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Weapon Master (Weapon Master) Minecraft

2024-12-12 09:16:53|Myriagame |source:minecraft skins

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Weapon Master allows you to create a modular weapon with sufficient aesthetic freedom and experience the first -person melee battle that has been completely reshape.

Four different types of weapons that satisfy each person's style and preferences, and unlocks equipment components with strong and special capabilities based on the level of level, so that you can eventually become a death trader who destroy all enemies in a unique way.

The new hit detection method, the new range and penetration damage, and the comprehensive configuration of the damage and experience value multiplier (you can even keep your weapon at the time of death).

Try the difficulty of your next game to 11?You will be surprised by your ability, and your strength.

How to start?(And make progress)

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The progress in Weapon Master has been completely concentrated and streamlined to your actual weapon use.

In addition to basic equipment and design devices, you no longer need additional materials -in fact, there are only 8 items in this module, but the combination of components and capabilities can reach 3.5 billion.

When you join the world for the first time, a blueprint with a WEAPON MASTER tutorial will enter your backpack, but the number of pages can let you know the operation of all things in this module.

Permit

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This module is reserved by the author's rights. This is mainly to limit you to do something on this module to solicit the author's consent.However, you can use it in the integrated package without applying in advance, or introduce it in the video. As long as you do not modify the file or use it for commercial use, or claim that the module belongs to itself.

If you try to make a subsidiary for this module, no matter what the reason, please contact the author directly.As far as the method of code work, you may be very annoying to do it yourself.

-Stime update: 6/26/2023.

Known problem

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Some authors here have known and are still studying modules. Some of these problems may never be solved, and other problems have solutions.This module is a bit messy, so if you encounter problems that are not listed here, please tell the author.

Optifine/ Light and Shadow Module:

Opening the light and shadow will cause all the visual effects in this module to collapse.For some light and shadow, first use them to restart the game to make everything work normally.There will be no guarantee and support for this problem, but you can try to compat with them yourself.

Better Combat & Epic Fight:

Because their Mixin number is too large, the module's hit detection mechanism will collapse and weapons will not be available.

Both modules pay more attention to third -person fighting, and this module focuses on the first person, so in any case, the three are conflicted with each other.

However, you can add "WeaponMaster" to the blacklist of the configuration file of Better Combat so that the module can operate in its original way.

Modern UI:

The TOOLTIP style of the Modern UI is not compatible with the TOOLTIP style of this module weapon, which will cause slight display errors.

You can disable the Tooltip style in the configuration file of the Modern UI.

Ydm's weapon master:

The Modid of this module is exactly the same as the Modid of this module. In the influence of FORGE, the module will not be able to load the game under the influence of FORGE.

You can modify the Modid of the two in other ways, otherwise you can only choose one between YDM's Weapon Master and this module.

The module of the NBT (such as deaganization):

If you add attributes to the weapon of this module, the game will collapse when you open them on the design table of this module.

And ... it has not been discovered yet!

Author FAQ

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Q: Can you transplant Weapon Master to the old version of [X]?

A: No.You have to understand that this is actually difficult to do.

Q: Can you update the Weapon Master to the [X] version?

A: It is possible.Weapon Master may continue to chase the version of MINECRAFT, but there will be no promise or expected time.

Q: Can I distribute the Weapon Master elsewhere elsewhere, with thanks to the author team?

A: No.CurseForge will be the only official version of this module.If you want to send a compressed package or something to your friends in private, it is okay.But you can't spread this module in other public places. This is also the criterion of CurseForge, okay?If you intend to use this module in a public integration package outside the CurseForge environment, please obtain consent first.

Q: Can you add [x] to the module?A: Maybe not, we are busy elsewhere.Please see below.

Future plan (and contact information)

Weapon Master is produced by ForsetCabiri and Desianskies in their spare time.

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It even represents the same modular system that many authors look up and pay tribute to the author's favorite games and other modules.

Therefore, its priority may not be the highest, but it will definitely receive long -term support, maintenance and update.

All connections related to Weapon Master should be carried out through the author's CurseForge, Tumblr accounts or mailboxes (ForsetCabiri@gmail.com), and ForsetCabiri is responsible for all communication, inquiries, requests or other situations.

Photo appreciation

Weapon package menu

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Select parts in the design device

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Select ability in the design device

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Current level

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Guide Book-Homepage

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have fun!