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[RA] Respaction Animals) Minecraft

2024-12-12 09:30:20|Myriagame |source:minecraft skins

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Overview

Respawning Animals modified the production mechanism of animals to make it a monster -like generation mechanism.

This module allows animals that would not disappear and have difficulty reappearing can generate and disappear freely, instead of generating almost only once in the world.

Of course, animals that have been riding, named, reproduced, tamed, or born through animal reproduction have not disappeared.

In addition, this module also has a configuration that allows all creatures to generate or use /Summon instructions to disappear by default. The default is closed.

If this mechanism changes the content of other modules, you can use the blacklist against a single animal in the configuration file.

Note that only when the game rules are set to FALSE, the generating mechanism of this module will take effect.

Configuration

There are three different types of configuration in the module, depending on the types of settings they provide: clients, general -purpose and servers.

The client and universal configuration are located in /.minecraft/config/, named -Client.toml and -COMMON.TOML.

The server configuration is applied by the world, so it can be found in /.minecraft/saves//serverconfig/-Server.toml.The changes to the server configuration are only applicable to the world.By copying the modified server configuration to /.minecraft/defaultConfigs/, all newly created world settings default values.

In the local single -player game world, you can find the configuration file quickly by running/config showfile commands and select Client, Common, or Server.Then click the file name displayed in the chat (end with .toml) to open the file in the text editor.After saving the file, the configuration will be automatically loaded in the game after a few seconds, so there is no need to restart the game.

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Gratitude

Thanks to the Custom Spawns produced by B3Spectacled for providing inspiration for modules.