2024-12-12 09:22:51|Myriagame |source:minecraft skins
introduce
Silent Gear is essentially the tool and armor of the tool and armor in the Silent's Gems module, which separates it into an independent module and rewrite it.There are many the same characteristics as the tools and armor systems in Silent's Gems, but there are some changes and improvements.For example, making equipment requires a blueprint (you can use a data packet for customizing changes), which can effectively prevent the problem of formula conflicting.
This module focuses on tools, weapons, and armor (collectively referred to as equipment).The formula is modular, specific to each material.The possibility of the material combination used in each equipment is almost infinite.
The basic function of this module can be made with the original equipment you are familiar with (which can be closed by configuration files) and some additional materials.And you can add some additional materials through data packets (out of some strange reasons if you are still playing version 1.12.2).For details of the data packet, please refer to wiki.
Optifine user: Please test before reporting the problem without the Optifine module.As we all know, Optifine can lead to rendering problems.
Main feature
Tools, weapons and armor.-It the same as the original, what the original tool is done can also be done in using the equipment in this module, and this module also expands the types of tools.These equipment can attach magic and repair in normal ways.
Tools-including pickup, shovel, ax, hoe, and exploration hammer (you can search for nearby ore), hammer (AOE Pick), excavation shovel (AOE shovel), saw (previous logging ax), and sickle.
Weapons-including swords, daggers, samurai, machete, bow, crossbow, slingshot.
Armor-in the Silent's Gems module, armor is added in the later stage of development, so many problems occur.In Silent Gear, the armor part is added to the module from the beginning.
Equipment composition (Material) -The module contains the basic "original" material.Including wood, stone, vermiculite, hell rock, iron, gold, diamonds, emerald, obsidian, etc.Based on these, two new ore are added, the crimson iron (in the lower bound) and the blue silver (in the end).The crimson iron can be used to make crimson steel ingots, and the blue silver can be used to synthesize the blue amber gold.Put the mouse on the specified material and press the CTRL key to check the material -related attribute information.
Can be highly customized!-This the attributes of existing materials or customized additive attributes.For more information, see wiki.
Additional part
Although you can complete many jobs only by relying on data packets, sometimes new features need to be added through a module.Some additional modules are listed here (some may not be suitable for all versions).
Dragon Gear (produced by partonetrain) -Cap to add attributes to the material in the legend of ice fire.
Mana Gear (produced by partonetrain) -The equipment can be repaired with magic power.
Silent Addons (Made by Gelonsoft2) -Che 5x5 hammer and excavation shovel.
Silent's GEMS- The beginning of all.Add new machines, supercharged, a lot of gems and other functions.
Material data packet
Here is some data packets for custom materials.These are not modules, but packets.Just put them in the packet folder!
Show your data packet on CurseForge?Send data packet links on Discord or a private letter author on CursForge.There are currently no standard sample data packet format.The best solution is to view the code on github.Related examples can be viewed "Basic Mod Metals" packets.
Not all the packages in this list have been updated for the new version.
BASIC MOD METALS-contains some common metals added from other modules.Based on SILENT's Gems: Extra Parts.(No longer need, it has been integrated into the new version of the basic module)
Just GEMS-All kinds of gems.If you use a gem module other than SILENT's Gems, use this packet.
Extreme Reactors Support
Botania Materials (made by Muuknew)
synthesis
The synthetic system has changed a lot, but almost everything can be made in any original workbench GUI grid.
Note: This module has a jei plug -in.It cannot show all possible combinations, but it shows some examples.
The formula can be changed by data packets.The specific formula can be viewed in JEI.
Blueprint and template
The blueprint is made from blueprint paper.The template is synthesized by the templates made of dagger and logs (made of wooden boards in the old version).It takes a blueprint for making all types of equipment.The template can also be used to make equipment, but it is disposable and has many restrictions.For tools and weapons, a blueprint can make a "tool head", and you can use other items to make it.Or you can also put a pole or bow string in the workpan during production to make the entire tool (you can view the required accessories in JEI).For armor, the blueprint can make armor directly.
