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[SAS So T] Spears, Axes, Swords, Shields, and Other Tools Minecraft

2024-12-12 09:27:12|Myriagame |source:minecraft skins

Overview

Spears, Axes, Swords, Shields, and Other Tools (that is, Sassot) is a MOD expanded to the original tools and weapon mechanisms, and at the same time, it will maintain the original style as much as possible.

New weapon: SPEAR (spear), which, introduced the weapon while adding a large number of new enchantment;

Introduce new mechanisms and enchantment for the shield, and add new shield types according to the material classification of wood ~ lower alloys;

Modify the mechanism of swords, ax, and trigabinals, and adjust the use of some weapons and tools;

Monsters will also use spear -based weapons to enhance melee attacks;

Add new progress.

Spear

Melee / long -range weapons similar to trigabberry, divided into wood ~ lower alloy materials;

Spear is located in the radius (attack distance) when the main hand is more longer than the sword, and the attack speed is between the sword and the ax;

You can throw a spear like throwing trigabinals, and the long -range damage caused by the speed of flight after the spear is thrown;

Applicable enchant

In addition to the existing weapons and tridents, spears can also use the following enchantment.

Thrusting: Increase the attack speed and damage when moving the ground (not affected by sprint / jump), increase the chance of breaking shields;

Whirlwind: It is equivalent to the flowing enchantment. It can also be used when the player is not in the water. Sprint can also cause damage to the unwavering creatures (each level increases the sprint distance and sprint damage. Standing in thunderstorms or creatures stand on the biology or biologyIn the case of snow, it can also cause additional damage, and there is still a chance to freeze the creatures standing on the snow);

SkeWay: After throwing and hitting the creature, the creature will be fixed in the position corresponding to the spear. After a few seconds (creature), it will be damaged at the same time as a spear;

GroupShaking: Strike the creatures on the ground or the wall after throwing hits. According to the spear's damage, the speed of the spear after throwing, the distance between the spear and the distance from the creature determines the damage.Block.

Blazearm

A special and rare spear, melee / long -range attacks can ignite creatures. The weapon also has the following applied enchantment.

Applicable enchant

Leaning: Increased damage caused by creatures and creatures in the magma, increasing damage to creatures in immune flames (each level +1);

Hacking: This enchanting can also be used for ax, increasing the attack speed while increasing the damage caused by the disease run / jump, and increasing the chance of breaking the shield;

Flare: It is equivalent to the flowing enchantment, but it can be used when it is on fire / located in the lava / when it has fire resistance / near the magtes. Sprint can also cause damage to the creatures (at the same time).

Skeveling: Ibid, but the enchantment will also extend the duration of ignition of creatures (immune flame damage creatures will suffer additional damage), which is invalid for the flames.

Shield

It is divided into two types: Framed Shield and Solid Shield.

Framed Shield: The production cost is low, but there is a certain chance to be broken during the block, and the cooling time that falls into the shield after being broken;

Solid shield: durable and not easy to be broken, once the cooling time that is broken into the shield will be longer;

The shield can now block the falling dripsticks and anvils.

The chance of breaking the shield depends on whether the weapon / running or jumping state used by the attacker, as well as the enchanting of damage / ownership caused by weapons attacks.

The most chance of the sword broken shield, the chance of breaking the shield of spear, trident and Blazearm is the highest, and the probability of ax shield is the highest;

Efficiency no longer affects the chance of breaking the shield. Sweeping the blade, thrusting, and hacking will affect the risk of shields of their corresponding weapons;

Some monsters have a chance to break the shield even if they are not held without weapons;

Applicable enchant

These enchantment lies in helping your shields more effectively block damage.

Shielding: According to the influence of enchanting levels, the chance of penetrating the enchanting magic to ignore the shield (when the two enchantment levels are equal, there is a 50% chance to be ignored);

Unyielding: Reduce the chance of being broken and (being broken shield) shield cooling time;

Shock Rebound: The attacker is repelled after successful blocking damage.

Projectile deflection: The block can rebound the ejaculation according to the enchanting level;

Cloaking: Make players hiding;

Echioing: A part of the magic damage that rebounds itself, causes the damage of the surrounding creatures to ignore the shield at a distance (this enchantment needs to make a new formula to get, the materials include the echo fragments).

Sword, trident, ax, ax

sword

With the improvement of the corresponding material (wood ~ lower alloys) to increase damage and attack speed, sweeping the blade can also increase the attack speed of the sword;

The attack can be blocked within the 0.5 grid distance;

Sweeping attacks can cause damage to the sword 1/3, and the sweeping blade will increase the sweep damage according to the percentage (up to 90%).Trident

All swords (sharpness, snatch, etc.) can be applied to trident, and puncture will also be +1 damage to humid creatures. Thrusting enchantment can increase the attack speed of the trident;

The trident of the tridenthole is increased by one;

Flowing enchantment can now cause damage to all humid creatures around the trident (the damage is further enhanced during the thunderstorm / attacking aquatic creature or fear of water);

Leading enchantment can also summon lightning (without thunderstorms) when it rains / only when it hits the open area.

ax

Diseases / jump can increase damage. As the corresponding material increases damage and attack speed, it can also accept the enchantment of all swords (except for the sweeping blade).

Other tools

Picks can destroy glass and fluorite faster;

Added copper tools and weapons; destroying blocks such as iron ore now requires copper picks instead of stone picks;

Furthermore, the efficiency bonus now depends on the material of the tool according to the tool material;

Swords, spears, tridents, Blazearm, ax can now ignore blocks with hardness 0 hits;

The excavation speed of urgency and tide energy (each level) becomes 50%;

The fishing rod can also make new materials like a tool (to increase the distance between the throwing rod, which is more difficult to pull the hook creatures).

Villagers enhance

Through Swordsman Marker and Spearman Marker, villagers can be converted into swordsmen and spearrs. They will hold the corresponding weapons and resist the enemy monsters at night; killing monsters will make them experience, and then improve the level (playerYou can replace the weapons for them);

MOD modified the transaction of tool vendors, weapons vendors, and fishermen;

When a high -level swordsman / spearr interacts with high -level weapon dealers, the handheld weapon has a probability of being upgraded;

Enhancement

The drowning rate of the drowning corpse of the trident will be higher;

Zombies (including all variants), zombie pig spirits, pig spirits, and withered skeletons have a probability of holding swords and spears;

The withering skeleton will be very rare to hold Blazearm when generating;

More disaster villagers holding other weapons;

There are more content that needs players to experience;

Author's words

This MOD will be updated simultaneously with the current version of MC, which will not support the previous version;

The author claims that this MOD will not be transplanted to the forge side, but allows others to apply for the Forge port transplantation;

The compatibility of the MOD and Better Combat requires installation of the packet to operate normally;

Starting from (MC version) 1.19.4, the MOD needs to enable "experimental function" to operate;

The author recommends that with the other two MOD games released at the same time (Progressive Archery and Armor Restitched);

Please note that the MOD changes to the original development process (ore mining level)!(See it for details)

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