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[Te S] TS pull T Entity Status Minecraft

2024-12-12 09:16:58|Myriagame |source:minecraft skins

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A new, powerful, configurable blood volume display module!

Overview

TslatentityStatus (hereinafter referred to as TES) is a blood volume display module that is integrated together to display damage display and minimalist blood volume, but has more powerful functions.

TES aims to display as much physical information as possible in addition to the blood display, so that anyone can use this module to view any physical information they want.

TES also considers third -party integration that allows other modules to configure or make full use of the system provided by the module.

In -game effect:

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feature

When you are aimed at the entity, the blood volume of the HUD style is displayed;

The moving blood volume above the entity (the creature that is full of life is not displayed);

When being damaged or recovered, the number of digital particles popped up above the physical display damage/recovery value, if you kill the creature in one shot, will pop up the word "Instakill";

In the 1.20+ version, the pop -up digital particles that show the damage can change the color according to the color of the team;

A variety of physical information: the name of the entity, the health, the armor value and the toughness of the armor, the types and attributes of the entity (such as the undead creature/limb creature, melee attack/long -range attack, flame immunity, etc.), the status effect currently possessed by the entityItems

The height of each function can be configured:

Open/close various physical information separately;

Open/close various functions alone;

The adjustment function is automatically realized to optimize performance;

Configure HUD and display methods;

Configure the rendering method of moving blood volume display;

Configure the size of HUD and Move Blood Bar;

Change the color of the damage and the treatment of digital particles;

Adjust the opaque HUD.

Open source API:

Trigger your own information particles popping above the entity:

You can use the default settings, or you can define your animation;

The rendering is text, numbers or any other custom rendering style;

Add your own elements to HUD:

In the remaining space in the existing HUD, choose the information to be displayed at will;

Rendering above the entity, or rendering on the screen HUD;

TES has built -in, and the existing HUD information of other modules can be replaced, modified, expanded, and transplanted;

Dynamically determine the visibility and availability of HUD information.

According to the need, define how to process various information particles on the client from the server;

In the 1.20+ version, you can set customized particles according to the client's DAMAGESOURCE;

Search the configuration items from any location;

All development -oriented classes, fields and methods have complete document records;

The entire platform and multi -module loader support.

FAQ

Is TES from the server or the client?

TES is almost entirely client module. However, only when the server also has this module and enables the status effect icon in the configuration, the status effect icon will take effect.

Do you plan to support the x version?

TSLAT intends to only support the following versions: 1.18.2, 1.19.2, 1.19.3+, but if you can make a TES that supports other versions and submit PR, TSLAT can also upload this version (1.16.5 in CurseForge,Version).

Is the X function configured?

Almost all the functions of this module are configured, just find it in the configuration file, and then gently adjust it.

Can you add the X function?

A suggestion can be made in the Discord server that if TSLAT believes it may be useful, it may be added.