2024-12-12 09:20:53|Myriagame |source:minecraft skins
Hunger Reform is a very complex module. It has made a series of adjustments to food -related settings: players are more likely to be hungry, food acquisition is more difficult, and the hunger value provided by each food is also reduced.
The following is the translation of related information:
Support Harvestcraft, Weeeflowers and Natura.
Made by iguanaman.Maintenance by Progwml6, Squeeek502 and Parker8283.
The apple nucleus is required as the front.
It is strongly recommended to install with Panmar Farm to ensure that it is very shaking.
The main role of this module is to change the mechanism of hunger.The author's main goal is to make the entire game more challenging.Food should not be just embellishment.For balanced considerations, this module also has some changes that make the game easier.(Add a description in the food label, right -click to harvest without the need to be cultivated) Author's words: "This model is designed for me and represses my personal preferences. That said, I am happy to hear identity (Especially Regarding Balance). If I used an IDEA you suggest, I will credit you. "One opinion is adopted by me, I will add your name to the module)
The hunger reform module is a modular module, you can disable/adjust most functions in Config.
Use JSON file to customize hunger reform
Please see: Related tutorials:
CUSTOM FOOD VALUES, custom food hunger and nutritional value;
Custom Blacklist for Food Value Modifications, Right-CLICK HARVESTING, and CROP DROPS, which foods are customized are not affected by this MOD.
Restart the value of food
Unprocessed foods, such as wheat and raw meat, will only restore 1 hunger value ().
Slowly recovered 2 points of hunger ()
Substant (such as soup and bread, etc.) restore about 4 hunger values ( )
Ordinary meals (roast potatoes, burgers) recovery at 6-8 o'clock hunger ( ~ ) The big meal can be restored to 10 hunger ( )
You can experience freely in the game ...
The food of other modules has also been adjusted
The hunger and saturation of food recovery are reduced to a quarter of the original.
You need to set the 'ModifyFoodStats' and 'ModifyFoodValues' to True in Config.
Set the specific coefficient in the Config's 'ModFoodValueDivider'.
Food label
All the items that can be eaten will display a related description when the mouse is moved.Depending on the difference in hunger and saturation of food recovery, this description will change.For example, snack, nutritious meal, etc.
When the player's blood or hunger is low, there are new GUI to warn the player
The upper left corner (low blood volume) and the upper right corner (the hunger value is low).
You can turn off this feature in config
When eating food, you will get a "full" effect, which can speed up the blood return.
The more luxurious foods, the longer this effect.
Substance (4 o'clock food value) = 40 seconds delicious dishes (7 o'clock food value) = 2 minutes
Big meals (10 o'clock food value) = 4 minutes
Gourd feast (at 14 o'clock food value) = 8 minutes
The duration can be superimposed.For example, eating two delicious dishes, the duration becomes 4 minutes.
This effect can increase the rate of blood recovery by about 33%.For example, if you restore a heart in 8 seconds, it only takes 6 seconds now
Only the blood return speed (that is, the blood return when the hunger value is enough), so you won't return the blood when you are too hungry.
Turn off the 'ModifyFoodStats' in Config to turn off this function.
The stack of food is determined by the hunger value of food recovery
The higher the recovery volume, the less you can bring (determined by the 'ModifyFoodStacksize')
The speed of eating food is linked to the value of food
The higher the value of the food, the slower the speed you eat;
The speed of eating stuffed teeth and snacks faster than the original food;
The speed of eating food is consistent with the original food.
Some reducing the adjustment of the output of animals
The time for chicken eggs is 4 times (adjusted by 'eggtimeoutmultiplier');
The feeding time is 4 times extended (adjusted by 'BreedingtimeoutMultiplier');
The cub is prolonged 4 times (adjusted by 'ChilddurationMultiplier').
Right -click on mature crops to harvest, leave the smallest seedlings in place
Crops only grow during the day (the light of the torch is invalid)
Crop growth time is extended
Coupled with the adjustment of the animals above, resources have become very difficult to obtain.
Crops will not give more than one seed
If you want to expand the farmland, you can only weed.
Harvestcraft interaction with the village
Harvesstcraft's food has been added to the trading list;
Farmers villagers will buy crop products;
The butcher villagers will sell high -level food.
Harvestcraft and treasure chest
Harvesstcraft's food can be obtained in various treasure chests, including the dungeon treasure chest, natural mineral treasure chest, jungle temple/rain forest temple treasure chest, and so on.Only high -end food will appear in these treasure chests (meals or higher).However, the emergence rate seems to be too high at this stage.
The role of all kinds of hoe has been changed
If you use it on the soil and there is a water source nearby, the hoe will be used normally to turn the soil into a cultivated land.
If you use it on the grass, if there is no water nearby, the grass square will become soil, and the seeds will be randomly produced.
The probability of producing seeds in this way is related to difficulty, 10% to 40%, which is adjustable.
This feature can be disabled in the 'ModifyHoeuse' in Config.
Destruction of high grass bushes will not produce seeds
Can be disabled through the 'RemovetallgrassSeeds' in Config
You need to get the seeds by hoeing the ground
Use the hoe to right -click the soil and grass to get the seeds to get the seeds
Remove the formula of wooden hoe and stone hoe
You need to enter the iron era before you can start to get seeds and start farming.
Of course, if you find the village, you can start immediately.
Disables through the 'RemovehoRecipies' in Config.
Duration of hoeing durability
Now the durability of the hoe is only one -fifth of the original:
Iron hoe: 52 times;
Diamond hoe: 314 times;
Adjust the 'HOETOLDAGEMULTIPLIER'.
The role of bone powder is linked to difficulty
Peace/simple: the same as the original;
Ordinary: reduce the effect;
Difficulty: There is no effect at all;
Adjust through the 'DifficalScalingBoneMeal' in Config.
Becoming hungry over time (even if it's just standing on the street)
Over time, the hunger value continues to decline (very slow)
Can be disabled in config
The hunger value of birth and rebirth is adjusted according to the difficulty
Peace/simple: the same as the original (20 o'clock hunger);
Ordinary: 16 points of hunger value ; Difficulty: 12 o'clock hunger .
Set True in Config's "ModifyFoodstats' to True.
Related Config contents are:
RespawnhungerValue (20): The default hunger value under peace/simple difficulty;
RespawnhungerDifficultymodifier (4): Every time the level of the first level is increased, the amount of hunger is reduced;
DifficalScalingRespawnhunger (True): Whether the difficulty will affect the hunger value of birth/rebirth.
The hunger value is at 6 points ( Slightly) So you don't need to be a little hungry and start eating: It doesn't make sense to keep hunger just in order to restore your life.Now you only need to reduce the hunger value to about half to start eating.
But when your blood volume decreases, your blood return speed will also decrease.
Low blood volume brings additional negative effects
Slow, reduce the mining speed and weak
Whether the effect will appear and the effect can be adjusted in config.Each effect can be adjusted separately.
Difficulties affect the decrease in hunger value and the rate of blood return
If you install Harvesstcraft, the decrease of hunger value will increase by 33%
After all, finding food is so easy
Low hunger value brings additional negative effects
There are only 6 points left ( ), the slowing effect is triggered.As the hunger value continues to decrease, this effect will gradually increase
Decreased mining speed and weakness at 4 points ( Appear
When the hunger value returns to 0, the player will suffer 200 points of damage
Remember, full blood is 20 o'clock.
But don't worry, the lower the hunger value, the slower the decrease.
Module copyright
You can use this module (use right) freely in your module bag.
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