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Craftsmanship enhancement-

2024-12-10 17:58:58|Myriagame |source:minecraft skins

This tutorial is from MC Encyclopedia (MCMOD.CN) using the CC By-NC-SA protocol.

By viewing the author's open source code, the setting of the skill system was sorted out in detail, and it was divided into four parts to explain.

The final value of all data in this article is stored by the four houses and five into integer.

1. Digging block

Blacklist: Leaf Vine Glass Glass Snow Redstone Circuit -related (pull rod/button/redstone fire handle/redstone/relay/comparator/...)

Get experience value conditions:

1. You cannot use automatic tools through players.

2. You can only use harvesting tools (Ho/Ax/Ax/...).

3. Use the harvesting tool to harvest the corresponding items (Ho-Stone/Ax-Log/... Earth/...).

If the mineral dictionary of the excavated block is used to get the experience value of 2 at the beginning of "ol", otherwise the experience value is 1.

If the number of drops dropped by the excavation block is greater than one (greenite/redstone/coal/diamond/...), the weight of the time of transportation (green stone) increases: 1

Otherwise (the number of drops is equal to one), the weight (redstone) weight increases: 1

If there is a magma around the six grids around the excavated block (up, down, left, left, and back, the melting power increases: 10

The above weight increase can be superimposed.That is, while the urgent weight increases by 1, the weight of the melting weight is increased at the same time if the conditions are met.

Available tools: pick, shovel, hand ax, crane mouth hoe, logging ax, excavation shovel, hammer

Second, attack creature

Get experience value conditions:

1. Cleansing the bow (short bow, long bow, long bow, cross bow) through the player, and you must not take long -range weapons (rotary darts, flying knives, javelin) melee.

2. In the hands of the player, the weapon cannot use the automatic tool (simulation the left button/right button).

3. If you use a remote weapon, you can obtain the experience value when hitting, and the weapons and ammunition can obtain the equal amount of experience.

如果使用的是武器(大剑、长剑、西洋剑、匕首、弯刀、煎锅、战斗牌子、劈刀、镰刀、锤、战斧、回旋镖、飞刀、标枪、短弓、长弓、Cross bows, arrows, crossbow arrows) obtained the same experience as the enemy's injuries.

If you are not using a weapon (Hao Sho Sho Ax, Crane Makes Make a Lucky Ax excavation)

Get experience value = (injury to the enemy -0.1)/ 2 (2.1)

If an animal is attacked, the experience value is one -half of the experience value.(Overlay according to the multiplication)

If the enemy dies, the experience value is a quarter of the top (2.1).(Overlay according to the multiplication)

If it is an animal that is attacked, the weight of the time of transportation (green stone) increases: experience value + 5

If the attack is not an animal, the sharp weight increases: experience value

If the spider is attacked, the weight of the limb killer increases: experience value / 2

If the flames are attacked, the weight of the flames increases: experience value / 2

If the zombie pig is attacked, the weight of life stealing has increased: experience value / 2

If the zombies are attacked, the weight of the undead killer increases: experience value / 2

If the skeleton is attacked, the weight of life theft is increased: experience value / 2 + 2

If the last filmmaker is attacked, the beheading weight increases: experience value / 2 + 3

If the player is in a sprint state, the weight of the retreat increases: experience value + 2

The above weight increase can be superimposed.That is, when the sprint state attacks zombies, the weight of sharpness, undead killers, and repelled weights increase the corresponding values ​​respectively.

Third, initial weight

By default, through the setting of the code and the value, any attribute weight accounts for the percentage of the total weight, and the maximum 70% can be modified by the configuration file.

1..minecraft/Config/Iganatinkertweaks/Modules.cfg/B: Override = False-> B: Override = True and re -enter the game 2, .minecraft/Iganatinkertweaks/ Bonusmodifierride.cfg/i: bonusweight= 70

You can also modify the corresponding initial weight through the instructions on this file.

Bow: short bow, long bow, cross bow

Can throw items/ammunition: rotary dart, flying knife, javelin, arrow, crossbow arrow

Melee weapons: big sword, long sword, western sword, dagger, machete, fried pan, combat brand, split sword, sickle, tomahawk

Harvesting tools: Ho, shovel, hand ax, crane mouth hoe, logging ax, excavation shovel, hammer

Chinese famous English bow can throw items/ammunition melee weapon harvesting tool urgent redstone1000045 lucky Lapis60757540 melting AutoSME REPAIR55555550 Rigid Reinforced654555577 Friends Attack251001107 Blaze1545453 Undead killer Smite1520403 Antispider1520403 Beheading Beheading1030503 Life Stealing lifesteal1030303 to repelKnockBack50505010 Jagged1

051 Stone binding StoneBound1015 crit rate Critical0021

Summary ==

There is no initial weight, which means that it cannot be obtained by upgrading.

In normal use, almost every attack will increase the sharp weight, which means that if the attack is not the above -mentioned creatures (such as BOT's Gaia), the weapon will have a high probability to be upgraded sharply.

