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[RS] Repurposed Structures) Minecraft

2024-12-12 09:15:19|Myriagame |source:minecraft skins

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Brief introduction

This module forge version does not need any prefix in the 1.19-1.20.1 version, but the Fabric version has always been available, and it is still changing in the small version

This is a module about using the existing functions and structures of the original game and modifying or creating a new variant for them.

Initially, most of the structures and functions in this module were actually made for the dimension of the oversized group system.However, the author later found that these functions and structures also looked great in the main world, so they decided to split them out and use it, and gradually added more variants of different biological groups of the original structure.Over time, more structures have been added with the joint efforts of community personnel!

You can use the/local instruction to find the structure in the module.

Configuration

Starting from the 1.18.2 version and a higher version, most module structures can be changed through data packets.Including enable or disable structures, and changing its generating rate.Click to get a sample packet and understand how to edit some prompts to disable the structure.Through the data packet, you can also change many other content, such as the height of the production of the mine, the size of the village, and more content that cannot be configured in versions of 1.18.1 and below.Enjoy it!

In addition, the information about 1.18.2 and earlier versions of the module configuration can be found here.

Packet

Because most structures use NBT files, template pools or processors, you can use data packets to completely cover these contents!This means that you can use the blocks of other modules to define the blocks in these structures, or add other module elements to the village of this module!If you decide to use the ready -made data packet here, download it, enter your archive folder, and put the compressed folder into the packet folder.Now, when you load the game, the packet should work!

What currently included

Jungle Fortress, the main world variant of the lower border fortress;

12 kinds of dungeon structure variants;

14 new abandoned mine variants;

11 new village biological group variants;

16 new desert temple variants;

Four new biological community variants of Snow House;

14 new plunder outpost stations;

4 new types of sink;

8 new forest land mansion variants;

Six new swamp cottages type;

5 kinds of underwater ruins (4 types of land, 1 in the lower boundary);

The abandoned portal of the end style;

The bottom -up city of the lower boundary;

The Mordic City of the Lord World;

Fortress in the lower boundary;

Fortress of the end style;

Fortress ruins of the main world;

Six new desert water well variants;

Compatible with many modules (please see the MOD relationship page).

Q & A

Q: Can this module run on the server side and allow the original client to connect?

A: Yes!This module does not add any new blocks or creatures, so it can run completely on the server and does not have any impact on the original client.

Q: How to turn off the RS structure in 1.18.2 or higher MC?

A: 1.18.2 has made a lot of changes, so all the structures of this module are now in the form of a packet.Click here to get more information, and access the configuration data packet to disable the structure or change the generation rate.

Q: Is this module compatible with YUNG's fortress optimization, YUNG's mine optimization, and other YUNG modules?

A: Yes, all the modules of Yung can be compatible with this module.When adding together, the structure of these two modules will be generated normally.Please note: The structure of this module will remain unchanged and will not adopt the same style as the structure of the YUNG, unless you install a specific packet.Please refer to the "Data Pack" section to understand how to change the style of the module, dungeon, and other structures to YUNG!(There is no data packet in the mine, because the ore optimization of YUNG already has a biological group variant)

Q: Does this module conflict with the XX module?

A: The possibility is extremely low.This module directly adds structures in the biological group, so the conflict is extremely rare.The best way is to try to use this module with other modules.If you find that there is a conflict between them, please tell the author that he can investigate and release a repair patches.In fact, some modules (such as road signs) may have direct compatibility with the structure of this module!

Q: I heard that this module has a banner in the treasure chest, but I can't find it.Why is this?

A: You must use the latest version of the module and have lucky state effects or attributes.These flags are more like an interesting Easter egg collection product, and "luck" cannot be obtained in the original game, so please check which modules or packets can bring you some "luck"!Good luck and enjoy the fun of collecting flags!

Q: These progress is too annoying!I want to turn them off!

A: There is a packet to close the progress.Click here to download the data packet, so that all the progress of this module is disabled.You can delete the file you want to open from the packet.

Q: How do I change the language used in this module?A: You can use a resource package to add new languages ​​and help contribute!You can download this packet, delete the data folder, use it as a resource package, and add the new language you want!Here the author gave an unable to open a ghost link, so I did it

Q: Can I use this module in the module bag?

A: You can use this module in a module bag.

Q: Can I modify the source code of this module for changes?

A: You can do this, but make sure you respect the author's permit (LGPL).This means that if you plan to publish a modified module, you should use the public source code and place the modified source code under the open source code permit.But to be honest, if you want to change, please ask the author's opinion or submit the change to the module as a PR, because the author may add the change directly to the module!

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