the figure
In the same way, if it is other creatures, such as the last filmmaker's kick, the path is EPICFIGHT: Enderman/Knee
PART1 summary: Custom AI text needs to give biological moves+recruitment conditions+modification of moves. The above is the most basic part, that is, biological moves.For other modules such as Yamato Moveset (Yan Mo Sword) and WOM (Miracle Weapon), their moves are similar.Whether the move can be used for AI and the effect of use, these need to try them by themselves.
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