2024-12-12 09:31:59|Myriagame |source:minecraft skins
Brief introduction
RANDPORTALS is a module that brings a configurable, vertical placement door and a vertical lower -bound door.
RANDPORTALS also allows the integration package and expand module authors to customize the portal of their own, to different dimensions, and need to be different in different dimensions and require different transmission door frames.
compatibility
It is recommended to match the dimension configuration (internal link) to construct its own custom dimension.
RANDPORTALS needs to be repaired at will (internal links) 1.12.2-1.16.0.0 or updated version as the front.
RANDPORTALS is not compatible with the lower -bound door correction
And when using Liteloader, Liteloader or RandomPatches Integration at the same time, this problem needs to be prevented.
Function
Placeable portable cubes
RANDPORTALS adds items for the lower boundary portal, the end -of -the -ground transmission door, and the end -of -the -ground folding door. They can all be found in the Portals tabs in the creative mode item bar.
If the portals tab is disabled, the portal items can be found on the decorative block tab page.
You can use the selected block button (usually the mouse key) to select the portal block.
Endfield portal
The vertical, vertical, horizontal, and downward -oriented ending portal blocks generated with vertical framework (see this at the end of the port transfer door).
MC-97216 was repaired by using its own framework to detect logic.
Fixed another original small bug.When the original transmission door is activated, the portal frame of the corner of the corner will be reorganized and activated, and then the end portal door is activated again.
The vertical teleportation door is repaired by the active framework that is not fixed at the corner.(?)
Sometimes when the villagers are generated, his head will wear vertical portal, and the villagers can be right -clicking the villagers to wear the portal on his head with vertical mixing door.
Lower boundary portal
Add the horizontal lower boundary portal.
The original detection code is not used in the module, so the lower -bound door -to -door activation event will not be published (such as PortalSpawnevent in CRT).
Correspondingly, the module provides its own event, but it may lead to compatibility issues.
The lower bound door of the destination (or custom conveyor door) is persistent (that is, synchronize with the portal of the starting point), which makes the lower boundary portal repair module unavailable.
The destination portal will be reset at the portal frame of the starting point, or it will be reset when it becomes different from the departure point.
The manual placed portal block will not be destroyed when the framework is invalid, unless they are placed in a transmitted door with the same form.In
Add a variety of colors of portal. All related teleportation doors can be dyed by throwing dyes inside. The separate portal can be stained with right -click through the dye.Dyeing behavior can be configured.
When the portal is activated, the original portable portal in which it is not replaced, which allows players to make colorful ports.
The portal block will affect the color of the beacon, and there will be a map color.
After adding a few achievements about the portal, this function can be closed.
The module uses its own teleportation mechanism. If there is a problem or different from the original, please let the "I" (author) know.
The default, the portal of the generation of destination dimensions will be the same as the portal of the starting point.
The color function of the custom conveyor door with inspiration (internal link) MOD is not compatible. If inspiration MOD is detected, the function will be disabled.
Customized transmission door type
The module allows players to customize the portal.
Each folder in the Config/RANDPORTALS/Portal_Types corresponds to a portal group group.
There is a group_data.json file in each folder that can set an effective dimension and default dimension ID through its settings.
Different portal types can be defined in the same group to lead to different dimensions.
You can set different options for different portal types, such as size, minimum framework, transmission behavior, activation items and zombie pigs.
For more information, refer to the example here.
set up
The minimum and maximum width (height) of each portal and its variant can be set through the JSON file settings in the Config/RandomPortals, with the default size of 3 to 30.
All features can be configured through configuration files in Config/RandPortals, or the GUI settings interface in the game.
Many configuration options will take effect directly in the game.Using /rporeload and /rporeloadClient commands can be re -configured on the hard disk. If the GUI configuration is used, the command does not need to be executed.However, the size of the portal and the lower boundary portal type can only be configured by editing JSON files manually.
/rporeload and /rporeloadClient commands will also list the portal type groups loaded.
Please refer to BUG and provide feedback!
plan
More portal shapes, including L -shaped and "donuts".
Better compatibility (Tianjing, Twilight Forest, etc.).
Customized portal cubes that can be configured with material, sound, and particle effects.
"I" (author) will no longer update the 1.12.2 version of this MOD, and will rewrite this MOD in the latest Minecraft version.
Feel sorry!After that, "I" (author) will be very busy!
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