your current location:首页 > news>[1.12.2] FTB Practical Tool Configuration File briefly explains [FTBU] FTB Utilities (FTB Utilities) Minecraft Game

[1.12.2] FTB Practical Tool Configuration File briefly explains [FTBU] FTB Utilities (FTB Utilities) Minecraft Game

2024-12-10 17:57:41|Myriagame |source:minecraft skins

This tutorial is set by the author's setting without permission.

 // This file is located in the game directory folder /config/ftbutilities.cfg

// The following is the text of the configuration file

#Configuration file

AFK {

#ENABLES AFK TIMER. // Whether to open the AFK (Hanging) timer

B: enabled = true

#ENABLES AFK TIMER in Singleplayer. // Whether to enable the AFK timer in a single game

B: ENABLED_SINGLEPLAYER = FALSE

#Will Print in Console When Someone Goes/Comes Back from Afk.

B: log_afk = true

#After how much time it will display notification to all players.

S: notification_timer = 5M

}

Auto_shutdown {// Automatically close the game

#ENables Auto-Shutdown.

B: enabled = false

#ENABLES Auto-shutdown in Singleplayer Worlds.

B: ENABLED_SINGLEPLAYER = FALSE

#Server will automatically “after down after x hours. // The server automatically close (timing) function, the default is 4: 00/16: 00#time format: hh: mm. If the system time matches a value, Server Will Shut down.

#It will look for closest value available that is not elrent time.

S: Times <

04:00

16:00

"

}

Chat {

#ADDS ~ To Player Names that have changed nickname to prevent trolling.

B: add_nickName_tilde = false // add ~ add ~ to the name of the player name that has been changed to prevent malicious attack search (the use is not clear, welcome to add)

#Disable this for some plugin compat. Not that they are supported buttimes this is all that's needed.

B: REPLACE_TAB_NAMES = FALSE // This function is compatible with certain plugins.It's not that they are supported, but sometimes this is what they need.

}

Commands {// instruction enable list

B: back = false

B: chunks = true

B: FLY = FALSE

B: God = false

B: Heal = false

B: Home = False

B: INV = FALSE

B: kickme = false

B: Killall = false

B: Leaderboard = TRUE

B: Mute = false

B: nbtedit = true

B: nick = false

B: ranks = true

B: REC = TRUE

B: RTP = False

B: spawn = false

B: TPA = FALSE

B: tpl = false

B: trash_can = true

B: Warp = false

}

debugging {

#Print A Message in Console Every time a chunk is forced or unforced. Recomgended to be off, beCAUSE spam.

B: log_chunkloading = true // When loading or blocking, it is displayed in the console.It is recommended to close, because the useless information may be generated

}

login {

#Set to false to disable event badges, e.g. Halloween. // Set as false to close the event badge (to supplement) option (supplement) option

B: ENABLE_Event_badges = TRUE

#Set to false to disable Global Badges Completely, only Server-WIDE BADGES will be available.

B: ENABLE_GLOBAL_BADGES = TRUE // Set to False will completely disable the global badge, only the server -range badge is available.

#ENABLES Message of the Day. // Enable the information on the day (information displayed when entering the game) b: enable_motd = false

#ENABLES Starting items. // Enable the initial item (backpack at the beginning of the start)

B: ENABLE_STARTING_ITEMS = FALSE

#Message of the day. This will be displayed when player joins the server. // The information of the day (information displayed when entering the game)

S: MOTD <

"Hello Player!"

"

#Items to give player when he first jobs the server. // Initial items (backpack at the beginning of the start)

#Format: '{id: "id", count: x, damage: x, tag: {}}', use/print_item to get of item in your hand.

S: Starting_items <<

{ID: "Minecraft: Stone_sword", Count: 1, DAMAGE: 1, Tag: {Display: {name: "Epic Stone Sword"}}}}}

"

}

ranks {

#ENABLES RANKS and ADDS Command.x Permissions and Allows Ranks to Control THEM.

B: enabled = true // Enable the column and add command permissions, and allow the group to control these permissions.

#Adds Chat Colors/RANK-SPECIFIC SYNTAX.

B: Override_Chat = FALSE // Add chat color/sorting specific grammar#all to configure commands with ranks. Disable this if you want to user permission mode.

