2024-12-10 17:58:49|Myriagame |source:minecraft skins
Mainly translated according to the effect of enchantment.
【sword】:
1. AfterShock (Yu Wei): The damage will overlap the number of Yuwei layers to the target, and stop the attack of the Yuwei layer after 3 seconds of the attack and cause magic damage.
(The maximum number of layers is enchanting level +2, 2 points of damage per layer)
2. Fervor (Battle enthusiasm): Each attack overlap yourself.
(The maximum number of layers is enchanting level +2, 5%per layer, and duration is 2.5+ enchantment level seconds)
3. Lifesteal (Stealing of Life): Each time from the nearby enemies to stole the health.(Impact scope 2+ enchantment level block, reply to the value of the enemy+the enchanting level, causing 1 group of magic damage, the cooling time 15-enchanting level seconds)
4. Combo (Luo Lei continuous strike): Continuous attacks in a short period of time will split lightning.
(Need to stack the 10-enchantment level layer, each attack increases the duration of the layer by 1+0.2*enchanting level seconds)
5, inspire (companion incentive): hit the enemy to give the enemy to nearby pet gain effects.
(Enchanting level 1, blood back 1, last for 1 second;
Level 2, 1+ speed 1+speed 1, last for 2 seconds;
Level 3, 1+ speed 1+ speed 1+ resistance 1, last 3 seconds;
Level 4, 1+ speed 1+ speed 1+ resistance 1+ strength 1, last 4 seconds;
Level 5, 1+speed 1+ resistance 1+ strength 2, last 5 seconds)
6. Perception causes additional damage based on experience level.
(The formula is the number function Ln (level) -1, and take the integer nearest. The specific is 8 +1, 21, level +2, 55 level +3, 149 level +4, 404 level +5, 1097 level +6)
7. Lethality causes additional damage to your goal higher than your goals.
((Enemy armor-your armor)/(6-enchant level), will not reduce the damage in reverse)
8. Inferno (flame sweeps) all the enemies around the attack target.
(The ignition range is 2*(enchanting level +1) square block, the duration is enchanting level+1 second)
9. Triumph recovered the health and hunger value after killing the enemy and drinking blood, killing players more.
(Hunger value reply 1, health reply (enchanting level/2). Kill the player's hunger value recovered to 3*enchantment level, and the health recovery is the enchanting level.)
10. RAMPAGE (runaway) killing will provide itself with strength 1 and speed 1, and the target will be weak 1 during attack.Kill player obtain power 2 and speed 2.
(Power speed and weak duration are 4+2*enchanting level seconds.)
11, dueling (scope) attack will repel the target 6 grid blocks all enemies
12. Explore will die and explode when attacking. The explosion intensity is equal to TNT.
【armor】:
1. Sorcery (gain witchcraft) attack has the probability that you can randomly obtain regeneration resistance to increase your life increases.
(Each level of the body gain witchcraft enchantment increases by 6.25%, and 4 armor can reach 100%trigger. The duration is the average level of the whole body gain witchcraft enchanting*3)
2. Shielding (Shield of War) 15 seconds will be damaged without injury.
(Basic damage absorption is level 1, and the whole body absorbs the shield enchantment every 4 levels.The sum of 0.5*shield enchanting level)
3. Lifeline (Emergency Shield) has less than half of the health absorption, and the cooling time is one minute.
(The number of enemies near 1+ nearly 1+, the maximum level of 5. The number of creatures near 2+ duration is seconds, the maximum 6 seconds)
4. Flame Walker (Flame Walker) will leave a flame path after being attacked, and at the same time, it will get flame immunity.
(Last time 2.5*enchanting level seconds)
5. Tremor (Ivic Fall) causes range damage when falling from a height.
(The damage caused is equivalent to the damage you suffered, the maximum 10 points, the damage range and equivalent to the damage value, the close -range enemy will slow down 2.)
6. DEFLECT has a probability that the arrow is bounced.
(Probability is 10%*enchantment level)
7, Vision (perception of killing) glow after the injury is injured, and can be seen from the wall.
(Permanent time 1.5*enchanting level+1 second)
8. Curse of Darkness (Curse) gains gain in the dark and burn in the sun.
(Burning the brightness higher than 10, the brightness is below 10, get accelerated 1, attack and get life response 1)
【bow】:
1. Barrage (Barrage Fast Shooting) After hitting 3 times in a short period of time, no need to charge
2. ZAP (chain Lightning) will release the chain lightning to other nearby enemies after hitting.When the barrage is fast -shooting activation, the chain lightning does not take effect
(The chain lightning damage is a 2+ enchantment level, which does not take effect on the main target.
3. Volley (arrow rain) hit the enemy after hitting the enemy.When the barrage is fast -shooting, the arrow rain does not take effect 4, Knockup (hit) hit the target after hitting
5. The two targets of Grab (magnetic arrows) will attract each other and cause deceleration 2.
6. Hunter (agile hunter), the attack will cause the mark, and the enemy marked by the hit will get the speed of movement and jump.
(The gain duration is 7.5*enchanting level seconds. The mark label for 5 seconds, each attack is extended for 3 seconds)
7. Rejuvenate.
(The range of influence is 8 grid.
Last 5 seconds.
Level 1: Life reply 1, resist fire, resistance 1.
Level 2: Life reply 1. Anti -fire, resistance 2, damage absorption 1..
【crossbow】:
1. FROST attacking additional freezing effect, deceleration and causing damage.
2. Tranquilizer attacks makes the target sleepy for 10 seconds, and will enter sleep after the drowsiness is over.
(The goal of sleep will not become the target of swords and arrows, but will be damaged by magic)
3. HOOK (hook cable) pulls the target to you.
4. The target of the Antiheal (serious injury) mission cannot recover the health.
5. BITE (barbaric bite) summon two wolves near the target.
(The duration of the wolf is 3*enchanting level seconds.
The health of the wolf is 4*enchanting level seconds)
【Shield】:
1. Steadfast reduces any type of damage when raising the shield.
(20%of the damage amplitude*enchantment level)
2. Lightweight (lightweight) shields faster, and the recovery speed after being broken by the ax is accelerated.
【Trident】:
1. Snap of the Deep (the deep -sea teeth) summon tip teeth after hitting.Enhance with the weather
(Tip tooth causes 6 magic damage, summon a sharp teeth on sunny days, summon a line tip teeth on rainy days and thunderstorms)
2. Inking (splashing ink) throwing attacks have probability to cause blindness.Probability increases with the weather.
(Basic probability of 10%*enchantment level, rainy days+50%, thunderstorm 100%)
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