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CUSTOMS PAWNS MINECRAFT

2024-12-12 09:29:13|Myriagame |source:minecraft skins

Brief introduction

CUSTOM Spawns -The upper limit and whether the quantity and quantity of the creatures are freely allocated.

Need Fabric API and Cloth Config API!

This is a module of the logical server. You can use this to configure the upper limit of the number of various creatures and whether it can be removed. It can increase the proportion of passive creature generating, or you can add or delete the generation of specific creatures in a specific group.

This module is a supporting module of the old version of the terrain generation module (that is, the Modern Beta) produced by the author. You can use this module to restore the old version of passive creatures.

Configuration

You can configure the Custom Spawn through the MOD MENU, or you can configure it through the CustomSpawn.json file in the config folder.

Note: The following formula is used for calculation of the upper limit of the number of creatures.

The actual number of creatures = upper limit of the number of creatures* Block number [289 in the single game is 289] / (chunkconstant ^ 2)

Global

ChunkConstant (default: 17): A value of the upper limit of the actual number of creatures.

RareSpawntickStowait

Biocence options in a specific group

CAPACITY: The maximum number of creatures in the group.

Peaceful: Whether the creatures in the group are generated as animals or as monsters.

Rare: Whether the production of creatures in the group follows the production timer of rare creatures.This timer can be configured through RarespaWNTICKSTOWAIT.

ImmediatedesPawnrange: How far the creature in the group will be cleared immediately.

DespaWNSTARTRANGE: There is a long way to be cleared in the group's biology.

Translator's Note: The group is consistent with the classification of creatures with Minecraft.You can also see the following spawngroup.

Can be cleared

PassivePersistent (default: true): Whether to set passive creatures to cannot be cleared.

Hostilepersistent (default: False): Whether it is set to be settled as not clear.

AmbientPersistent (default: false): Whether the environment (such as bat) is set to be unreprtyted.

WaterPersistent (default: FALSE): Whether the underwater creatures are not cleared.

Note: The creatures that are not described as an unmopsty can cancel their own clearing by renamed or edit the NBT label.The classic or saddle creatures will not be cleared, regardless of the value of the "irregular" option of such creatures.

Add creatures

biomeid: The registration name of the biological group, which is limited to the biological group system that can be generated by creatures.

Mobid: Registration of creatures.

spawngroup: This creature is in a group.Values ​​can be one of one in Monster, Creature, Ambient, Water_Creature, Water_ambient, UnderGround_water_Creature (1.17+), axolotls (1.18+).

Weight: Generate weight, that is, the possibility of generating.

mincount: The minimum size of the group.

maxCount: The maximum size of the group.

Note: There may be other generic restrictions in the group where they are located (for example, brightness limit. And the fantasy generation is not affected by brightness, so if they add them to the natural generation of the main world, they will be during the day during the day.Generation, even if it is placed under the monster category).

Removal of creature

biomeid: registration of biological groups.

Mobid: Registration of creatures.

Brush

OverridespawnerDefaultValues: Open or close the configuration of the brushing cage.If you have other customs or modify the MOD of brushing the strange cage, keep this option as Off / False.

MINSPAWNDELAY: The minimum time interval between the attempts is generated every two times, and the unit is Tick.

MINSPAWNDELAY: The maximum time interval between the attempts is generated every two times, and the unit is Tick.

Spawncount: The maximum number of creatures that can be generated every time you try.

Maxnearbyntities: The maximum number of similar creatures around the cage and cage in the cage when the attempt is successful.The actual number exceeds this value will lead to a failure of generating attempts.

RequiredPlayerrange: When the distance between the player and the brushing cage is less than the distance of this setting, the brushing cage will be activated.

spawnrange: biological radius.

Exemplary example

Restore the old version

According to Beta 1.2_01 spawning algorithm, using the following value can restore the classic Beta version of biological generation mode:

Spawn chunk constant: 15;

Creature Mob Cap: 15;

Passive mobile spawn: false;

Passive mobile: false: false;

Other options remain default.

Add generating example

 {"biomeid": "Minecraft: Plains", "mobid": "minecraft: pig", "spawngroup": "creature", "weight": 10, "mincount":4, "maxcount": 4} 

Example of removal

// Let the pig (Minecraft: PIG) do not generate:

 {"biomeid": "Minecraft: Plains", "mobid": "minecraft: pig"}