Tools and weapons
Add a rod to the synthesis to make complete tools directly (disorderly synthesis, but the main materials provided in the materials provided are important)
Remote weapon
Other equipment can be viewed in Jei.
Original tool conversion
Assuming that there is a formula, the original items can be placed in the synthetic GUI separately.You can use a data package to add other conversion formula.(This function can be closed by configuration)
Level and material grading machine
The many attributes of the grade will have an impact on the materials. The grades include E, D, C, B, A, S, SS, SSS, SSS, MAX (2.6.22, and higher versions of MAX classification).The material classifier requires a catalyst to play a role, and there is no need for catalysts in the old version.
Reorganize
The material that has been classified into the material classifier will be re -rated.If the material obtains higher grading, it will replace the original grading. If the same or lower hierarchy will not change, it will still consume catalysts.
catalyst
The second input slot is used to put the "catalyst", that is, the dye of the classifier, the grading will consume the catalyst, and increase the average level according to the level of the catalyst.In short, the better the catalyst, the higher the grading level. Depending on the label of the items, the catalyst is divided into 5 levels, but there are only three layers of items by default.The default catalyst is Huiyao powder (first level), burning flame powder (level 2), and Cani powder (third level). If you want to change the catalyst, you only need to modify the tag with a packet.
Mixed material
1.17.1 and above Note: For balanced considerations, the mixed mixed materials are now disabled by default.If you want to re -enable, find "AllowlegacyMaterialMixing" in the configuration file to re -enable.Otherwise, hybrid materials can only be mixed by machines; for example, metal alloy machines, gemstones through crystal device and so on.
Traditional materials mixed
The material mixing mechanism still exists, but unlike before, except for repairing the problem, the material mixed materials are almost limited!However, some materials are mixed with reduced attributes.
The order of materials is important.The material of the first (on the far from the top line) will greatly affect the data of the final component, and it is the main material.Determined the equipment of the equipment.The impact of the second material on the components is not more than half, and the third one is not more than one -third, and so on.The larger the attributes between the main materials and other materials, the smaller the effects of other materials on the components.
For components that need a material in the formula, the material can be mixed.
Synergy
The attribute rewards of hybrid materials are now calculated using the "synergy" value.Single material components will be used by 100%collaboration and will not increase. The value of the mixed material may increase (if the material is completely different, it may decrease).The collaborative effect is based on the unique amount of materials used, followed by the material level and rarity in the equipment.
repair
There are several methods of maintenance equipment, as described below.Please note that the equipment in the silent equipment cannot simply put the two similar equipment in the synthetic column to synthesize and repair.Ordinary "repair recipes" are not suitable for more complex items, because this will remove equipment attributes.
At the same time, the equipment also has a hidden attribute that is to repair the efficiency.For example, the repair efficiency of shovel is twice the most tools.Some upgrades and other components may lead to increased/reduced maintenance efficiency.
Repair kit
The repair kit allows the items of this module quickly in any synthetic column.The repair kit can be filled in advance, or the equipment, repair kit and materials can be placed in the synthetic column together.However, the material level must be the same or higher as the main part of the equipment.Do not repair your emerald pick with cycling, it is very stupid!
The repair kit is also divided into level.Each one has different capacity and repair efficiency.Higher efficiency means you can save materials from the maintenance process.Capacity and repair efficiency can be modified through configuration files.
Anvil repair
Ivillery repair is very convenient, but more materials are consumed.Like the use of anvils in the original version, this will consume the level of experience.
Sand wheel (1.14+)
Fortunately, the wheel is more intelligent than the repair formula of the old version of the original version, although there are still problems.Please be careful when using the sand wheel to repair.FORGE has improved slightly on the logic of the wheel, and it is expected that it may be improved in the future.
Upgrade part
Some components can upgrade existing equipment.Some upgrades can be added to add upgrades to synthesize equipment and upgrade components.Some can only be added by forging tables.Please note that for most types of upgrades, each upgrade type can only be installed. Try to replace the original upgrade in the same type of upgrade.These are only suitable for silent equipment!These upgrades do not apply to the original or other module items.
