2024-12-12 09:15:38|Myriagame |source:minecraft skins
The module does not add any potion to brewing. If you want to make a potion, use the magic change or download the Not Enough Potions.
1.12.2 version of CRT and add a script provided by the CurseForge comments in Scripts.
Overview
Are you tired of the effect of the original potion?Do you want some fresh and interesting things?So there are many new things in this MOD!
The core of the potion contains a lot of potion buffs.Except for the creative menu in this module, there is no way to get the potion, but you can view the Not Enough Potion, which has a synthetic table and a new brewing method.
Potion effect
There are quite a lot of additional potion effects, including:
(The effect of the potion and the potion may not necessarily have the same name)
attack
Precise shooting/arrow -increase fire damage (like how power increases melee damage);
Settlement/clumsy-reduction of bomb damage (like how to reduce melee damage);
Magic Focus -Increase Magic Damage (like how strength increases melee damage);
Magic Suppression -Reduction of Magic Damage (just like how to reduce melee damage)
Thorns/Anti -A -Back to the attacker with partial damage;
Impact -Let you explode, release the impact effect and harm to the nearby entity, but it will not hurt you (only your enemy);
Explosion -Let you explode;
Burning/spontaneous combustion -let you fire;
Lightning/Leading -strike you with lightning;
Fire/take off -launch you into the air.
defense
Fulture -increase all damage to you (just how to reduce all damage to you);
Armor -reduce your armor value;
Iron skin -increase your armor value;
Diamond skin -increase your armor toughness;
Magic Shield -Protecting you from magic damage (usually physical armor is unstoppable);
Stable -Provide you with repeat resistance;
Resurrection -If you die under this effect, you will resurrect with 2 hearts per potion.
practical
Slowing/feather -level I will reduce some fall damage, and all fall damage will be avoided in level II;
Automatic upper -level/high -stepping -increase your height of the stage, so that you can step on the entire square;
Extension/long arm -increase your touches of distance;
Climbing/Spider -Let you climb the wall like a spider;
Corrosion -damage your armor and the items held (except gold products/armor);
Fix -repair your armor and the items held;
Flying -Let you fly like a creative mode;
Random transmission -sent you to the nearby position, similar to the original last movie;
Ground transmission/lock -up -whether the entity is in the air or in the mine, it will be transmitted to the nearest ground;
Go home -If you do not move for 10 seconds, it will be transmitted to the rebirth point (can be transmitted across dimensions);
Quickly breeding -can make animals reproduce, and its effect is the same as the original feeding two animals to make them reproduce;
Detox -Automatically remove the effect of poisoning and immune;
Pure/withered resistance -prevent you from being injured.
other
Drowning/fish gill-let you only breathe underwater;
Heavy -negative jumps increase, reduce movement speed, and make you unable to jump into a whole square;
Disrupt -disrupt your item bar and backpack;
Confinement -reversing your control, forward is backwards, stealth is jumping, and so on;
Dizziness turn/rotate -make your perspective angle at any direction offset;
Extension -The duration of other state effects will not be reduced.The duration of the effect of another potion on the body is doubled;
Luck -Give you a random potion effect (random gain or negative);
Random positive effect/blessing -Give you a random gain effect;
Random negative effect/curse -Give you a random negative effect;
Purification -remove all negative potion effects on you;
Dissipate -remove all the effect of all gain potion on you;
Upload/reverse -reverse effects on all your potion (such as night vision-> blindness, weakness-> power, etc.);
Potsal addiction -is disabled by default.There is a low chance that you can randomly get negative potion.
It also changed the role of some original potions:
*Blindness -Now, every level of fog will be closer to you (make you even more blind).And it will affect monsters, unless you are close to them, they will not attack you;
*Jumping -you can control the height of jump by holding down the space key so you can jump up only one square instead of one step up.
New attribute
There are some new attributes (Attributes)
(Can be applied to armor and tools):
PROjectile Damage:
*Attribute name: PotionCore.projectiledamage*System default value: 1
*Range: 0-2048
*Its role: indicates the bomb damage caused by bow and arrow, throwing items, etc.Used for arrow BUFF and awkward Debuff.
Magic Damage:
*Attribute name (Attribute name): PotionCore.magicdamage
*The default value of the system: 1
*Range: 0-2048
*Its role: represents your magic damage, which only acts in the original version for damage/therapeutic potion.In this module, it is used for magic focusing BUFF and magic suppression of Debuff.
Jump height:
*Attribute name (Attribute name): PotionCore.jumPheight
*The default value of the system: 1
*Range: 0-2048
*Its role: represents the height you can jump.Used for weight DEBUFF and the original jump to improve the potion.
Dig Speed:
*Attribute name: PotionCore.digspeed
*The default value of the system: 1
*Range: 8.1E-4-2048
*Its role: represents your excavation speed.Used for the original eager BUFF (excavating fatigue does not use it because its effect is not linear).
Extended (reach): (1.12.2 has been removed, please use the general's generalic.reachdistance instead)
*Attribute name (Attribute name): PotionCore.Reach
*System default value (default): 4.5
*Range: 0-2048
*Its role: how long your hand is.Used to extend BUFF.
Step Height:
*Attribute name: PotionCore.stepheight
*System default value (default): 0.6
*Range: 0 - 256
*Its role: It means how many squares you can step on.Used for high -stepping buff.
Damage Resistance:
*Attribute name: PotionCore.DamageResistance
*The default value of the system: 1
*Range: -2048-2
*Its role: represents your damage resistance, where 1 is normal, 2 is 100 % resistance, and the value below 1 will reduce your resistance.Used for fragile Debuff and original resistance to increase BUFF.
Magic Shielding:
*Attribute name: PotionCore.magshielding
*System default value (default): 0
*Range: 0 -20
*Its role: represents your magic "armor", which can protect you from magic damage (because of magic damage, no vision armor).Used for magic shield buff.
There is also a new potion mechanism, "Potsal addiction", which can limit how much beneficial potions you drink at one time (in order to prevent you from being too strong).When the effect of the gain potion you drink reaches a certain amount (configurable), you will be addicted. As long as you are addicted, you will randomly obtain the negative potion effect at a lower chance.Therefore, if you are too greedy, you may really kill yourself.By default, it is disabled and can be enabled in the configuration file.
Most settings can be enabled/disable/modified in the configuration file.
Many lucky block expansion of weapons and equipment, etc., will bring the potion effect of the module (the author of the lucky block expansion also reminds players to install the core of the potion) when installing the module.It is not even used normally without the module.
Increase the display of parts (golden parts), armor toughness (blue part), resistance (red part), and magic shield (flash part) of the armor value of more than 20.
Precautions
● When you have a resurrection buff and resistance to the level (or above) at the same time, use the /kill command multiple times, which may cause blood bars to disappear, unable to pick up items, and the screen starts shake and the characters do not die.Go back to the end and then return to the normal state.
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