2024-12-10 17:58:07|Myriagame |source:minecraft skins
This tutorial is set by the author's setting without permission.
Today I will bring you the original version without adding the MOD to define the synthetic table
Applicable version: 1.1.3.1 above
Demonstration version 1.1.4.4
Prepare NotePad ++ or Sublime Text 3. Both Baidu can find the official website!
Step 1: Create a archive, enter the game
Input/data list View data packet
Normally, there is only [Vanilla] this original data package.
Step 2: Exit the world, open the world folder
Create a folder in the DataPacks folder, the best name is English.The following package baby warning
Create a folder called Data in the new folder (this is the place where we put the synthetic table data) and the PACK MCMETA file.
Create a folder in Data, name it yourself, and create a folder named RECIPES (formula) and Tags (labels) in this new folder, so that the packet is completed.
Step 3: Open DataPacks with the two software recommended at the beginning (you can drag to the interface!), Enter the game/data list to see if there is a packet you created, continue but do not exit the game if you have any
Create a .json file in recipes, ctrl+s save, prefix yourself, you can understand it, here is cake.json to demonstrate
So far, I suggest that you turn off the input method, which is more convenient, because the code can only use English characters such as. {}, Etc.
The preparation work is completed, and then officially start writing code.It should be counted as code
Enter the small parentheses, enter "Type": "Minecraft: Crafting_shaped" in the middle, Type is a type. Crafting_shaped is an orderly synthetic formula of a workbench.
Enter the car later, enter "Pattern": [], enter the three pairs of quotes and two commas between brackets
These three pairs of quotes represent our synthetic table (3x3).Add characters in the quotation to represent the items. If Nahe has no items, use space instead.Here I just write a cake synthetic table
In this way, there is a synthetic formula. Since the formula is available, but there is no interpretation character#, a, b, "key".Can't recognize this formula without this key game, so we have to write this "key" next
Enter behind the parentheses of the seventh line, enter "Key": {Enter, enter "#": {Enter the "Item": "Minecraft: Egg" Enter the comma behind the bracket, if it is the last one,Not comma
This means#is egg, and then the game can be recognized, and so on
Upload ... A is wheat, b is milk (don't forget to add comma)
If you enter, the output is indispensable.nonsense
Enter "Result": {} Enter in parentheses under the line 18.(Result: output item)
enter
"Item": "Minecraft: Egg",
"Count": 1
Item is an output item.
Count is quantity (maximum 64).
The synthetic table of such a cake is complete, and the completeness is as follows
Ctrl+s is saved, and in the game, enter the/RELOAD to reload the data packet, and test whether the formula is available in the workpanage
success!
After the modification, the synthesis formula in the jei will also be changed and the original will be retained.
The data packet change the synthetic formula is only effective for a single archive. Please copy and paste if you want other archives or servers to take effect.
This method can change the synthetic formula of the MOD. The format "MODID: Itemid" such as "item": "botania: king_key", the spoon of the king of plant magic
Regarding the code, the space is written later.
Don't forget to add all the comma, pay attention to spelling.
This is the end of the data packet tutorial. If you do n’t understand, please leave a message in the comment area. I have time to replenish the melting furnace, stone cutting machine, blast furnace, smoke furnace and bonfire.
Thanks.
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