2024-12-10 17:58:48|Myriagame |source:minecraft skins
This tutorial from MC Encyclopedia (mcmod.cn) has not been allowed to reprint without permission.
# The configuration file is located under the ".minecraft/config/mca.cfg" path, and the values below are the default values.
#
aging {
# Allow growth
B: "Enable Aging" = TRUE
# Until the time for the baby to grow up (minute)
I: "Time Until Babies Grow Up (in Minutes)" = 10
# Until the time for the child to grow up (minute)
I: "Time Until Children Grow Up (in Minutes)" = 180
}
# #
General {
# Whether to allow monsters to attack villagers
B: "Allow Mobile Attacks" = TRUE
# The probability of having twins (percentage points)
I: "CHANCE to Have Twins" = 2
# Can generate the dimension ID of MCA villagers and separate it with a comma.The default is the main world, the end, and the lower realm.
S: "Dimension Whitelist" = 0, 1, -1
# When setting to True, the increase in favorability decreases after multiple interactions.
B: "Enable Dinishing Returns?" = True
# Whether to allow zombies to infect villagers
B: "Enable Infection?" = True
# When setting to True, players can generate structures in the option of MCA, which is limited to single -player mode.
B: "Enable Structure spawning?" = True
# Whether to give a crystal ball
B: "Give Crystal Ball" = TRUE
# The amount of damage that guards can cause does not affect players.
I: "Guard Attack Damage" = 8
#
I: "Guard Max Health" = 40
#Suke villagers' generating rate, set to 0 or negatives to disable the guard villagers.
I: "Guard spawn rate" = 3
# How much is good for hiring villagers (-1 ~ 100, -1 means no need)
I: "Hiring Hearts Requirement" =-1
# (-1 ~ 100, -1 means no need)
I: "Marriage Hearts Requirement" = 100
# Whether to cover the original villagers
B: "OverWrite Original Villagers" = True
# When setting to True, the villagers can generate in a village with few or no villagers at all, and the original village is required to be controlled.
B: "Replenish Empty Villages?" = True # Set to true, you have to hold Shift right -click a player to open the wedding menu.It is very useful for the PVP server.
B: "Shift-CLICK for Player Marriage Menu" = false
# When setting to True, ignore the whitening of the dimension and generate MCA villagers in all the world.
B: "Spawn Villagers in All Dimensions?" = False
# Villagers are progressing automatically and having children.
B: "Story Progression" = TRUE
# Progress probability.This value (x) is a minute, and the default value is 20.Scope: x> 1
I: "Story Progression Rate" = 20
# According to the number of villagers within the radius of the 32 block, the progress of the story will happen.Set to -1 disable.Recommended to 16.
I: "Story Progression spawn cap" =-1
# Before the progress of the story affects them, the villagers must survive.This value (x) is a minute, and the default value is 120.Scope: x> 1
I: "Story Progression Threshold" = 120
# (-1 ~ 100, -1 means that there is no need)
I: "Trade Hearts Requirement" =-1
# Whether to display various prompts in the upper left corner when playing.
B: "tutorial mode" = true
# The amount of damage that villagers can cause does not affect players.
I: "Villager Attack Damage" = 2
# The upper limit of the villagers' life
I: "Villager Max Health" = 20
}
# # 图
graphics {{
# When setting to True, the villagers blinked randomly.
B: "Allow blinking" = true
# When setting to True, it allows female villagers to render chest and curves.
B: "Modify Female Body" = TRUE
# When setting to True, if the villagers have a certain emotion, the particle effect will be displayed around.
B: "SHOW MOOD PARTICLES" = TRUE
# When setting as True, when you point the quasi -star on the villagers, the villagers' names will be displayed on their heads, just like a name brand.
B: "Show name tag on hold" = true
}
# Initialization
init {
# Basic entity ID, unless you know what you do, don't modify it at will.
I: "Base Entity ID" = 227
# When setting to True, the synthetic table of the wedding ring (made of gold ingots) is disabled. It may conflict with some modules. The rose gold wedding ring can be used as a substitute.B: "Disable Wedding Ring Recipe" = False
}
# privacy
Privacy {
# When setting to True, MCA can send a collapse report to the module author.The collapse report may contain your Minecraft username, operating system version, Java version and computer username.
B: "Allow Crash Reporting" = TRUE
# When setting to True, MCA can check and update, and take effect after restarting.
B: "Allow Update Checking" = TRUE
}
# server
Server {
# Add custom gift information.10 Extremeness is equal to a heart.Format:
S: "Additional Gifts" <
#
#
# Do not add "#
"
# When setting to True, players can be able to resurrect their related villagers, such as their children, relatives and spouses.
B: "Allow DEAD VILLAGERS to be revived?" = True
# Allow the following work or interaction, including farming, fishing, gifts, hunting, mining, transactions and logging.
B: "Allow Farming CHORE" = TRUE
B: "Allow Fishing CHORE" = TRUE
B: "Allow Gift Demands" = TRUE
B: "Allow Hunting Chore" = TRUE
B: "Alow Mining Chore" = TRUE
B: "Allow Trading" = TRUE
B: "Allow Woodcutting CHORE" = TRUE
# The upper limit of the child, -1 means that there is no limit.
I: "Child Limit" =-1
# When setting to True, when MCA is installed on the server, players can choose to generate a structure.Warning: The potential risk is very high -you have been warned.
B: "Enable Structure spawning on server?" = False
# When set to True, the villagers' death information is allowed to be recorded in the console or server log.The "RMFS" value is displayed on the console, R = relatives, M = mothers, F = father, S = spouse.
B: "Log Villager Deaths" = False # Server language ID, the format is the Lang file name without suffix, such as simplified Chinese, "zh_cn".
S: "Server Language ID" = EN_US
# If you are updating the existing MCA in the world, you must execute some internal data migration.This may be easy to make errors, but if you want to ignore these errors, set it to false.Not recommended!Your player may lose progress!
B: "Show Player Data Migration Error?" = True
# Prefix
S: "Villager Chat Prefix" =
# The largest number of villagers in the 32 -frame radius of any villager generator.
I: "Villager Spawner Cap" = 16
}
# # 世界
"world generation" {
# Set the weight of rose gold ore, and the larger numbers will increase the scarcity and set it to 0 to prohibit generation.
I: "Rose Gold spawn weight" = 1
}
# Remark
# The "minute" mentioned in this configuration file refers to the time in reality, not the game time.
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