2024-12-12 09:18:51|Myriagame |source:minecraft skins
Antique Atlas adds a new form of multi -functional map.
This map has a better GUI compared to the original map, and different ecological groups use different display. At the same time, there will be corresponding small icons for some special buildings (such as villages).It can also be backups like the original map. Those players who do not like small maps but want to record the coordinate point can try to download.
Small maps are now displayed when placing ancient maps in the secondary handbar, which can be turned off in the configuration file.
In the configuration file, you can also turn on the automatic display of small maps without having to hold it in your hand.It will give priority to the top map in the shortcut bar.
Synthetic formula:
Book+Guide needle synthetic ancient map.Take the ancient map in your hand and right -click to create the map.
The ancient maps that have been used are not used in an unused ancient map with any number (1 -8) to copy the content into unused ancient maps.
Synthesize the two ancient maps used to integrate the content of the two into the new ancient map obtained by synthesis.
From the author: Thanks to the resource pack provided by Golrith, this resource package has provided support for the many biological groups and mysterious times!
Click [Link] The resource package of version 1.2 below (compatible with the ancient map v4.5.0+ and MC 1.7.10+).
If this version is already old, please apologize.You can remind GOLRITH to update the resource package.
How to install the effect of the resource package:
1. After decompression, copy the file "Antiquetlasextra.zip" to the folder ".minecraft / ResourcePacks".
2. Start MINECRAFT, turn to "Settings"> "Resource Pack", and then enable the resource package "GOLRITHS Anqitue Atlas".
How to enable biomes o'lenty / thaumcraft:
1. Replace the file "Texture_Sets.json" in the folder ".
2. Similarly, replace the file "Biome_textures.json" or use a text editor to manually edit it to copy from the file "biome_textures.json" from the archive file.
3. Make sure the bioline ID in this configuration matches the actual bioline ID used in your BOP / THAUMCRAFT installation.You can use NEI for the biological group ID to reserve.Correspondingly, the biological group ID is changed in "biome_textures.json" to make them match their materials.
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