2024-12-12 09:28:26|Myriagame |source:minecraft skins
Overview
This MOD adds some stalactites, stalagmites, glow mushrooms, grass, ice pillars, etc., making the cave look better and more real.Different biological groups will generate different cave plants, and the new version also adds bone fossils (a ore) generated by the cave.
Wildcaves 3 is a complete rewriting version of the module of Greyjusticar and the DILLA module, so it is the 3rd generation.This module is a version that continues to be maintained by Gotolink, but it has abandoned the pit as the original author.
Characteristic
Decorate the cave to make it more interesting;
Generate stalactites and stalagmites in the cave;
The stalagmites will only be generated under the stalactites;
In the configuration, you can adjust the generation of stalactites, stalagmites and vines;
When falling on the stalagmites, the entity may be harmed;
Depending on the different characteristics of the biological group, different decorations will be generated:
The caves of all biological groups will generate clocks and stalagmites;
The wet and similar caves similar to the jungle biological group will generate vines;
The cave of the cold biological group will generate ice columns;
The humid biological group will generate more water sources;
Sandy stalactites/stalagmites will be generated in the cave of the arid biological group;
Sand and sandstone will also be generated in the cave of the arid biological group;
Ice and ice columns will be generated in the cave of frozen biological groups;
Ice mushrooms are also generated in the cave of frozen biological groups.
The stalactites of the stone clock/stalagmitted stalagmite, the sandstone bell clock lactite/stalagistic drop the sandstone;
Clocks/stalagmites can be collected by precise collection;
A large number of spider webs may be generated in the cave;
Lighting mushrooms and ice mushrooms dropped fluorite powder when they were destroyed, and can be collected with scissors;
There are many custom options in the configuration file: the item ID, the frequency of some characteristics, the vine, the stalactites, the stalagmites, the length, etc.;
Compared with any biological group system added by any module;
The head/skull will generate on the dungeon box;
The skull will generate in the cave;
Bone pile;
Black list of dimensions without generating structures;
The white list of blocks generated by the structure;
Adjust the brightness of glow mushrooms in the configuration file.
Download link
Provided by the author: 1.8 1.7.10 1.7.2 1.6.4.
gallery
icicle
Stones
Sandstone bell lactal stal
Dungeon
Abandoned ore
Below the sandstone
Glowing ice mushroom
Glossy mushroom
Cave vine
cave
canyon
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