2024-12-12 09:14:54|Myriagame |source:minecraft skins
Overview
Crazy particles are inspired by the unexpected use of Extinguish in Teacon 2022. It is a module that is mainly suitable for server and (combined) packets.Relying on the reuse of the particle stickers rather than a new increase, this module can provide almost endless particle changes for you to create a variety of scenarios.
View introduction video and real machine demonstration: BV1AO4Y1T7XC
There is a guide to use in the "related links" above, which contains information related to the/Madparticle (or/mp) command.
Please ensure that you have fully read the use guide before using this module.The wrong instruction may cause client stuttering or collapse.
Main characteristic
/Madparticle instruction: The instruction provides many custom parameters. You can use the texture of the original particles (or the newly added particles of other modules) to make it highly customized.
Instruction performance optimization: The impact of parsing instruction on the main thread is minimized.Multi -player games can also be used, and only a small MSPT consumption!
Metal parameters: Some parameters are included in a tag to enhance scalability and compatibility.
Fine exercise control: Fill in the expression of DX, DY, DZ to accurately control the trajectory of the particles.
Disappearing after collision: combined with sub -particle function to generate new particles after collision.
Reverse particles: Use the meta parameter to make the particles upside down.
Support nested command: This automatically generates a sub -particle after a particle disappears. After this sub -particle disappears, a child particle can be generated ...
Added "=" symbol: It is used in the sub -particle instructions to represent a parameter (position and speed, etc.) that represents the parent particles.
Customized particles: Just put the file in the specified name in ./.minecraft/customParticle/ to add new particles.
Dual -platform universal: With the help of Ctrl+C/V, you can exchange instructions to write well in the FORGE/FABRIC version.Of course, you have to ensure that the version number is not much different.
Graval generation distance correction: Ordinary particle generation distance is modified from the original 32 grid to four times the visual distance value (16 block × 4 = 64 grid), which changes dynamically with the visual distance.
Specifies: The maximum number of particles in the queue is increased from 16384 to the value that can be customized in the settings interface with a range of 8192 ~ 131072.If you need to exceed the range, you can manually change it in the configuration file.
Support Shimmer: Enable the particles to use pan -light!
Notice
1.20.1 new version with the GUI auxiliary interface has met you in Teacon 2023!
A large number of particles may cause a decrease in frame numbers: including but not limited to your hardware performance, optimization module, and installation of Shimmer all affect your frame number performance.
As the simplest reference: If your graphics card performance is about 1050Ti, the number of particles is below 10,000; for 3060Ti, the number of particles of 80,000 can also be barely cope.
The wrong instruction may generate a large amount of particles and the client almost stuck to death: you can choose to withdraw from and enter, and the MC archive will not save the particles.If you make an unfortunate use of a circular command block, it is generated, then the module is only temporarily removed.
Especially don't set the rendertype to CUSTOM: Otherwise, you can only temporarily delete the mod.
Download and distribution
The source code of this module uses the GPLV3 protocol open source.But the only official download address is CurseForge.
According to the open source protocol and the spirit of free software, you can freely distribute this module.But if conditions permit, please try to download from CurseForge as much as possible.
gallery
Real machine demonstration 1
Real machine demonstration 2
Real machine demonstration 3
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