2024-12-10 17:58:20|Myriagame |source:minecraft skins
This tutorial is set by the author to use the CC by-NC protocol.
# Configuration file
General {
#ADITIONAL NATAFIXES that will be added to the pool of names given to champions
#The additional suffix name will be added to the pool to name the strong enemy
#
S: "AdDitional Champion name Suffixes" <
"
#ADITIONAL NATATOTOLL BeEATDED To the POOL of Names Given to Champions
#The additional name will be added to the pool to name the strong enemy
#
S: "adDitional champion names" <
"
# The righte an active beacon will present champion spawns, 0 to disable
#A activated beacon will prevent strong enemies from being generated within a certain range. If it is 0, this function is disabled
#Princhmark protection range
I: "Beacon Blacklist Range" = 64
# List of mobs that will always spawn as champions, can optionally Include Specific Tier (I.E. 'MineCraft: Spider; 2') OR Tier Range (I.E. '' Minecraft: SPI: SPI der; 1; 3
The creatures in the #list will always be generated as a strong enemy. You can choose to include a specific level (that is, 'Minecraft: Spider; 2') or level range (that is, 'Minecraft: Spider; 1; 3)
#
S: "Champion Mobs List" <
Minecraft: Wither; 8; 10
Minecraft: Ender_dragon; 8; 10
Twilightforest: naga; 8; 10
Twilightforest: Lich; 8; 10
Twilightforest: minoshroom; 8; 10
Twilightforest: snow_queen; 8; 10
Twilightforest: Yeti_alpha; 8; 10
Twilightforest: Ur_ghast; 8; 10
Twilightforest: knight_phantom; 8; 10
Twilightforest: Hydra; 10; 12 DraconiceVolution: Draconic_guardian; 10; 12
Botania: doppleganger; 10; 12
ThaumicAugmentation: Primal_wisp; 8
ThaumicAugmentation: Eldritch_golem; 10; 12
ThaumicAugmentation: Eldritch_Warden; 8
"
# SET WHETHER CHAMPIONS Can Spawn from Mob Spawesters
#Set up strong enemy creatures from brushing a monster cage
#
B: "Champions from spawners" = true
# The tier (and about) of champions that will have deth messages sent upon defeat, 0 to disable
#This level (and above) strong enemies will send out death information after death. If it is 0, this function will be disabled
#Death information level
I: "Death Message Tier" = 8
# SET Which Dimensions, Listed As Number ID
#Which dimensions (listing IDs) as a blacklist or white list of strong enemy creatures, leave emptiness to disable this option
#Dimension list
S: "Dimension list" <
"
# SET WHETHER the DIMENSION Configuration is BlackListed or Whitelisted
# Valid Values:
# Blacklist blacklist
# Whitelist white list
#Setting dimension configuration is a blacklist or a white list
#Setting mode
S: "Dimension Permission Mode" = BlackList
# SET WHETHER to Hide Champion Partics and Hud Effects
#Set whether to hide strong enemy particles and HUD effects
#Hide the effect of strong enemies
B: "Hide Champion Effects" = false
# Sets WHETHER to Scale Loot Drop amount to tier number if lootsource.config is active
#Setting if the source of the torrential product is in the Config state, whether the number of drops of the loot is linked to the level #According to the level, the warrior is dropped according to the level
B: "LOOT DROP Scales to Tier" = TRUE
# Sets the loot drops from champions if looot source is set to config, format is tier; modid: name; monadsize; enchant (true/false); weight
#If the source of the loot table is set to Config, the content listed here is used as a source of torrential products.The format is: level; modid: object name; metadata; drop number; true/false; weight
#Drop
S: "LOOT DROPS" <
"
# True if face players can care champion loot drops, otherwise false
#If virtual players can make strong enemies fall off the war, it is true, otherwise False
#
B: "LOOT DROPS FROM FAKE PLAYERS" = TRUE
# SET WHETHER Champion Mobs Drop Loot from the Loot Table, Config, or Both
# Valid Values:
# LOOT_TABL
# Config
# Both two together
#Set up a strong enemy creature or whether the warrior is selected from the loot table or Config, or the two together
#战 战 战
S: "LOOT SOURCE" = LOOT_TABLE
# SET Which Mobs Are BlackListed or Whitelisted for Champion Mobs, Leave Blank to Disable This Option
#Which creatures are set as blacklists or white lists as strong enemy creatures, leave empty to disable this option
#生 生
S: "mob list" <
AETHER_LEGACY: Sun_Spirit
"
# SET WHether The Mobile
# Valid Values:
# Blacklist blacklist
# Whitelist white list
#Set the biological configuration is a blacklist or a whitelist
#Biological settings mode
S: "Mobile" mode "= Blacklist
############################################## This############################################## This#######Client settings
#The client settings
#---------------------------------------------------------------------------------------------------#
# Settings that are only client-size
#Only on the client settings
############################################## This############################################## This######
"Client Settings" {{
# The distance, in blocks, from white the health bar can be seen
#You can see the distance of the blood bars, based on square blocks
