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Combat If has minecraft

2024-12-12 09:24:42|Myriagame |source:minecraft skins

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introduce

This module transplants the more mechanism of Mojang's Combat Test Snapshot 8C version to other versions.

The purpose is to restore the content as accurate without affecting the player's play experience.

This module greatly changes the current combat system, and the client and server allow the change configuration file so that you can have a better experience.

In addition, this module is expected to be as compatible with many modules as possible to fully provide players more choices.

characteristic

Basic fighting is even more moved

The attack speed, range, and damage of different weapons are different.

The charging attack expands to 200%, and 190% provides additional 1 square block attacks, but there is no sneaking state.

The weak attack no longer exists, you are forced to wait for the weapon to charge to 100% hit

Now, no matter what kind of weapon is used, it will only cool the 4 game carvings without hitting the creature until the next attack.

Hold down the left button and click the attack than the best fast hit.

The impeccable time of damage immunity is 10 games engraved, unless the attacker uses attack speed weapons.

The attack timer is reset only by executing the attack, and it is no longer affected by the switching items.

Revisiting the hit player in the air again.

The hand waved animation was changed to highlight the rhythm of the attack.

Critical criteria can be changed to allow players to be in a running state when jumping.

Trident with piercing function can now cause enchanting damage to all creatures in water or rain.

The basic damage calculation of crit and potion effect is now included in the enchantment bonus.

The sweep attack only exists in the sweeping enchantment, and requires 190% of the charge value.

The weakened blade enchanting is 25/33/37.5%(originally 50/66/75%) for the basic damage of the weapon.

Shields can resist the damage of attack at 5 o'clock, and 100% resist the damage of the ejaculation.

The highest flag shield can withstand the damage of the attack at 10 o'clock.

By default, the ax hit the shield will be fixed and caused a failure time of 1.6 seconds.

Cleaving's enchanting ax makes the shields disabled more than 0.5 seconds according to the enchanting level, with a maximum of 3.

Cleaving's enchanting ax owns (+2 / +3 / +4) additional damage.

The ax is now obtaining Cleaving instead of sharpness.

Ax and hoe now need to consume 1 durability to attack.

The shield is activated when sneaking, and you can attack your opponent when you use the shield.

Provide new options in the auxiliary function menu to use shields when disabled.

The protection range of the shield is reduced from 180 degrees to 100 degrees.

The shield is now increased by 50% to repel resistance when activating.

Shields can now resist 100% explosion damage.

Shield's injury reduction is now effective.

Ejaculation

The ejaculation does not trigger the mechanism of damage immunity after being hit.

The error range allowed by the arrow accuracy to be reduced from 1.0 to 0.25.

The momentary effect of the potion arrow is now zoomed in 1/8, which is the same as the duration of other effects.

Trident can be ejected from the transmitter.

The loyal and enchanting tridents fall into the void will also return to the owner.

Snowball can now stack 64.

Snowball and eggs have 4 games carving time.

When the snowball and eggs are thrown, it will not be rendered in the first 2 games (roughly preventing flashing blocking).

Snowball can be used for shooting players to repel.

Hunger system

The states of eating in the attack will be reset, making it difficult for players to eat when they are hit.

The natural recovery of life is now reduced to 6 o'clock, which was originally 18 o'clock.

Natural recovery becomes faster, and 1 point of health is recovered every 2 seconds, which was originally 4 seconds.

Natural recovery now consumes hunger value directly, with a 50% probability that it does not consume hunger.Saturation does not act on natural recovery, and only acts on the consumption of "delay" hunger value.

The eating time of liquid food (stew, honey, milk, potion) is now shortened to 20 game carvings.

Treatment of 6 points per level of treatment, 6 points per level of damage to the damage potion (originally 4 o'clock).

Power I / II is now changing to a proportional basic damage of +20% / +40% (originally +3 / +6 damage).

Unique characteristic

Sword block: Define whether the sword can block the configuration option.

Revelation in the air: Define whether the configuration option that can further hit the opponent.

Fishing rod Revisibility: Bring back to the 1.8 version of the fishing rod as the configuration option of modified form.

Saturation is naturally restored: the configuration option with the saturation of version 1.9, so that the recovery of life value is to consume saturation first.This will not bring back the saturation of version 1.11 to accelerate natural recovery.

Quick and natural recovery: The configuration options for bringing back 1.11 version saturation to accelerate natural recovery.

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