2024-12-12 09:21:17|Myriagame |source:minecraft skins
Brief introduction
Inspired by other role -based games, ES is a MOD that can highly configure skills.This MOD has a total of 18 character attributes and 54 skills, which can be used in PVP and PVE, allowing players to match and specialize in different fields.
If you have played "City of Heroes", you can understand the meaning of the skill border and icon in this MOD.The characters in this MOD also have endurance bar (similar to the mana value in other games) to prevent players from abusing skills to destroy the balance.However, unlike other mods, because the cooling time is quite long, ES skills cannot be used as the main output method. Therefore, it is strongly recommended to use swords or bows (but if you click "cooling down" and "endurance", thenIt may be another matter).
This is your ability, your combat style.
Installing this MOD to enter the game, the first step needs to make a damaged altar (this MOD is also available) and the last shadow gemstone (the square with good -looking texture).First, they need to find the module unique minerals, after digging, to get the last shadow dust, and then synthesize the last film token (this MOD core material) with other minerals.
Players' initial shadow levels are first -level, which means that you can consume a small amount of empirical value on the altar to learn the initial skills of a page skill tree, and then you need to use the last film tokenBar) can continue to learn other skills.
Putting the last shadow gallery around the altar can be used for the altar. For a certain number of reaches a certain amount, the player can learn the next stage of skills.After the number of stalls is placed, the ending matrix can be thrown up above the altar to upgrade the damaged altar to the ultimate altar to unlock the final skills of this page.
Notice!!!
After throwing out the ending matrix, the altar will cause a strong explosion after a short delay (the power is comparable to lightning bitterness), please ensure that there are no important blocks around and evacuate in time!
Skill tree/occupation
All skills in this module are divided into three major systems: attack systems, agile and defensive systems.
Defense department
Light-Functional (Reply/BUFF Bonus)
Earth (EARTH)
Electric-Group Control
Agile department
Wind-Functional (displacement)
Space (VOID) -Function (transmission)
Attack system
Void-continuous output
Blood (Blood) -The continuous output/aOE
Wind-AOE/Control
Fire (FIRE)
property
Each skill system has 6 attributes for upgrading, and the upgrade of attributes only requires experience.
Department of Defense: Explosive resistance, attack resistance, anti -resistance, magic resistance, HP limit, flame resistance
Agile system: jumping, moving speed, falling resistance, increased endurance, backbone damage, swimming speed
Attack system: attack damage, attack speed, repeat, skill damage, crit probability, armor penetration
other
You can reset your skill tree in the altar, retain the current final shadow level and return 80%of the experience (2 times the default limit, you can modify it in the configuration);
In the future, there will be 1.15+. Please look forward to the release of the module version 1.15+. The Better Hurt Timer needs to be used as the front. Because the new configuration file is added, the original configuration file needs to be deleted to update to the new version.
After testing, the attack damage attribute of the attack system will not only enhance the player's attack damage to hold weapons, but also increase the damage of the attack system-VOID-continuously output a skill.(Attack damage does not increase skill damage, except for the avatar skills. To improve skill damage, please upgrade the attack system: skill damage)
Attack-Blood-Blood Pond
Attack system-Void-Black Hole
Attack system-flame-fireball technique
Attacking-Flame-Burning Fighting Rain
Defense Department-Guangming-healing halo
Defense Department-Earth-Shock Wave
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