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not enough Keys Minecraft

2024-12-12 09:28:32|Myriagame |source:minecraft skins

Brief introduction

This module currently provides two functions: key position presets and voice commands; aimed at solving the problem of too complicated key binding in the integrated package.

Key position

The features of this part can allow players to set up 10 key position presets that do not interfere with each other.You can complete the editing and switching between each set of presets in the control interface of Minecraft. Of course, you can also use the voice command to implement the switch between the key position.

usage

You need to start the preset key bar by clicking the green plus button.In the preset key bar, players can switch between 10 presets.It is worth noting that when the player changes the button binding in a key position, it does not affect other presets.

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Key position preset example diagram (please click this picture to view)

Voice instruction

This part of the feature will allow players to add special voice commands.You can trigger the voice command by pressing the binding voice keys and saying the specific rules of the command.

usage

Hold the voice keys bound by the player.

Say the content that meets the rules of voice commands to the microphone.

Related needs

It is necessary to have a relatively good microphone and the pronunciation of the correct words or the correct words or phrases to obtain the accurate result of the player.

Modify

Add, edit, and delete voice commands can be completed through the GUI that comes with the module. This GUI can be opened in two ways:

Enter "#Voice" in the chat box ("/voice" in version 1.12)

The player presses the voice key to say the command "[Open] Voice".

In this GUI, players will see the voice command list.In the first text field of each command, the only name of the command (this part will be used to read and distinguish the voice command); the rules of the command in the second text field.

Voice command rules

The syntax of the voice command rules is almost the same as that of the Java Speech Grammar Format (JSGF); the difference is that the player does not need to write an additional writing (such as Public, , =, etc.) and the syntax of this part does not use the function of annotation.

Exemplary example

When the player comes to the text box of the voice command rule (not the naming box of the relevant rules), enter the following keywords:

"Rain"-> Trigger the word "rain"

"Let it rain"-> Triggering phrases

"Rain | SNOW"-> Trigger the word "Rain" or "SNOW"

"Let It Rain | (Let It Snow)"-> Triggering the phrase "Let It Rain" or "Let It Snow"

"[let it] rain" -> Trigger the word "rain" or the phrase "let it rain"

"Let It "-> Triggering the phrase "let it" follows the name "Rule1" specified in the rules

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If the player does not use the words in the grammatical dictionary (such as "Elixir") or just a simple grammar error, the text in the rules of the voice command will be marked as red.This grammatical dictionary contains about 135,000 English words, and has been included in about 80 mc specific words.

Voice command operation

After setting naming and rules for the voice command, the player also needs to specify the specific operation of this command:

Players must first click the buttons with gears (see the figure above).

In the pop -up window, the player can use the top drop -down menu to select the specific operation type.

After selecting the specific operation type, you can edit the specific settings of the type of operation.

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Example related to voice command operation

Optional type of operation type

Send chat message/input specific commands.

Switch key position preset.(You need to write the specific column in the voice command rules, otherwise it will be switched randomly)

Use the effect of a binding button once, such as attack, bowing, and so on.

Change the button binding.

Open GUI.(Player backpack, game menu, module menu, voice command, etc.)

Change the selected CAD slot.(1.12 and 1.16 for PSI modules)

Change the core effect of the player's equipment.(It is only applicable to version 1.12 of the Mystery Module)

API

The author said that the module also provided an API library for other modules intended to link with this module to add the type of operation required by other module authors.However, the API library is still not completed, and it seems that it is far away to wait for the author to write well.Notice

This module uses open source Sphinx 4 for speech recognition.The source code and license can be found in github.

If the player has an error or functional request during use, it can be proposed in ISSUES.

The author said that in some cases that the spiritual voice recognition of the spiritual time is almost powerless.If players know how to improve the question about this, please ask in ISSUES.