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Introduction to Minecraft storage subcommands

2024-11-30 21:01:50|Myriagame |source:minecraft skins

Minecraft storage subcommands are something that many players want to know. Minecraft has a very high degree of freedom, and various versions are constantly being updated. Many players like this game. Let's take a look at the introduction to the Minecraftexecute storage subcommand.

Introduction to Minecraft storage subcommands

Storage subcommands
Introduction to Minecraft storage subcommands
The storage subcommand allows the command to store the result or number of successes returned by the command in the scoreboard, NBT data, or boss column after execution. There are two modes: store result and store success. Note that the return value of the command must be an integer. If it is a decimal, it will be rounded down. The return value of each command is recorded in a table or text on the corresponding page. This section is relatively complex, so only the purpose is explained.

There are five different storage modes:

store (result|success) block - stores in the block NBT

store (result|success) bossbar - stores in the bossbar data

store (result|success) entity - stores in an entity's NBT

store (result|success) score - stores in the target's score

store (result|success) storage - stores in storage NBT

block

Stores the command's return value as a tag in the block entity. Can be stored as bytes, short, int, long, float, or double. If the return value is a decimal, it is rounded down and then multiplied by a certain <scale>.

bossbar

Stores the command's return value as the current or maximum value of the bossbar.

entity

Multiplies the return value or number of successes by <scale> and stores it in the <path> of the NBT tag of <target>, and stores it in the specified NBT format. If the return value is a decimal, it is rounded down and multiplied by <scale>. As with /data, the player's NBT cannot be modified.

score

Use the storage <path> to store the return value or number of successes in the specified data type. If the return value is a decimal, it is rounded down and multiplied by the specified <scale>. If the storage does not exist, it will be created.