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Armor Abilities Minecraft

2024-12-12 09:18:54|Myriagame |source:minecraft skins

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Overview

The module adds 12 (= 3 × 4) new enchantment to the armor, and its effect can be manually triggered by the keyboard button.

The key to triggering helmets, chest armor, legs, and boots is Z, X, R, and V, respectively, and can be replaced by itself in the button binding.

Each enchantment has different cooling time, and at the same time, the intensity, scope and cooling time of different levels of enchantment are different. The same armor can only have up to one enchantment added by one module.

content

Helmet enchantment

Focus: immediately set the cooling time of zero all enchantment (except the Focus enchantment itself);

Mind Control: Let the surrounding monsters be killed by each other (the object must be less than 40 points ( × 20) hostile creatures, and each hostile creature can only be controlled once within 1 minute);

Telekinesis: Drag the surrounding hostile creatures beside you.

Chest armor enchant

Explode: A explosion;

Cleanse: immediately clear all the states of the player's body, as well as the state of burning and frostbite;

Siphon: Steal from the surrounding hostile creatures (if there are no hostile creatures around, the enchantment will have no effect).

Leg protection

DASH: Sprint from the direction of the player;

Blink: Send a distance to the front;

Rush: Get 5 seconds of speed and strength effect.

Boots enchant

The three kinds of enchantment of boots need to be triggered by landing. If the player is not in the air when the effect is triggered, the player will automatically jump. If the player in the air exceeds 10 seconds, the effect will be overtime.

Anvil Stomp: Players will be transformed into an anvil. During this period, they will immune to any damage. After landing, they will throw up a certain range of hostile creatures around them;

FROST STOMP: The movement speed of hostile creatures around the player will be reduced, and it will also suffer from frozen damage for a certain period of time;

Fire Stom: Flames appear under the hostile creatures around, causing them to ignite.

Replenishment

The author provides a total of 5 GIFs to show some enchanting effects. If you are interested, please go to the gallery in the CurseForge page of this module.

The author recommends that it is used with enchantment descriptions.

If you encounter any problems in the process of using the module, report it in github.

You can use this module freely in the integrated package.