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Entity Culling Minecraft

2024-12-12 09:23:56|Myriagame |source:minecraft skins

Overview

Entity Culling is a lightweight client optimization module that can suspend the rendering of the entity that is blocked by the game with the player, and the 64th entities closest to the player will be rendered by the default configuration.In physical dense areas (such as Chocolate Quest Repoured and other adventure modules, a large number of large -scale structures are generated by a large amount of entity. It is worth noting that the author Meldexun is one of the developers of CQR, so the recommended application environment of this module should be very very very very very very very very very very very very very very very very very very very very likelyInternal effects are extremely significant.The module provides an additional configuration option for disabled drops or experience ball entity shadows, which can further enhance the degree of friendliness for extremely low -equipped machines.

compatibility

Conflict with the Minecraft railway.

Conflict with immersive vehicles.

Entity Culling -1.16.5 -2.1.4 and higher versions are only compatible with Optifine G8!

Entity Culling -1.16.5 -2.1.3 and lower versions are only compatible with Optifine G7!

Entity Culling -1.12.2 -2.0.8 and higher versions are only compatible with Optifine G5!

Entity Culling -1.12.2 -2.0.7 and lower versions are only compatible with Optifine F5!

Similar module

Mobs no render (forge_1.7.10)

Optimization of the physical rendering mechanism (3629) (Forge_1.7.10 or more & fabric_1.16 or more)

Optimization of physical rendering mechanism: an unofficial version (Forge_1.7.10)