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[IH] initial house

2024-12-12 09:24:16|Myriagame |source:minecraft skins

Brief introduction

Maybe you still remember the ancient version of the INDEV hut, and regret why Minecraft did not generate buildings and materials for players to develop at the player's birth point, so why not install this MOD?

This module allows players, server administrators and integrated package developers to add initial houses when creating a new world.The default structure is similar to the INDEV house, but you can change it by editing the server configuration file.For example, you can use a structural block to save a structural template, add the template to the game resource by adding a packet to the game, and then modify the initial_house_Structures field by adding a structure to the resource local.

For server administrators and integrated package developers, you can accurately specify the player's generation position by editing initial_house_pivot (the distance or distance from the birth point), such as which room, which floor and the distance structure of the structure isWait, you can also set the center of the structure to ensure that the player must be born around it; in addition, spawn_point_shift (the distance from the player from the generation point, usually set X and Z to 0)Far, but this setting only takes effect after the disable random offset (that is, enable Disable_spawn_point_random_shifting field).

Tips for writing configuration files

You can create the default configuration file in the "DefaultConfigs" folder to ensure the same settings every time the world is created.

Please note that if you want to control the birth point extremely accurately, remember to set the disable_spawn_point_random_shifting to true.

First of all, use the structure block and load the structure (0,?,? 0) under the preset of creative patterns and over -flat world. There is no need to edit any other settings, such as rotation and offset.Then walk to the position you want to generate -for example (5,?, 13), and then set the initial_house_pivot_x to 5, set the initial_house_pivot_z to 13, and set the initial_house_pivot_y to the depth of the floor.

After this setting, once you use the settings to create a new world, you may find that you are born above the ceiling, for example, 5 cubes higher than you expect. At this time, you should set spawn_point_shift_y to 5 to ensure that the location is completely correctEssence

Other explanations

This module is a custom module that integrates the border of the bumper.The LGPL V2.1 protocol is open source.