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IMPACT function introduction

2024-12-10 17:57:58|Myriagame |source:minecraft skins

Impact has eight main function types.

This article introduces the function of player mobile.

Note: The AAC mode of all features in the IMPACT is based on AAC anti -cheating to launch anti -cheating cracking methods.


Air JUMP air jump

As the name suggests, you can jump out of thin air.(Recommended matching player-NOFALL)

Anti hazard automatically avoid danger

The dangers currently supported are: flames, pressure boards, magma blocks

When you walk to the flame, you will not be able to move forward (the effect is similar to a block above the flame to block the player).

When you walk to the pressure board, you will not activate the pressure board, but the height of the 0.2 block of the pressure board is higher. See the specific effect below:

When you walk on the magma block, you will not be harmed even if you do not use the [squat] key, similar to the enchantment of the frost.

Auto JUMP automatic jump

The [jump] button will be used automatically until the player closes the function.

Auto Walk automatically walks

The [forward] button will be used automatically until the player closes the function.

After turning on the function, it will automatically dig and place the square in the direction of the player's attention, but it will give priority to choosing a route that does not need to dig and place the square.

This function is taken from the IMPACT built -in Baritone module.

Baritone male Zhongyin

This function is some basic settings of the IMPACT built -in Baritone.

Boatfly spacecraft (forced true translation)

After this feature is turned on, it allows players to ride a controlled mobile physical flight.

Flying entities are not limited to the original horses, donkeys, pigs, miners, wooden boats.

The entities of other modules can also fly after meeting the above conditions.

CLICK TP Click to transmit

After the function is turned on, there will be a blue plane square box above the block referred to as the cross stars, right -click to transmit.

Note: 1. If there are other blocks above the blocks pointed by the player, it cannot be transmitted.

2. After turning on this function, players will not be able to eat.

ELYTRA+ Hydnex+

After the function is turned on, the player's spleen can hover in the air, but the height will still decrease slowly.

The direction of the player's cross stars can be used to fly forward, whether the direction is above or below or in other directions (it will stop and hover immediately after stopping the advance).

FAST FALL quickly falls

After this feature is turned on, players will fall in the air at a faster speed (this function does not affect the player's whereabouts in the spider web).

Flight flight

Note: The mode of this function is adjusted according to the anti -cheating plug -in of some famous mini -game servers!

This feature has multiple modes: Vanilla, Mineplex, 3D, AAC (Another Anti Cheat), NCP (NO Cheat Plus), Creative, Jetpack, Glide

Vanilla mode is the original, which can adjust the speed of flight.

The flight of the Mineplex mode is similar to Elytra+, which will hover in the air and fall slowly.

After the 3D mode is turned on, the player presses the [forward] button to fly towards the direction of the cross stars.

In the process of jumping, the AAC mode has the speed of flying and accelerated to the direction of movement, but there is no obvious flight.

The NCP mode will be endlessly damaged after the single -machine test is turned on.(No in -server test)

The Creative mode is the creative mode flight, and the flight after the opening is the same as the flight of the creative mode.

The Jetpack mode is the jet backpack mode, which is similar to IC2's electric jet backpack, which can adjust the upper acceleration and rise speed.

The Glide mode is the taxi mode. Players can rise slowly and slowly, and periodically at this period.

High jump high jump

This function can adjust the multiplier coefficient of the jump height. When the coefficient is 2.0, the jump height is 4 grids each time.

Jesus Walking on Water

I don't know why the author names Jesus (

This function has two modes: solid (standing on the water) and Dolphin (floating on the water).

Among them, SOLID can adjust Flowing (whether it is standing on the flowing water source) and Extinguish (this function is automatically disabled when fire)

Levition Control controls the floating effect

The Sneak Mode of this function is divided into Float (floating when squatting) and still (not floating when squatting).

Anit Bullet (automatic intercepting the attack of the subclass) can automatically intercept the bullets fired by the surrounding Qianxingben.

Long jump jump farther

This function is divided into two modes: Normal (ordinary) and nodamage (reduced food consumption).

Players will automatically jump and make a long -distance jump in the direction of its movement in the Normal mode.

If the player jumps in the Nodamage mode, if you continue to move, a suspended slip will continue and slowly fall.Note: 1. In the Normal mode, the player's manual jump will not make a long -distance jump, you must rely on the automatic jump!

