2024-12-10 17:57:35|Myriagame |source:minecraft skins
{{
"Dimensions": {
"END": {
// Should the end of the ground be generated like the default world type?[Default: FALSE]
"DEFAULT": False,
// Should the main island be generated normally?[Default: true]
"Mainisland": true
},
"Nether": {{
// Should the lower boundary be generated like the default world type?[Default: FALSE]
"DEFAULT": False
},
"Overworld": {
// Should the main world be generated like the default world type?[Default: FALSE]
"DEFAULT": False
}
},
"Inventory": {
// When joining the world for the first time, should you reset all items?[Default: FALSE]
// This will delete the items given by all other modules when generating, including guidelines.
"Clearinv": False,
// When the player leaves the team, should the item be dropped?[Default: true]
"Dropitems": TRUE
},
"Spawn": {{
// Generate the dimension of the island.
"Dimension": "Minecraft: Overworld",
// You can interact with it in the reserves.
// This is a list of resource.See https://moddingx.org/libx/org/moddingx/libx/util/data/resourcecelist.html#use_Resource_in_configs
"InteractionEntitiesinspawnprotation": {
"Allow_list": true,
"Elements": [] []
},
// If there is no given generating point effective, find the radius of effective generation points.
// minimum value: 0
"Radius": 50,
// The list of events that will be prevented:
// Interact_entities = Interacting with the entity, such as riding a pig
// Interact_blocks = interact with the square, such as the activation button, placing or destroying the square
// mob_griefing = creature destroying the world
// Explosions = TNT, reptiles or other explosions
// crop_grow = crop growth
// mobs_spawn = creature generation
// mobs_spawn_egg = Use the generated egg summoning creature
// damage = attacking others or being attacked
// Healing = Getting and saturation during generation
"SpawnprotectionEvents": [
"Internet_entities",
"Internet_blocks",
"Mob_griefing",
"Explosions",
"Crop_grow",
"Mobs_spawn",
"Mobs_spawn_egg",,
"Damage",
"Healing"
],,,
// Apply to generate a protective block radius.In this area, only administrator players can avoid this protection.
"Spawnprotectionradius": 0,
"Height": {
// If the height type is set to "range", this offset will be used for slightly moving the height.
// Move the negative value down, and move upward.
"Offset": 0,
// You can set the range from MINY to Maxy.MINY is the bottom generation position.MAXY is the top generation of the top.
// If you set the height type to "Settings", use the bottom value as the setting height.Otherwise, height will be calculated."Range": {
"Bottom": 64,
"Top": 319
},
// set:
// The bottom height of the use range
// Range_top:
// Search for an effective position from the top position.
// If the valid location is not found, the top position will be used.
// Range_bottom:
// Search for an effective position from the top position.
// If the valid location is not found, the bottom position will be used.
// Allow value: set, range_bottom, range_top
"Spawntype": "set"
}
},
// Through this, you can configure the structure and characteristics of generated.
// Tip: You can also use the module ID as a pass, suitable for all feature/structures of the module.
// Warning: Some features such as trees need special surfaces!
// Warning: This is only applicable to the original dimension (the main world, the lower bound, the end)
"Structures": {
// All the characteristics that should be generated.
// All possible structure lists can be found in config/Skyblockbuilder/Data/Features.txt.
// Tip: The default values are necessary for the obsidian tower in the last ground.If they are lacking, they will be generated first when rebirth.
// This is a list of resource.See https://moddingx.org/libx/org/moddingx/libx/util/data/resourcecelist.html#use_Resource_in_configs
"GenerationFeatures": {{
"Allow_list": true,
"Elements": [[
"Minecraft: end_spike",
"Minecraft: end_gateway_return"
]
},
// All the structure that should be generated.
// All possible structurelists can be found in config/SkyblockBuilder/Data/Structures.txt.
// This is a list of resource.See https://moddingx.org/libx/org/modingx/libx/util/resourcelist.html#Use_Resource_in_IN_CONFIGS "GenerationStructures" "": {
"Allow_list": true,
"Elements": [[
"Minecraft: Fortress"
]
}
},
"Utility": {
// Can players create their own team?[Default: FALSE]
"Createownteam": true,
// For compulsory inspection whether the world is an empty island
// This will be enabled in a world without any empty island dimension
// Using risk at its own risk, this option is not supported in the default world
"ForceskyBlockCheck": False,
// Can players leave the team or invite others?[Default: true]
"Selfmanage": true, True,
"Spawns": {
// Can players modify their generating position?[Default: true]
"Modifyspawns": true,
// From the center of the island to the range that may be generated.[Default: 50]
"Range": 50
},
"Teleports": {
// Can players access other islands?[Default: true]
"Allowvisits": true,
// Can players be transmitted to another dimension?[Default: true]
"CrossDimensionteleportation": true,
// Can players be transmitted to their home island?[Default: true]
"Home": true,
// The cooling time transmitted home is carved as the unit.[Default: 3600 = 3 minutes]
"HomeCooldown": 3600,
// Can the player be transmitted to the birth point?[Default: true]
"Spawn": true,
// The cooling time transmitted to the birth point is carved as the unit.[Default: 3600 = 3 minutes]
"Spawncooldown": 3600,
// The dimension in this list prohibits the execution of the transmission command.If "Allow_list" is set to true, the behavior is the opposite.
// This is a list of resource.See https://moddingx.org/libx/org/moddingx/libx/util/data/resourcecelist.html#use_Resource_in_configs
"TeleportationDimensions": {
"Allow_list": false, False,
"Elements": [] []
}
}
},
"World": {
// The biological group list of each dimension.
// You cannot be used for ending dimensions.There will always be five biological groups in the end of the land.
// The main world defaults to have all the oceans, because animals cannot be generated in these biological groups.
// These are the list of resource lists.See https://moddingx.org/libx/org/moddingx/libx/util/data/resourcecelist.html#use_Resource_in_configs
"Biomes": {{
"Minecraft: Overworkd": {
"Allow_list": false, False,
"Elements": [[
"Minecraft:*Ocean*"
]
},
"Minecraft: The_nether": {{
"Allow_list": false, False,
"Elements": [] []
}
},
"Carvers": {{
"Minecraft: Overworkd": {"Allow_list": true,
"Elements": [] []
},
"Minecraft: The_nether": {{
"Allow_list": true,
"Elements": [] []
},
"Minecraft: The_end": {
"Allow_list": true,
"Elements": [] []
}
},
// The distance between the islands in the main world [default: 8192]
// The distance in the lower bound is 1/8
// Scope: 64-29999900
"Islanddistance": 8192,
// From 0, 0, generate the offset of the island
// It can be used in the middle of the .mca file to generate them
"Offset": 0,
// The sea level height in the world [default: 63]
"Seaheight": 63,
// Does the surface generate in dimensions?[Default: FALSE]
"Surface": False,
// Generate block settings at different dimensions.
// The format is the same as the flat world generation settings (limited only squares)
// Warning: Not applicable to module blocks, see https://github.com/melanx/skyblockbuilder/issues/133 #isSuecomment-2075351219
"SurfaceSettings": {
"Minecraft: Overworkd": "Minecraft: Bedrolk, 2*MINECRAFT: DIRT, MINECRAFT: Gral_block",, ","
"Minecraft: The_nether": "", "",,,
"Minecraft: the_end": "" "" "
}
}
}
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