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Glow Root Caves Minecraft

2024-12-12 09:15:12|Myriagame |source:minecraft skins

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Overview

Glowroom is a module that completely shaped the new underground cave biological group. It mainly adds the game with the theme of glowing squid.

Based on the characteristics of glowing squid attributes, the module adds the legend and background story of glowing squid to the game, providing a sense of legend for the game.

content

New group system

This module is carried out around a brand new cave biological group (ie Glowroom Caves).

The generation of GlowRoot Caves is very rare, similar to the lush cave.However, the cave itself may be very large and will expand multiple blocks.

Minecraft images

Minecraft images

Minecraft images

Minecraft images

Plants and energy

In Glowroom Caves, there are a large number of new plants and flowers generated naturally.

Each plant block is a good light -bearing decorative block, but they all have the second use: to provide energy for a block named GlowRoot Node.This block can convert all plants to Chrysoprase Crystals.

Right -click the Glowroom Node by holding these plants, you will add a certain amount of energy to it (right -click the Shift button and click to view the energy value).

Once the energy reaches 15 points, it will reset energy and output 1 Chrysoprase Crystals and experience.

The energy provided by each plant is different, from level 1 to 3.The higher the energy, the higher the sound produced during input.

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Energy provided by various plants

New structure

Some structures will be generated in the cave, which are divided into two categories: natural structure and architectural structure.

Natural structures are mainly the generation of nature, and the architectural structure is a more technological building. It can be explored in it and finds loot.

Minecraft images

Minecraft images

Minecraft images

Minecraft images

Minecraft images

Minecraft images

New creature

Modules have introduced a variety of new creatures that can be generated in biological groups.

They all have unique attributes and abilities, some of which can dazzle players, and others can dig blocks for players.

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New mechanism

A variety of new mechanisms are added to the module, mainly based on the new optical energy system.

Use Glowroom Stone found from the biological group, and the Glowroom Chips dropped by some robot monsters, you can make new functional blocks to create a device.

Some can convert the level of light into red stones, emit light effects to the nearby monsters, and some can also be used for planting crops.

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Common problem

Q1: Will this module be transplanted to Fabric and other versions?

A1: Once the module is officially completed and no more "content update", the author will consider transplanted the module to other module loaders and other versions.

Q2: Don't understand how the module is played, is there any wiki or other documents?

A2: You can add the Discord server of the module.There, you can ask the author about the module at will.You can also find information about the new content added to each version in the update log, as well as a brief explanation of the new features.Or, you can also refer to the Wiki document on GitHub.In addition, after the module 1.0.7, you can also obtain a short module introduction list through the new command /GlowRootinfo.

Q3: Will there be new content updates?If so, when?

A3: The update plan is released once a month.However, over time, the module will eventually release its final version, and no more content will be added.

Q4: Can I use this module in the integrated package?

A4: Of course!There may be some problems between it and other modules, but it can be ignored.