#
I: "Health Bar Visibility Range" = 50
# The x-offset for the champion health bars
#The offset of the blood bars of strong enemies in the X axis
#
I: "Health Bar X-Offset" = 0
# The y-offset for the champion health bars
#The offset of the blood bars of strong enemies in the Y axis
#Vertical offset
I: "Health Bar Y-Offset" = 0
# SET To TORUE to Render the names of the champions
#Set to true to show the name of a strong enemy
#Name visible
B: "name visibility" = true
# A list of colors, as numbers, for each rank
#Color list, each level corresponds to one color
#等
S: "Rank colors" <>
}
############################################## This############################################## This######
# Growth Settings
#成 settings
#---------------------------------------------------------------------------------------------------#
# Settings that aFFECT The Growth Rate of Champion Mobs
#Settings affecting the growth rate of strong enemies
############################################## This############################################## This######
"Growth Settings" {{
# The increase in Armor Multiplied by the Growth Factor
#This growth coefficient affects the growth rate of armor value
#Armored value
D: Armor = 2.0
# The increase in Armor Toughs Multiplied by the Growth Factor
#This growth coefficient affects the growth rate of armor toughness
#
D: "Armor Toughness" = 1.0
# The percent increase in Attack Damage Multiplied by the Growth Factor
#This growth coefficient affects the growth rate of attack damage
#Attack damage
D: "Attack damage" = 0.5
# The increase in Creeper Explosion Streangth Multiplied by Tier, Not by Growth Factor
#The explosion intensity of the reptile will be that the number is multiplied by its level, not the growth coefficient
#Explosion intensity
I: "Creeper Explosion Stringth" = 2
# The increase in excerity multiplied by the geowth factor
#This growth coefficient affects the growth rate of the experience value
#经 经
D: experience = 1.0
# The percent increase in health multiplied by the gerthth
#This growth coefficient affects the growth rate of life value
#life
D: Health = 0.35
# The increase in Knockback Resistance Multiplied by the Growth Factor
#This growth coefficient affects the growth rate of repel -resistant resistance
#Anversion resistance
D: "KnockBack Resistance" = 0.05
}
############################################## This############################################## This######
# AFFIX SETTINGS
#Inval settings
#---------------------------------------------------------------------------------------------------#
# Settings that affect indidual affixes
#Set the effect of each affix
############################################## This############################################## This######
"Affix Settings" {{
# Set the maximum distance that mobs can user,
#Set the maximum distance to use the skill of the target, if it is 0, the function is disabled
#Maximum ability range
I: "Maximum Ability Range" = 0
############################################## This############################################## This######
# Adaptable
#adapt
#-------------------------------------------------------------------------------------------------- # # settings for the adaptable affix
#Set "adaptation" affix
############################################## This############################################## This######
Adaptable {
# The increase in Damage Reduction for Each Consecutive Attack of the Same Damage Type
#The damage resistance increased during the combos of the same damage type each time
#Damage reduction and exemption increase
D: "Damage Reduction Increment" = 0.15
# The maximum damage reduction
#The upper limit of damage reduction and exemption
#Maximum damage reduction and exemption
D: "Maximum Damage Reduction" = 0.9
}
############################################## This############################################## This######
# Arctic
# #极
#---------------------------------------------------------------------------------------------------#
# Settings for the Arctic Affix
#Set "Extreme Cold" affix
############################################## This############################################## This######
Arctic {
# How OFTEN The Champion Will Shoot Projectiles (In Ticks) # How long will the strong enemy firing a bullet (in unit unit) will be fired (in unit)
#Interval
I: "Attack Inter" = 20
}
############################################## This############################################## This######
# Cinder
#
#---------------------------------------------------------------------------------------------------#
# Settings for the cinder Affix
#Set "ashes affix"
############################################## This############################################## This######
Cinder {
# How OFTEN The Champion Will Shoot Projectiles (in Ticks)
#How long will it be fired at a firing bomb (in tick)
