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Simple Conveyors Simple Tape Feature Test and Application Example Simple Conveyors Minecraft Game

2024-12-10 17:57:45|Myriagame |source:minecraft skins

As described, black words are the known characteristics of testing, and the gray fonts are some of the applications I can think of.

Test the module: mechanical power (creative board box), square metering table.

The conveyor cubes will always rotate another permanent motivation, even if the redstone signal will not stop;

One end without the next teleportation cubes will fly out of the entity (if there is a block cover, it will repeat the ghost animals at the end);

Proper extension can be used to randomly throw the items cast by the throttle (that is, the cover map of this tutorial).

The same height will probably allow the player to fly to the 4th to 5th from the original square block (in the air vertical), and the items fly to the 11th to 13th grid (throw it out of the backpack after the square);

After the actual experience, each ejection distance is associated with the speed of the pre -ejection object.

Long -distance logistics: The items are repeatedly ejected.

At the first test, the interval may be slightly shorter at first. After three ejection, the ejection distance of each conveyor belt tends to stabilize. Each (the same height is the same direction) the interval between 12 cells can be stable and precise.Transmission items; during the second test, the distance is difficult to stabilize, basically between 9 and 15 grids; here is still recommended to put at least 2 transmission points for each ejection point to bring as balanced errors as possible.

The distance between the situation such as the running state or the thrower is generally the same;

Placement of mucus blocks in the next grid of the conveyor cubes can not make the items fly further;

The items flying to the mucus will pop up forward (the first time) 4 to 5 square meters, and it may also stop;

In the previous "Long -distance Logistics", if you want to use mucus blocks to continue the logistics, it is recommended to continuously place two mucus blocks: only a single may have a greater probability to stop.

The items flying to the honey block will stop completely;

It is very suitable as the end of the logistics: Because the collision volume of the honey block is less than one complete block, the funnel can be perfectly collected directly.

It is difficult to achieve accelerated arrows: it will be inserted directly on the conveyor belt like a normal block; I can't think of the implementation method

The items that are rolled up from the edge of a single transmission belt will be thrown heavy to the ground and flying out of about 3 square meters;

Of course, a terminal with the next conveyor will not fly out of the entity, and it can turn naturally;

Hanging pool ()

Using Itemphisic Lite, there will even be rolling animation ()

As mentioned in the last one of the "characteristics" ("If the side contacts with the side of the conveyor belt and the direction of the conveyor belt is facing up, the entity or item will be pulled up.")

Can be used to easily build elevators (including escalators)!

The escalator prototype.Players can go up without any operation!

Do not interact directly with the container (need to use funnel in the box);

The texture is a moving picture!(Although there is no connection texture)