2024-12-12 09:23:02|Myriagame |source:minecraft skins
Overview
This is a module that brings a non -real currency system to the server function.
money
Players can query the balance through /Money instructions and transfer the funds between players.
Administrators can also manage the player's account by instruction.
There are also practical instructions such as the /TOP query rankings.
Notice store
Any block with storage capacity can be used as a store.
This includes all original containers, such as boxes, barrels, funnels, melting furnaces, etc., as well as containers provided by other modules, including machines.
Attach the notice sign to the four sides of the square (non -top and bottom surface) (instructions for the machine: the notice is placed on the top surface of the machine as the input and extraction surface) to start creating a store.
The first line of the notice sign needs to fill in the type of the store (including the slices, only the administrator can activate the server store type).There are 4 types in total:
[Buy] -Stock from the player and give them the items in the aircraft.
[Sell] -Rested from the player's backpack and transferred the money from the owner to the player.
[Server -BUY] -Stock from the player and give them items (can be traded infinitely).
[Server -Sell] -Chopes from the player and give them money (can be traded infinitely).
The second and third lines can be any text. It is recommended to write the description of items.
The last line is the price (you can accept the decimal, but the operator or currency symbol should not be appeared).
Next, put the items that the store should buy and sell into the container.Right -click the announcement sign to activate it.
If successful, the type and price on the notice will change the color.After the store is activated, all the items in the container are trading.
View store information
Left -click on any store notice sign to check the items sold (note that if you are in the creative mode, this will destroy the notice sign).
The information in the chat box will provide trading items preview so that tools and weapons can display detailed information such as enchantment.
Trading items you don't have
Do you want some rare things, once you have it, you will never need it?If you don't have it first, you can't buy it, it is too stupid.
Then this module has a solution.By using books and pens, you can write the exact items you want in JSON format, and the store will read this book during activation.
The first line of the book should start with "VENDING", and then start writing JSON on the new line.See the figure below:
Store protection
Once the store is activated, the container will be protected and cannot be opened and destroyed by anyone who is not an owner or administrator.
In addition, the square cannot be placed near the container.This is to prevent other players from placing funnel or pipelines to extract items from your store.
Please note that because the placement protection will take effect only after the store is activated, you can connect the machine with the container before activating the store.This is a way to establish an automated store.
API
This module has an API package for other modules.If you have any questions about implementing related functions using your own module, please contact the author via Discord or Github.
If you are a developer and need other functions, please contact the author through Discord.
Original client
If you want to install a module on the server, you need to add the Lang file of this module to the client's resource package.
Otherwise, most prompts will not be displayed on the client.You can get the LANG file here.
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