B: Override_commands = False // Allow the use of columns configuration commands.If you want to use other permissions modules, disable this option.

}

worldd {

#Dimensions where chunk claiming isn't all all allowed.///fill in the dimension digital ID setting cannot be performed in these dimensions.

I: blocked_claiming_dimensions <

"

#ENABLES Chunk Claiming. // Whether the block reputation is allowed

B: chunk_claiming = true

#ENables Chunk loading. If chunk_claiming is set to false, change this wON'T do anything.///

B: chunk_loading = true

#Disables player damage when they are stuck in walls.//

B: Disable_player_suffocation_damage = false

#List of items that will have right-click function disabled on both sign.// will disable the list of right-clicking features on both sides.

#You can use '/inv disable_right_click' commit to do with in-game./// You can use it in the game/inv disable_right_click

#SYNTAX: MODID: ITEM: Metadata. Set Metadata to*To IGNORE IT./// Set the meta value as*to ignore the difference between the meta value

S: Disabled_right_click_items

#If Set to Default, then Teams Can Decide their Explosion Setting.// If it is set to defalt, the player group can customize the explosion settings of their group leadership.

#Valid Values:

#TRUE

#FALSE

#Default

S: ENABLE_EXPLOSIONS = FALSE // The default is disabled in the explosion in the famous block (does not destroy the block, but still causes damage)

#If Set to Default, then Players Can Decide Their PVP Status./////////////////////PAULT group can customize the PVP settings in their group.

#Valid Values:

#TRUE

#FALSE

#Default

S: ENABLE_PVP = TRUE // The default allows PVP in the famous block

#Locked Time in Ticks in Spawn Dimension./// Lock the time of birth dimension

#-1-Disabled

#0-morning

#6000-noon

#12000-eventing

#18000-Midnight

#Min: -1

#MAX: 23999

I: Forced_spawn_dimension_time = -1 // Set to -1 without locking time

#LOCKED Weather Type in Spawn Dimension. // Lock the weather where the birth dimension is located

#-1-Disabled

#0-Clear#1-Raining

#2-ThundersStorm

#Min: -1

#MAX: 2

I: Forced_spawn_dimension_weather = -1 // Set -1 does not lock the weather

#Max/rtp distance // RTP (random transmission) maximum range

D: RTP_MAX_DISTANCE = 100000.0

#Max tries/rtp doees beFore failure. // How many times random transmission will be transmitted and fails

I: RTP_MAX_TRIES = 200

#Min/rtp distance // random transmission minimum range

D: RTP_MIN_DISTANCE = 1000.0

#If Set to True, Explosions and Hostile Mobs in Spawn Area Will Be Disabled, Players WON'E Be Able to Attack Each Other in Spawn Area.

B: SAFE_SPAWN = FALSE // Open this setting. The explosion and hostile monsters of the birth point will be disabled, and players will not be able to attack each other at the birth point.

#Show Play Time in Corner.// Show the player online in the upper left corner

B: Show_playTime = False

#ENABLE Spawn Area in Singleplayer.//

B: spawn_area_in_sp = false

#Spawn Dimension. Overworld by Default./// Set the birth dimension, the default is the main world i: spawn_dimension = 0

#Spawn Radius. You must set spawn-partial in server.properties file to 0!

I: spawn_radius = 0 // The radius of birth must set the protection range of the birth point in the server.properties file to 0!

#Unloads erroring chunks if dimension isn't loaded or som Other PROBLEM OCCURS.

B: unload_erroring_chunks = true // If the dimension is not loaded or other problems occur, the error block is uninstalled.

############################################## This############################################## This######

#Logging

#---------------------------------------------------------------------------------------------------#

#LOGS DIFFERENT EVENTS in Logs/World.log File.

############################################## This############################################## This######

Logging {{

#LOGS BLOCK BREAKING./// Record the block damage in the log file

B: block_broken = true

#LOGS BLOCK PLECEMENT.///Place in the log file

B: block_placed = true

#ENABLES World logging./// Record the world loaded in the log file B: Enabled = false

#Includes Creative Players in World Logging./// In the log file record, it contains the data of the player of the creative mode

B: Include_creative_players = false

#Includes Fake Players in World Logging.//

B: Include_fake_players = FALSE

#LOGS Item Clicing in Air.//

B: Item_clicked_in_air = TRUE

}

}