2024-12-12 09:20:23|Myriagame |source:minecraft skins
MOD introduction
Main information
This module is a powerful tool that can simulate and display the various details of the explosion in real time, including:
Explosive rays;
The block to be destroyed;
Explosion center;
Estimation damage to nearby entities;
The sampling point of the entity that will be affected.
The explosives that support rendering include
Withered;
Witched the skull;
Big fireball;
TNT;
TNT mining car;
Calm and fear;
Rebirth anchor.
Main command description:
/Explosive Mainrenter
/Explosive RenderBlockDestruction
/ExplosionVisualizer RenderErenTityDamage
/ExplosionVisualizer RenderErenTityRaycast
As shown in the figure, the sampling point of the hook is the sampling point of the exposed.Purple diamond is a blocking position of the sampling point of the obscure.
Note that it may cause stuttering when rendering a large entity (such as the last shadow dragon).
/ExplosionVisualizer RenderexplosionBlockDetectionRay
Tip: It is better at night.
[Ban: Title_Menu]
Advanced command
/ExplosionVisualizer FakeExplovexid ADD
/ExplosionVisualizer FAKEEXPLOSIONS Remove
/ExplosionVisualizer FakeExplosions all: Remove all fake explosion points
/EXPLOSIONVISULIZER BLOCKDAMAGRAYRENDERETETNGS RANGE
(Limit/ExplosionVisualizer RenderexplosionBlockDetectionRay rendering range)
In the MC, the explosion calculates from the center of the explosion to each intersection of the 16x16x16 grid around the explosion center, a total of 1352.(See "https://minecraft.fandom.com/wiki/explosion").
It may be very messy to show them all together.This command can limit the range of their display to facilitate viewing.
The following is an example and corresponding relationship diagram.
(0 16 0 16 8 8) X -axis slice:
The following is an explanation diagram for understanding:
/ExplosionVisualizer BlockdamagerayrenderSettings layer
(Limit/ExplosionVisualizer RenderexplosionBlockDetectionRay's rendering layer)
/ExplosionVisualizer BlockDamagerayrenderSettings Resetall Reset all explosive ray rendering settings.
/ExplosionVisualizer BlockdamagerayrenderSettings ResetLayer Reset all explosive ray rendering range.
/ExplosionVisualizer BlockDamagerayrenderSettings ResetRange Reset all explosive ray rendering layers.
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