Upgrade substrate and other upgrades
The tool upgrade is basically the same as the Silent's Gems.After upgrading, the attributes of the tool will usually increase durability and mining level.Check the prompts of the tool to accurately understand which attributes are affected.
Other upgrades include binding knots, grip, and overwriting (1.16+). The upgrades of certain types may require forged to take effect, but most upgrades can be upgraded by synthetic.
Almost all accessories in Minecraft1.16.x (Silent Equipment 2.x) are composite materials and make in a blueprint.Therefore, it will no longer provide separate upgrades for each material type.Now use the blueprint and one or two materials and the substrate to synthesize the top upgrade.The formula can be viewed in Jei, and no longer needs to upgrade the substrate.
Miscellane
There are also some upgrades that are not suitable for distinguishing any specific categories.These are often new functions to items.At present, they can only be upgraded through forging desks (the old version passed through synthesis).Multiple miscellaneous items can be used to use one item.
Red card -allowed items to be permanently damaged, no matter what configuration.By default, it can still be repaired after the equipment is damaged, but the red card cancels this function.
Digging -Allow Pick (and only allow picks) to dig anything that can be excavated by the shovel.
Jei search
Search through tool prompts in JEI, but because the prompt information of most tools is hidden before pressing the specified button, it is usually not searched.But if you hold the key (Ctrl+Shift or any binding keys) when loading the world to expand the prompts, they will be searched.After the 2.6.1 version, you can search without displaying. You need to enable the "Searchvancedtooltips" option in Jei (in jei-client.toml).
Note, prompts and questions
Known part of the problem
In the silent gem module of version 1.12.2, all tools are labeled "leftover" in Tooltips.Because in a high version of 1.13+, the silent gem module will only provide gem materials for silent equipment (Note: Silent Gear exists version 1.12.2, but the author seems to have given up to continue development. The latest applicable to 1.12.2The version of the Silent Gear is 0.6.7+76, published on October 1, 2019, still the Beta version).
There is a compatibility problem with a better workbench: When the synthetic grid provided by the module exists items of this module, closing the GUI will cause the item to disappear.
After downloading from CurseForge, please do not modify the module file name. After modification, it will cause the world problem that cannot be loaded.
Do not shoot the arrows of silent equipment with the original bow or crossbow, check the details here.
Some simple issues
Q: How can I tap the blue silver ore
A: It is necessary to excavate the level 4 of the pick (dark red steel, or any equipment with the lower alloy coating, etc.).
Q: Where is the Crabting Station?
A: It was removed, mainly because the repeated bugs and its work were not unsatisfactory.Anyway, it is not necessary to use it, and any workbench can meet the needs of use.Instead, it is: Use blue books to provide blueprint storage.It allows you to choose a unique formula in the recipe.
For material query, you can search for #Material in Jei, or use the/sgear_mats dump command to export the material table in the current game.
Q: The lucky effect does not work!
A: Luck is different from time to time! Luck is a original attribute, usually only affects the loot boxes and sometimes things falling from creatures, rather than digging ore.Most of the losses are not affected.
Q: So, how do I have enchanting?
A: Silent equipment items can be enchanted in the same way as the original equipment.The enchanting table, sand wheel, or using an attachment book on an anvil can be used.
Q: tendon?
A: By default, its probability will fall from cattle, sheep and pigs.You can change this in the configuration file.
Q: What materials are available?
A: The best way to find the material is to export a form with the/sgear_mats dump command.The TSV file created can import any data table program.The easiest way to find in the game is to search in Jei.You can search for tool prompts by adding "#" (removed quotes) in front of your search.For example, try to search for #Material.
Q: Use ... production ...?
A: Whenever I say "make x" with Y, my actual meaning is to put X and Y in any work tank.Q: I put the correct amount of materials with the blueprint in the workbench, but it did not happen!
A: Do you put the material in the same grid of the workbench?This is still the original production system, which does not identify the number of items in each slot.In addition, pay attention to the mixed material ...
Q: How can I make ... a certain item?
A: Install jei and check the formula.Seriously, this is a great MOD, why don't you try it?
Q: Where is my shiny gem?
A: Silent gemstones still have all gems, and are compatible with silent equipment!Just install these two modules, you can make equipment with gems.
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