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[AE2FC] AE2 Fluid Crafting) Minecraft

2024-12-12 09:31:57|Myriagame |source:minecraft skins

AE2's automatic synthesis function is widely known and loved.Especially when facing some tasks of "Set Wood", it is a comfortable and eternal and eternal comfortable experience through the synthetic processor to achieve the rapid synthetic output.

However, in case of the needs in front of you, it is not 16384K, but it is involved in the boring icing energy pipeline of the boring fluid?You should know that the synthesis of AE2 itself has no special care for the synthesis of fluids, and the fluid runs everywhere. God knows when it will make the entire production line all messy because of the wrong operation.Are you okay now?

There is a way!This is the meaning of the existence of AE2 FLUID CRAFTING.It is very cleverly used to introduce a series of kits that it introduces the game in the AE2 system to make the fluid item, so that it can coexist with other items in the formula.More detailed module tutorials can be understood in the Readme of the Github warehouse.

Please use i18n Update Mod to get the Chinese file of this module.

Use guide

You need ME fluid discrete device and ME fluid encoder

Fluid discreteer

When the fluid discrete device is connected to a ME network, the fluid storage is displayed as a droplet.It realizes this function through a storage bus: When the droplets are removed from their ME network through the item storage, it extracts the corresponding liquid from the fluid storage.Instead, when the droplet is inserted into its storage through items, it injected the corresponding liquid into the fluid storage.

Each liquid droplets are equivalent to 1MB corresponding fluids, which means that a set of droplets is equivalent to 64MB.Drops have an important characteristic: when the ME interface is trying to output liquid droplets to the machine, it will try to convert it into a fluid.This means that when the interface output is extremely cold, the icing fluid droplets will be successfully filled in the liquid groove inside the fluid turntable, instead of inserting liquid droplets as items.This is the core mechanism of fluid synthesis.

Note that the only way to convey between liquid and liquid droplets is the discrete device connected in the discreteer ME network.Although theoretically you can use it as a very complicated method for transporting liquids, it is not recommended to do it.

Fluid encoder

Most synthetic tables involving fluids need to be far more than 64MB of specific fluids, so the standard model terminals will not be able to encode these synthetic tables into models.Using a fluid encoder to solve this problem, the fluid encoder is a practical tool with a function similar to a model terminal.When a fluid container (such as a bucket or water tank) is inserted into the synthetic slot, they will be converted into an equivalent stack of the corresponding fluid droplet.Using this, you can easily encode the synthetic table of more than one set of liquid droplets.

The AE2 fluid synthetic kit is also equipped with a convenient JEI integrated module that allows the fluid encoder to encode any fluid Jei formula.This is a recommended method, because the manual coding mode is a bit troublesome.

Other practical components

Fluid model terminal

Putting the formula in the huge workpur separated from other parts of the AE2 device may be a bit inconvenient.Fortunately, we have a fluid model terminal, which combines the functions of standard model terminals and fluid model encoders.Now, you can use the same interface you are familiar with and love to cod your liquid model!

ME two -in -one

When there is AE2FC, the standard ME interface allows you to output items and fluids, but it only accepts items, just like in the original AE2.This is a bit inconvenient when you want to build a compact automatic synthetic synthetic fluid output.When using the ME two -in -one interface, it has the functions of the ME interface and the ME fluid interface. The buttons on the GUI can switch the item interface and the fluid interface, so that you can customize the input and output rules for the items and fluids.The ME two -in -one interface can even appear at the interface terminal, so you can easily access it from the interface terminal.Automatic fluid synthesis has never been so fast and convenient!

Raw material buffer warehouse

Sometimes, different liquids and items need to be placed in the same formula, but it is not output in the same block, for example, when automatic processing is used with the assembly line of Gray technology.This is a problem, because if the ME interface can output all the items at one time, it will only output to one square.A simple solution is to use a certain type of buffer as the destination of the interface, and then transport the fluid and items from the buffer as needed.To achieve this, we have a raw material buffer warehouse, a useful device, which is both a box and a liquid storage tank.

Raw material buffer warehouses can store up to 9 groups of items and 4 cans of liquids inside it.It cannot be output automatically, so you need to use some external means to extract items and liquid.All storage tanks and items can be extracted from any side of the device, so it is recommended to use a filter to separate the contents.If you eventually get the fluid you don't want in the buffer, you can clear the content in the empty storage tank in GUI.

Precision tickler

If for some reason, you need to use a strange number of liquids to encode a synthesis. You can use a precise titer. This is a device that can transmit liquids that can be transmitted in the configuration.This device has an internal tank that can accommodate 8 barrels of liquid and a storage slot, where you can place a liquid can.From the GUI, a certain amount of fluids can be specified and transmitted between internal storage and items.Like raw materials buffer warehouses, excess liquids can be cleared through a button in GUI.It is worth noting that the demand for this device has been largely replaced by the JEI integrated module.

Luminous packet

This model is experimental, and liquid insertion may sometimes fail, leaving you a strange project called "fluid packet".This item is used internally by AE2FC to represent the number of fluids that bundles a quantity, otherwise it is absolutely useless.If you try to get one, you can use the ME fluid package decoder to convert them back to the available fluids.Just connect the decoder to your ME network and insert into a fluid packet; if possible, the decoder will inject fluid into your fluid storage grid.

PackageAuto plugin

Some fashionable formulas need to use more than 9 different inputs of large -scale strange machines like Gray technology.For such a project formula, you can consider using popular expansion PackageDauto, which allows binding multiple inputs into one "package".Now, AE2FC has its own PackageDauto integrated module to bring you very the same raw material packaging action, as you know and like it!Just switch your packaging formula encoder to the shiny new "fluid" formula, and use the same Jei to integrated a fashionable formula.AE2FC will complete the rest of the work; all you need to do is to pump your raw material into the packaging machine, and then you can output them in the unblock machine.Just like magic!