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lib loader minecrapt

2024-12-12 09:31:07|Myriagame |source:minecraft skins

This module allows other mods to download the necessary front runtime or modules before running.

This module will scan every file in the MODS folder in the MODS folder in the game directory in this module, and then read the following attributes in the Meta-INF/Manifest.mf file, then put the dependencies in inIn the libraries folder in the game directory:

Libloader-found0 (dependent groupid);

Libloader-name0 (dependent artifactid);

Libloader-Classifier0 (dependent Classifier);

Libloader-version0 (dependent Version);

Libloader-sha512hash0 (dependent SHA512);

LIBLOADER-FILE0 (this attribute is mutually exclusive to Libloader-URL0, representing the file name dependent, indicating that the dependencies have been packaged in the MOD, which can be decompressed by Libloader);

LIBLOADER-URL0 (this attribute is mutually exclusive to Libloader-File0, representing the download address dependent, indicating that dependence needs to be downloaded by libloader);

LIBLOADER-BUILDTIME0 (dependent construction time, when two same-dependent versions appear, the construction time is automatically selected).

If there are multiple dependencies, you can change 0 at the end of each attribute to 1, 2, 3, etc. (such as Libloader-Group1, Libloader-Group2).

These attributes generally do not need to write, and can be automatically generated by libloadergradle.

The MODS folder in the game directory can also be modified with Java attribute libloader.modsfolder.

The default preservation depends on the libraries folder in the game directory. You can also use the Java attribute Libloader.modsFolder to modify it.

Libloader's jar file name is default # Libloader.jar. If you change your name, this MOD will automatically change it back. You can use Java attribute Libloader.Coremodjar to modify.