2024-12-12 09:31:01|Myriagame |source:minecraft skins
Overview
This is a terrain generation module, for map producers and integrated packages, making a desolate main world.Just choose "Wastelands" as the world type, and then players can start building buildings for maps.
This module aims to be a small module, at least in the version of Minecraft 1.7.10, the author will not add additional features (if you encounter bugs, the author will try to repair).
Note: The 1.14 snapshot version uses Fabric Loader/API: https://fabricmc.net/wiki/install.
Function
When you choose the world -type "Wastelands" to create a new world, a world that will produce a world from Kikiyan to the surface is "Wasteland Blocks".
Unlike the super flat biological group, the biological group is included in this world. In most cases, it will not affect visually, but in some cases, other modules will be in certain biological group systemsIn the middle generation structure, snow will fall in the snow -capped biological group.
About distribution
This module is issued under the BSD license, so it can be added to any module bag without additional license.
In version 1.10.2, in addition to the custom/presets used by players, you can also use the Default World Generator (Port) module to default to provide users with "WATELAND" generating.
Configuration (1.10.2+)
All configurations of this module can be completed on the client. In the "MODS" interface, players can select this module from the list and configure whether the waste soil block has gravity.
The rest of the settings can be configured one by one in the world to press the "World Type" configuration button in the GUI. If you want to share the configuration settings, press the "Preset" button, just like the default world.
Preset (1.10.2+)
Several presets are provided in the module:
Classic: Settings to match (as close as possible) 1.7.10/1.8.* Version of the version of the version;
Village Challange: It will generate a village;
Alien Hills: A wasteland of a very many hills;
Wasteland Seas: Mixed in wasteland, lake and marine areas.
classic
Village Challange
Alien Hills
Wasteland seas
1.12 increased lava lake (or diamond lake).
1.14 The old village was changed to a desert village.
Configuration (1.7.10 or 1.8.*)
Make the waste soil like sand/gravel: Change B: Hasgravity = TRUE in Ezwaste Land.cfg, take effect at the next start;
The structure of other modules will not be generated. Modify B: "MOD TRIGGERS" = TRUE option;
To generate a village on the terrain, set i: "Village Rate" = 0 to numbers greater than 0. 100 (maximum value) is very frequent, 1 is very rare;
To make the terrain slightly ups and downs, set i: Variation = 0 to a number greater than 0. The larger (maximum 30) will have the largest deviation from the average;
Custom texture: If you want to provide custom texture for waste soil cubes, consider adding the Resource Loader module to the integrated package, and then put the texture required to the waste terrain in the PNG: Resources/Ezwastelands/BLOCKS/EZWastelandBlockBLOCKUnder the .png path.
Additional component
Although the default case is to provide pre-generated maps with world type presets, if you want to make new random maps on the server, set "Level-Type = Ezwastelands";
(1.7.10/1.8.*) This is also the settings expected by the Default-WORLD-GENATOR or Default World Generator (Port) module.In Default World Generator (Port), you can use the client to configure the selection generator (and select the world custom settings/preset);;
These are additional modules, adding additional functions and options to the generation of waste soil:
Wasteland Meteors-Add meteor filled with ore to the waste soil generation (only supports Minecraft1.11+)
Microblock Integration (only 1.7.10)
If you use the forge version of MicroBlock, this option in "Microblocks.cfg" will add Wasteland Blocks to a sawable block."ezwastelands: ezwastelandblock": 0
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