# Interval
I: "Attack Inter" = 20
}
############################################## This############################################## This######
# Dampening
#
#---------------------------------------------------------------------------------------------------#
# Settings for the dampening affix
#Set "inhibitory" affix
############################################## This############################################## This######
Dampence {{
# The amount of damage Reduction to Apply to Indirect Attacks
#Reduction and exemption
#Damage reduction and exemption
D: "Damage Reduction" = 0.8
}
############################################## This############################################## This######
# Desecrator
#Blane
#---------------------------------------------------------------------------------------------------#
# Settings for the desecrrator Affix
#Set "blasphemy" affix
############################################## This############################################## This######
Desecripor {
# How OFTEN The Champion Will Create Harming Clouds (in Ticks)
#How long will it make a damage cloud (in tick)
#Interval
I: "Attack Inter" = 60
# How long, in ticks, it takes for the effect cloud to active after
#How much tick is needed after the damage cloud is placed to activate
# Activation time
I: "Cloud Activity Time" = 20
# The duration, in ticks, of the cloud effect
#How much will it last
# Duration
I: "Cloud duration" = 200
# The radius of the cloud effect
#The radius of damage cloud
# Damage cloud radius
D: "Cloud Radius" = 4.0
}
############################################## This############################################## This######
# Hasty
# #急
#---------------------------------------------------------------------------------------------------#
# Settings for the HaSty Affix
#Set "fast" affix
############################################## This############################################## This######
Hasty {
# The base movement speed bonus
#How much movement speed is increased on the original basis
# 移 移 移
D: "Movement bonus" = 0.25
}
############################################## This############################################## This#######Infested
#Infect
#---------------------------------------------------------------------------------------------------#
# Settings for the infested affix
#Set "infection" affixes
############################################## This############################################## This######
Infested {
# The amount of silverfish to infest per health point of the champion
#
# How many tapeworms are there in each point
D: "Silverfish Per Health" = 10
# How many Silverfish to Spawn Per Interval
#How how many tapeworms are generated every other time
#
I: "Silverfish spawn amount" = 2
# How long, in ticks, between silverfish spawns
#How many ticks generate a group of tapeworms
#
I: "Silverfish Spawn Interval" = 60
# The topal amount of Silverfish A Champion Can House at ONCE
#A strong enemy can accommodate up to how much tapeworms
#蠹 蠹 蠹
I: "Silverfish Total Amount" = 12
}
############################################## This############################################## This######
# Jailer
#
#---------------------------------------------------------------------------------------------------#
# Settings for the Jailer Affix
#Set "jailer" affix
############################################## This############################################## This######
Jailer {
# The percent difficult that an attack will jail targets
#The chance of the "imprisonment" effect will cause the goal every time
#Trigger rate
D: "CHANCE PER Attack" = 0.2
}
############################################## This############################################## This######
# Knockback
# #
#---------------------------------------------------------------------------------------------------#
# Settings for the Knockback Affix
#Set "Titan" affix
############################################## This############################################## This######
Knockback { # The Multiplier to Apply to the Knockback Streangth
#This multiples will be used to multiply to repel strength
#Anversion multiple
D: "KnockBack Multiplier" = 5.0
}
############################################## This############################################## This######
# Lively
# #力
#---------------------------------------------------------------------------------------------------#
# Settings for the lively affix
#Set "vitality" prefix
############################################## This############################################## This######
Lively {
# SET COOLDOWN (in Seconds) for Regeneration after Getting Attacked
#How long after being attacked, it will start to restore life (in seconds in seconds)
#Cooling time after being hit
I: "cooldown on attacked" = 20
# The amount of health per second regeneration
#Every second
#
D: "Heal amount" = 10.0
# Multiplier to health regeneration when not aggressive
#The multiple of life recovery when there is no attack target
