2024-12-12 09:27:30|Myriagame |source:minecraft skins
Brief introduction
This is a module designed to encourage players to eat diversity!This project is a life seasoning: a branch of the potato version, and it (potato version) itself is the seasoning of life: a branch of the carrot version.The potato and carrot version have the same purpose, that is, players are encouraged to eat various foods.However, there are two main differences between them:
The potato version will not permanently increase their maximum health when playing new foods like the carrot version, but provide different benefits based on the diversity of the player's current diet.Therefore, if players have benefited from eating some new foods, they must maintain this level of diet to maintain these benefits.This is to encourage players to automate various food production systems, rather than enable players to eat the same food each time.
The benefits of dietary diversity are completely configured, not only limited to maximum health.Instead, it can be the gain of any attribute, such as the maximum health, attack damage, armor, movement speed, etc., or any potion effect, can come from the original or any module.The threshold of gain, precise calculation of food diversity scores, and the contribution of any food to diversity scores are configurable.
Basically, this module does not use the carrot version, but uses the potato version!
This module aims to season the life: the potato version is transplanted to 1.18.2 and 1.19.2, and eventually there will be the function of life seasoning and some supplements by the author.
This version of the carrot version and the original version of the life seasonings are compatible with each other, and can provide different dietary incentive structures.
characteristic
This module will record the 32 (configurable) foods you have eaten in the past and allocate diversity scores based on the types of these foods.
The more types of foods players have eaten, the higher the diversity score.It will then give players a variety of gain effects according to the current diversity score of the player.
Please note that this means that the diversity of players will continue to change dynamically according to their current and past diet.
Therefore, when eating some different foods, players will get a lot of gain effects, but if you only eat bread after that, you will gradually lose all the gain effects.
Therefore, in order to obtain higher diversity scores, players will need to add a variety of different types of foods to the diet structure.
The accurate calculation of diversity scores is quite complicated, but the author describes the calculation method in detail in its Wikifage.The calculation method can also be configured, and the gain effect obtained by the player, what diversity score threshold will play these gain effects under what diversity score threshold.Please read Wiki to know how to work for these configurations and how to change it.
The upper limit of the player's maximum diversity score is very high (and can be changed to higher through the configuration). Therefore, if a large number of different foods from various modules (such as Pandas Farm 2)How many types will be motivated to automate other types of food.
thing
Food Books-Food Book provides players with all the information they need to understand, including the current diversity scores, all the foods that have helped to increase diversity scores in the past, and the gain effect that has been obtained and can be obtained.If you don't want to carry this item with you, you can also use the hot keys (default) to open the GUI of the food book.
Lunch bag and lunch box-Yes, the lunch bag and lunch box of the original seasoning seasoning is back!Their functions are similar. By storing food and automatic selection of food, they can bring the maximum diversity scores (or the minimum diversity score loss) to players.
instruction
This module also added 3 instructions.
/Solsweetpotato Diversity, tell the player's current diversity score.Use food books to easily get scores, but this provides another convenient way.
/Solsweetpotato Clear, remove the list of food that the player has eaten and reset its gain effect.This is very useful for changing the configuration or wanting to restart.
/Solsweetpotato Sync, forced the food list to the client.
Common problem
Q: Will you transplant another version / Fabric?
A: For early versions, please use life seasonings: potato version.May continue to be transplanted, but retain the right to stop at any time.Although not interested in Fabric.If you want to transplant it there, please casually.
Q: How to configure the gain or negative effect?
A: Please read the configuration. If you still don't understand, please read Wikifage.
Q: In addition to the gain effect given by high diversity scores, is it possible to give negative effects on low diversity scores?
A: Yes!Thanks to Rattle22, we now have "damage", and there is a "-" in front of the configuration.These configurations will be applied to players from the beginning, and then removed after reaching the configuration threshold.(It is available in the MOD version 2.0.0+)
Q: How to configure it to make it exactly the same as the potato version?
A: Version 1.x.x will retain the seasoning for life: the potato version of the transplant version, so you only need to find the latest file of this version.
Q: Help!Some things are not good!A: If you use the wrong syntax in the configuration, the content will not work.If you have not changed the configuration or cannot find out the problem, please report the problem here.
Q: Lunch bag and lunch box are not suitable for apple skin!
A: This is a known problem.Because apple skin no longer has 1.14.4+ APIs, it cannot be allowed to read the hunger value from the lunch box because it is not a conventional food.
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