At the same time, because of coal/redstone, the urgency weight of Hozi will not be too high.

Fourth, the experience value required for upgrading without any egg

XPRWP weapon experience multiplication factor = .minecraft/config/Iganatinkertweaks/main.cfg/i: xprequiredweaponspercentage = 100

XPRTP tool experience multiplication factor = .minecraft/config/Iganatinkertweaks/main.cfg/i: xprequiredToolSpercentage = 100

Xpplm experience index coefficient = .minecraft/config/Iganatinkertweaks/main.cfg/s: xpperlevelMultiplier = 1.15 TKL tool skill grade is clumsy to level 1, as a hand 2, so on.

XPM total experience adjustment coefficient

XPA i I = 1,2,3,4 experience adjustment coefficient of the corresponding materials

Numberofparts components are the same as i XPA_I

Xpm = (xPa 1 * xpa 2 * ...) ^ (1/Numberofparts)

When the tool is a bow, only accept the experience of the head

When the tool is the experience adjustment of the experience of the head and the annex (the position of the large plate of the shovel) of the head and annex (the position of the large plate of the shovel)

When the tool is a hammer, accept the experience adjustment of the head, annex 1, and Annex II (Annex 1 and 2 are the two large plate positions of the hammer, left is attachment 1 and right as attachment 2)

ONLYHEADSCHANGEXPREQUIREMENT only accepts only the experience adjustment of the head component = config/iguanatinkeckweaks/main.cfg/b: knowledge

If onlyheadSchangexprequirement is false (no), accept all four parts of experience adjustment (unlimited tools)

By default, the experience adjustment coefficient of all materials is 1.(Means by default, this coefficient is not available*)

If you need to modify, follow the steps below

1..minecraft/config/Iganatinkertweaks/Modules.cfg/B: Override = False-> B: Override = True, load the configuration file 2. .mineCraft/Config/Igu Anatinkertweaks/Materialoverride.cfg according to the configuration fileModify the prompt

Bow (short bow, long bow, cross bow)

Upgrade experience = 200 * Arrow speed * 0.7 * XPRWP / 100 * (XPPLM ^ (TKL -1)) * XPM (4.1)

If the tool mining level = 0, the upgrade experience value is 1/1.325 of the upper formula (4.1).(Overlay according to the multiplication)

Weapons (big swords, long swords, western swords, daggers, machetes, fried cookers, combat brands, split swords, sickle, tomahawk, rotary dart, flying knife, javelin, long bow, long bow, arrow, arrow,, vastCrossbow)

Upgrade experience = 140 * Weapon damage correction * Weapon attack value * 1.2 * xprwp / 100 * (xpplm ^ (TKL -1)) * XPM (4.2)

If the tool mining level = 0, the upgrade experience value is 1/1.325 of the upper formula (4.2).(Overlay according to the multiplication)

If it is a sickle, the upgrade experience value is 1.5 times that of the upper formula (4.2).(Overlay according to the multiplication)

Others (chisels, picks, shovels, hand axes, crane mouth hoeing, logging ax, excavation shovel, hammer)

If the excavation level is 0: (65 + tool speed correction) * XPRWP / 100 * (XPPLM ^ (TKL -1)) / (xpplm * xpplm) * xpm * Tool experience correction correction

If the excavation level is 1: (85 + tool speed correction) * XPRWP / 100 * (xpplm ^ (TKL -1)) * xpm * Tools Experience Fixed

If the excavation level is greater than 1: (100 + tool speed correction) * XPRWP / 100 * (xpplm ^ (TKL -1)) * xpm * Tool experience correction

Tool speed correction

Chisen, pick: (100 * head speed + number of red rocks * 8 /5) / 2.4 shovel: (100 * head speed + number of red rocks * 8 /5) / 2.4 * 1.2

Hand ax: (100 * head speed + number of red rocks * 8 /5) / 2.4 * 0.66

Crane mouth hoe: (100 * (head speed + attachment one speed) + number of red rocks * 2 * 10 /5) / 3.4

Lucky ax: (100 * (head speed + attachment one speed) + number of red rocks * 2 * 10/5) / 3.4 * 1.38

Excavation shovel: (100 * (head speed + attachment one speed) + number of red rocks * 2 * 10 /5) / 3.4 * 6.2

Hammer: (100 * (head speed + attachment one speed + attachment two speed) + number of red rocks * 3 * 12 /5) / 4.4 * 5.1

Tool experience correction

Shovel: 1.2 Hand Ax: 0.66 Fravility Ax: 1.38 Excavation: 6.2 Hammer: 5.1 Others are 1

The head speed/attachment one speed/attachment two -speed: After installing the TIC TOOLTIPS, you can directly view it, and the decimal (this part belongs to the original version of the craftsmanship).

The experience value of weapons upgrades added by other subsidiaries of the soul soul has not yet been sorted.