2024-12-12 09:33:43|Myriagame |source:minecraft skins
Notice
实️ This mod is experimental.The MOD should only be used in the operation of developers.To use it for the production environment, at least wait until it is developed until the program library replacement mechanism is developed.Before conducting a wider test, you should not use it in any field you are particularly concerned.
It cannot guarantee that the project will be further developed or even maintained.
If you want to get the 1.16.x version of MOD, you can try Lazydfu.
Brief introduction
The release of Minecraft 1.13 brings the concept of "data repair program" to the game, thereby achieving seamless and incremental upgrades of old data.The theory behind the implementation is the forefront, but in the real world, these contents are not ideal.
During the startup process, the game will be built (optimized) for each upgraded and supported version of the generating preset drawing.This process will occupy a large part of the time spent on the loading screen (> 85 %), and because this will maximize the thread parallelization, so most of the systems are usually fully loaded.
Unfortunately, this problem is constantly upgrading as the game's update has not improved.Minecraft 1.16 introduces many new data repair programs, just like insulting and harm to hardware. This operation does not seem to need to be loaded to enter the game, which causes the process to run during the main menu.
This MOD tries to solve it or greatly improves the problem of occupying a large number of CPUs on the calculation of data repair programs.In the end, the best solution we draw is to pre -compiled the optimized data repair program, so that the client does not have to spend time reconstructing them ... Unfortunately, Mojang has to work for this.Mojang understands a hammer MC!
use
The repository is only a loading program to fill the program to introduce the optimized branch of DataFixerUpper into the game client.Therefore, there is no practical optimization here.If you want to start this optimization for your game, check the Modules/DataFixerupper library and build a new branch there.
The project uses the Git submissive module.When cloning the repository, be sure to ensure that you are also a cloned module at the same time.
If you are the first cloned repository, please use the following command:
git clone-recurses-submodules https://github.com/jellysquid3/cadmium-fabric.git
If you are not, you need to be in a cloned repository module:
Git Submodule Update -Init -ReCursive
Cadmium is provided based on the MIT license. The MIT license is a free and open source software license.For more information, see the license document.
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