2024-12-12 09:31:51|Myriagame |source:minecraft skins
Client tweaks
This module integrates many small adjustments to only the client to enhance the player's play experience. The author calls it "to improve your secret in Minecraft experience."
All adjustments provided by this module can be enabled/disabled and configured separately in the configuration file or in -game module option interface.In order to avoid the inadequate adaptation caused by excessive changes, many adjustments are banned by default. Therefore, please remember to connect the configuration file to enable the functions you want to get the best experience.
characteristic
(The following "I" refers to the author, "You" refers to the player)
Disable the deputy torch when bringing square blocks
After turning on this option, if your master holds the block and the deputy holds the torch, the torch's torch will be prohibited.Because in this case, you absolutely have no intention to place the torch, but just happen to block the position you want to place it, and the torch has no space requirements and it is easy to be placed. That's all.I repaired it for everyone.
Disable the deputy torch when you are empty -handed
Do you know the feeling of trying to open the box, but you mistakenly click on the meal next to it?If your deputy still has a torch, you will put the torch at this time.Now you have to kill this torch again.hehe.
This option allows the game to allow only the torch when the master is not empty.This can be used as an extension of the previous option.
Start the deputy handle when you bring the tool
This is the best option I think, but it will over -change the original behavior, so it is closed by default.
This option is allowed to place the torch from the deputy when holding the tool.I will never accidentally put the torch.
Do not use the last fire handle
This option is useful when using dynamic light sources (such as [of] Optifine, or other independent modules), this option is useful.
The last torch on the deputy will be unable to place it, so you can always carry a light source with you.
Hide your own effect particles
This option will make your own potion -effect particles on the client no longer eye -catching.
Other players can still see these particles normally, but they will no longer block your vision.
Hidden auxiliary items
This option will prevent your deputy items from being rendered. If you don't want to see the torch carrying the left side, or just hate to see the auxiliary items.
This adjustment can also be switched through hot keys.
Hidden shield, unless there is a weapon
Unless you are holding a weapon, the shield of the deputy will be prevented from being rendered.
Specifically, it must be a sword or ax, and its damage is greater than 3 points ( value.No, the wooden stick you hold is not a weapon.
Automatic ladder
I often get a long ladder in the mine and connect, but it is really annoying to hold a key in the process of climbing.After using this adjustment, you only need to look up when you climb the ladder, and you will automatically climb up.This means that you can enter the chat content or perform other operations without immediately falling down and resetting the entire progress of the long journey back to the top.
Disable potion shift
When the player has a potion effect, prevent the items from moving to the right.
You may have never noticed that the item bar has been moved, because the NEI item manager has done such a function in 1.7.10. Quark has done such a function in 1.10.2, and then there is a NO Potion Shift in 1.10.2, and then there isThe module can do.If you don't install them, there are also this module to use!
Close walking assistant
Some people hate walking assistance, including me.But sometimes those walking auxiliary is bound to the cool items we want to retain.This is difficult to do.
This option can only disable the part of the walking auxiliary function.Support the use of configurable heat keys for switching.
The main sound slider in the main settings
Yes, the new volume setting screen is cool.But you still can't keep the main volume slider on the main setting screen, isn't it?
After "many years" research, I concluded that it was okay, so I added it back.Save a click for you, don't thank you.
Music volume slider in the main settings
User research (which is fabricated) shows that general players often perform the operation of closing music, rather than changing the main volume operation.Therefore, our experienced quantum programmer team also brought the music volume slider back to the main setting screen.
Past version function
The following functions are the functions of the past version, or because there are problems, or because of no need, or because the actual effect is not good, it is not transplanted to the future version.
Right -click to place the torch in the shortcut bar
"Removed due to different problems (desync issues)"
The soul provides the function of the deputy, which is amazing, but it will occupy the only position of the deputy.So I added this feature as an optional client adjustment, it used to be part of the 1.7.10 version of the artisan soul.The most high, high -efficiency and rate.After opening, right -click with a pick or hammer to place a torch in a shortcut bar where the player's sight is directed.
Remove the unsightly padding line in the chat box
This will remove all the subordinates in the chat box (for example, in the link), because they not only look too crowded, but also cover up other letters.
No one uses a DD effect
<3D Effect button has been abandoned in the original game>
Try to click the 3D effect button in the large integrated package.Then you can only wait here, waiting for the game to be loaded again.
Okay, now this button is gone, you can thank me for this, especially when you accidentally click it.
Automatic jump is a mistake
The literal meaning is obvious, otherwise what do you think of this option?
If you are making a module package and wants the user to choose a switch, it is recommended to use Default Options.
Fix MIPMAP slider
"Now basically one of the FORGE's own function"
I don't know why they do it like this, but this way is too bad.Usually, even if you just move the MIPMAP slider, it will trigger the resource package heavy load, so that the client will freeze for a few minutes.
After the adjustment is enabled, the resource overload will only begin after you actually release the slider, which makes it more sensitive to its input response (because it will not freeze the client immediately).This also adds a confirmation interface to the stupid person who often ignores what you often point to.
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