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Thread optimization (TickThreading) Minecraft

2024-12-12 09:33:51|Myriagame |source:minecraft skins

The latest version of this project is built on Jenkins

2019-12-23


The function includes:

* The time of the world under different threads synchronizes;

* Synchronization of the entity in different threads and the added value of the entity;

* Optimize network threads, even if TPS is low, it can move normally;

* Provide analysis tools to help you find what is slow now;

* Optimization of block loading and block generation, the stuck of transmission or login will be relieved;

* Bio -production algorithms that are better and faster than the original;

* Optimize the collision code, so that a large number of creatures will not cause TPS to decrease significantly when a large number of creatures appear in a space, and the client will still be affected;

* Many subtle adjustments to Minecraft or other modules to optimize performance and ensure that multi -threading will not destroy any functions.

In summary, this is a module that can greatly optimize gaming performance.

Note: This module is almost compatible with any other module. If other modules are installed at the same time after installing this module, it will not be able to play normally.


Jenkins:

https://jenkins.nallar.me/job/tickthreading/job/job

Github:

https://github.com/minimallycorrect/tickThreading