#
D: "Passive Multiplier" = 12.0
}
############################################## This############################################## This######
# Molten
#
#---------------------------------------------------------------------------------------------------#
# Settings for the molten affix
#Set "melting" affix
############################################## This############################################## This######
Molten {
#WHETHER or Not Champions are damaged by water
#Whether the strong enemy will be damaged by water
#water proof
B: Water-Resistant = false
}
############################################## This############################################## This######
# Plagued
#
#---------------------------------------------------------------------------------------------------#
# Settings for the plaguad affix
#Set the "Plague" affix
############################################## This############################################## This###### Plaget {
# The Potion that will be spread through the plaguae effect
#The effect of the potion brought by the plague
# State effect
S: "Infection Potion" = Minecraft: Poison
# The duration (in ticks) of the infection pot
#The duration of the effect of the infection state (in TICK)
#Infection duration
I: "Infection Potion Duration" = 200
# The Power of the Infection Potion (Base: 1)
#The level of the potion effect brought by the plague (foundation: 1)
#Status level
I: "Infection Power Power" = 1
# The range that the infection will spread from hosts
#The radius of the plague can spread
#传
I: "Infection Range" = 3
# The duration (in ticks) of the plaguae effect
#The duration of the effect of the plague state (in tick)
# Plague duration
I: "Plage Duration" = 300}
############################################## This############################################## This######
# Reflecting
#Reflection
#---------------------------------------------------------------------------------------------------#
# Settings for the Reflecting Affix
#Set "reflection" affix
############################################## This############################################## This######
Reflecting {
# SET WHETHER Or not reflected damage can be deadly
#Setting the rebound damage is fatal
#
B: "Enable Killing Blow" = TRUE
# The maximum amount of damage to reflect back
#The biggest rebound damage
#最 最
D: "maximum damage" = 65536.0
# The maximum percent of damage to reflect back
#The maximum percentage of rebound damage
#Maximum damage percentage
D: "Maximum Percent of Damage" = 0.35
# The minimum percent of damage to reflect back
#The smallest percentage of rebound damage
#Minimum damage percentage
D: "Minimum Percent of Damage" = 0.1
}
############################################## This############################################## This######
# Scrapper
# #
#---------------------------------------------------------------------------------------------------#
# Settings for the scrapper affix
#Set "Strike" affix
############################################## This############################################## This######
Scrapper {
# The percent difficult that an attack will injure targets
#The probability of the "vulnerability" effect will cause the goal every time
# Trigger rate
D: "CHANCE PER Attack" = 0.4
}
############################################## This############################################## This######
# Vortex
#
#---------------------------------------------------------------------------------------------------#
# Settings for the vortex affix
#Set "Vortex" affix
############################################## This############################################## This###### vortex {
# The stringth of the vortex publicing effect
#
# Vortex intensity
D: "Vortex Streadth" = 0.05
}
}
############################################## This############################################## This######
# Scaling Health Integration
#Scaling Health linkage
#---------------------------------------------------------------------------------------------------#
# Settings for integrating with the scaling health mod
#Linked to the Scaling Health module
############################################## This############################################## This######
"Scaling Health Integration" {{
# List of Tiers with Numbers to Multiply Spawn Rates by Diffical (I.E. '1; 0.02' to Increase Tier 1 Spawns by 2 Percent Per Diffical). CHANCES are cumulating, so increasing lower spawns will natulally increase Higher Tier spawnsThen, then
#The grade list of the difficulty modify the generation rate (that is, "1; 0.02" means that each level of difficulty is a level 1 increase by 2%).Note that the chance of grade generation is accumulated, so increasing the generating rate of low levels will also increase the high level of generating rate.
#Modify level generation rate
S: "Tier Spawn Modifiers" <
100; 0.01
"
}}
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