2024-12-12 09:27:54|Myriagame |source:minecraft skins
Overview
This module has made some humanized and convenient re -changes to equipment production, repair, enchantment and forging.
The author said that it would be more comfortable and suitable for the original.
Function
Remove the experience value and work cost of removal of enchantment equipment -just use forging desks:
In addition, convenient material repair is added to the stones and wooden tools in any synthetic column.
Add a safe upgrade path to equipment to encourage more practice and "emotional equipment":
The iron equipment (such as chest armor/leg protection) can be upgraded to diamond equipment on the forging platform.
For convenience, the wooden tools and stone tools can be upgraded from the 2*2 synthesis bar in the backpack.
A method is added to use the lower alloy fragments on the forging platform to restore the "too expensive" enchantment equipment: (so that the accumulated punishment is returned to the previous level to avoid being too expensive) (if the cumulative punishment is zero, but a large number of enchantment is combinedA lot of experience required (so that a single experience exceeds 39 levels, and too expensive options can be avoided at this time).
——The reduced the cost of the next iron anvil operation, just like you use less once.(Author's words)
The use of lower alloys to allow tools to "return" (the author means that the above -mentioned alloy fragments are used to eliminate cumulative punishment).
Introduce a fully automatic maintenance unit
Early game equipment can gradually be combined with books, other equipment and lower alloy fragments.
The enchanting equipment including iron can be traded and combined from the villagers, and then upgraded.
The lower alloy equipment can be replaced with other lower alloy equipment, the cost is enchanting/durability.
Material upgrade
Obsidian/ancient wreckage can be mined after obtaining a diamond.
The cost of upgrading wood/stone tools is the same as making a new tool.
For convenience, the damage of the old tools will be passed on to the new tool.—— Just stay in the handle.(Author's words)
The tool for upgrading other materials only requires one material, but it uses the module's maintenance mechanism.(See the last paragraph for details) (therefore, obsidian/ancient wreckage is rested after obtaining a diamond).
Sacrifice upgrade mechanism
Any subordinate alloy tools can be sacrificed on the forging table and upgraded gold equipment into lower alloy equipment.
Any sacrifice equipment is regarded as a complete lower alloy inside to upgrade diamond equipment.
According to the cost and durability of materials, the tools of sacrifice are divided into "sacrifice diamonds".
A completely durable chest armor is valued at 8 diamonds, and a 1/5 durable helmet is valued at 1 diamond.
The durability of the equipment is related to its own material cost.
A sacrifice diamond will get 1/2 durability or 1/3 of the shine.
All types of equipment can be used for sacrifice, but some equipment is very wasteful.
Maintenance mechanism
Repair the wood/stone tools, from damage to full -durable materials, the materials consumed are the same as new tools.One -third of the pickup of a material.(Tool repair)
Example: Except for other upgraded equipment, it is durable after upgrading. If you want to fill the tools with durability after upgrading, then when repairing, the sword needs a diamond(Synthetic diamonds required for a sword)) When repairing the pickup, two diamonds (one that was originally upgraded+two = three (three diamonds needed to synthesize one pick))Essence
Fix other equipment to use iron anvil balance -no matter what happens, a material can be repaired by 25% durability.(Equipment repair)
The author recommends that this mod is used with EMI, Inventory Tabs (or updated version of Inventory Tabs) and Inspecio to improve the experience.
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