2. IniMPACT4.9.1, if the player squats and jumps in the nodamage mode, the player will be kicked out of the game because of "receiving data packets containing illegal players move" in a stand -alone test.

No push will not be promoted by other entities

After this function is turned on, it will not be driven by other entities due to the collision volume.

Note: In this mode, it will still be squeezed by physical squeezing!

No Slow without deceleration

This function is divided into four sub -mode (can be opened at the same time): Items (does not decelerate when using items), Water (walking in water without deceleration), slime (walking on the mucus block without deceleration), soulsand (walking on the soul sand without deceleration)Essence

Note: When the player opens any mode of No Slow under IMPACT4.9.1, when the player holds the sword at the master, the deputy's shield will not be able to block it!

Parkour automatic jump

After the function is turned on, it will automatically jump when the player reaches the edge of the block. If the player holds the [forward] button and the direction of the right direction, you can achieve 5 square meters.

Riding vehicle control

There are three sub -modes (all can be turned on at the same time): JUMP (each jump is the highest height), Control

And Entity Speed ​​(vehicle speed) and Entity Step

Note: In the Control mode, you can control the movement after riding a pig (no carrot fishing rod is required), horses, donkeys, and mules can be directly controlled, but if it is not tamed, it may be tamed during the ride process and the horse may be dismissed and dismissed.Essence

SAFE WALK walk safely

When the function is turned on, the player will produce and hold the [squat] key when you walk to the edge of the block.

As long as your hand speed is fast enough, you can even perform Shenqiao with your friend ()

Speed ​​acceleration

This mode is divided into 9 different modes: Bhop, VHOP, LOWHOP, Vanilla, AAC (Another Anti Cheat), Boost, Float, Strafe, on GROUND.

The BHOP mode is running and jumping. After opening, the player will jump while running.

The VHOP mode is faster running. After opening, the effect is similar to the BHOP mode, but its speed is greater than the BHOP mode.

Lowhop mode is slow running and jumping. After opening, the effect is similar to the BHOP mode, but its speed is less than the BHOP mode.

The Vanilla mode is the original version, which has been enhanced in the original running speed. After the opening, the player's movement speed and the original speed 10 effect are equal.

After the AAC mode is turned on, the player's speed has not increased significantly, but the speed of movement is still equivalent to the speed of the original velocity 5 effect.

After the Boost mode is turned on, the player's speed will double.

After the Float mode is turned on, the player will float in the air and 0.4 grids higher than the ground. This is high enough to prevent triggering pressure boards and touching water, lava and magma blocks.

Note: In the Float mode, players will not be able to jump to a higher square block and conflict with Anti Hazard's fire prevention function!

After the Strafe mode is turned on, the player can move freely during jumping, and the original version can only be moved after the landing is available.

After the on group mode is turned on, players can only accelerate when moving on the ground.

Note: The On Group mode has a block with if the player moves to the ground three grids (that is, the player's head with a square with a block), the player will be stuck in the place where it cannot be worn, and can only close this function or bypass!

Spider climbing the wall

After this feature is turned on, the player will be able to climb the wall like a spider.

Sprint forcibly sprint

This function enables the matching function Multi Directional (which can sprint in each position). Players will be able to run in any direction (the original version can only be left in front of the left, front, right front, right).

Sub -function Keep (keep sprint) can be kept running in the battle (the original version will be interrupted after the attack).

STEP automatically embarks on a high square

After opening, the player will be able to automatically embark on instead of jumping to a high -level block.

Terrain terrain

This function has two sub -functions that can be opened at the same time: Ladder Speed ​​(movement speed when climbing ladder) and no web (non -deceleration through spider web).

Ladder Speed ​​can be adjusted to 5.0, that is, the speed of the five -fold speed at the original version of the climbing ladder (this function does not affect the speed when the ladder decreases).

Note: If the numbers you adjust are too large, then when the climbing ladder reaches the top, it will be too fast when climbing the ladder.Velocity anti -strike retreat

This function is divided into 9 sub -functions: Horizontal, Hmultiplier, Reverse (reverse horizontal repellarization direction), vertical, vmultiplier, reverse (reverse vertical knocking direction), Explosions, Damage Fix, CHANCE.

Yaw locks the direction of the perspective

After the function is turned on, the player's perspective direction will be locked. After opening the sub -function ROUND, you can adjust it to the player to re -replace the lock viewing angle every 45 degrees.