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Champion/strong enemy (Champions) Minecraft

2024-12-12 09:16:05|Myriagame |source:minecraft skins

Overview

Champions adds different elite monsters with different degrees of rare levels, accompanied by enhanced attributes and additional skills, and of course there are additional loot.

Any hostile creature in the game can be a strong enemy.

Of course, you can configure many generating conditions and parameters of this MOD in configuring files or generating JSON files, thereby adjusting the difficulty of this MOD to fit the overall game style that is suitable for integrating packages.

grade

Strong enemy monsters also have a level. Whenever a hostile creature is generated, it will allocate a level for them. Players can identify them through the special color particles they emit and you look at them when you observe them.

The level of strong enemies is randomly assigned. The higher the level, the smaller the chance of generating.The higher -level strong enemy will get stronger attributes, more capabilities and better drops.

Configuration

You can make high -precision configuration, edit level attributes, default colors, drop objects, and increase the chance of generating.You can even add the highest level infinitely.

1.12: Through the RANKS.JSON file generated in the config/champion folder, more information can be viewed.

> 1.12: Through the champions-ranks.toml file generated in the ServerConfig folder, you can view wiki for more information.

Skill/affix

Skills are unique abilities or attributes generated with strong enemies.Players can check the skills of elite monsters under the special life bar.You can identify this from a distance, so that players can fully analyze the threat of each monster.

Configuration

Players can disable certain skills, or are limited to levels, setting up configurations such as blacklisting skills for specific monsters.Unlike levels, new skills cannot be added through configuration files.

1.12: Affixes.json files generated in the config/champion folder, more information can be viewed by wiki or tutorial.

> 1.12: Through the Champions-Affixes.toml file generated in the ServerConfig folder, you can view wiki or tutorial for more information.

Dotted list

Adaptive (Adaptable) -A less damage caused by continuous attacks by the same damage type; less and less damage;

ARCTIC -continuously launching tracking ice bombs to slow down the hit people;

Enkindling -Shanging tracking fireballs, causing explosion and flame effects;

Inhibitory -reduce the damage of indirect attack; (such as arrows)

Desecrating -Eniasis, the damage cloud continues to cause damage below the target;

HASTY-greatly improves the speed of movement;

Infection (Infester) -Endamental attack will generate tapeworm attack targets;

Paralyzing -There is a probability that the target cannot move in a few seconds when attacking;

Knocking -Increasing the attack ability;

Lively-1 point per second ( ) Life.When no attack or pursuit target, 5 points per second ( ); (recovery quantity configuration)

Molten -enhanced attack power and armor penetration power;

Plagued -Infected nearby creatures, increase the effect of withering, and let them wither you; (the potion effect can be configured)

Reflex (Reflective) -The reflection of a small part of the damage;

Wounding -Attack will have a certain probability to cause disability, which will reduce the treatment effect of the target and increase the damage it receives;

Protection (shielding) -Enomotive immune effect; magnetic (magnetic) -the every time it pulls the goal to yourself;

Jailer-Every attack will have a chance to imprison the target.

1.19+ transplantation: champion strong enemy/continuity.