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How to use Minecraft mcaselector

2024-11-30 21:16:55|Myriagame |source:minecraft skins

Many players want to know how to use Minecraft mcaselector. Minecraft has a very high degree of freedom, and various versions are constantly updated. Many players like this game. Let's take a look at the introduction of how to use Minecraftmcaselector.

How to use Minecraft mcaselector

First, let's get to know the next map editor - "mcaselector".

mcaselector supports editing and modifying existing map files on a block basis. For detailed tutorials, I just copied the original post on github. If you can access it, you can also go to mcaselector_github for more information. This is also a download link. Click "Releases" Releases on the homepage of the website, then click "Assets" under the corresponding post to download the corresponding jar file, and open it directly to use (not a mod)

Basic operation method: left click to select, middle click to move, right click to cancel selection, long press to drag
How to use Minecraft mcaselector
Open map data method: saves/(your archive)/region (main world)

In addition, there are files for the archived hell and the end of the world. If the mod adds a new dimension, you can generally find the corresponding file and open it. The map data files are all in saves/(your archive)

Common operations (personal summary):

Note: Before making any changes to the map file, you must back up the saves folder, otherwise the file may crash due to the modification!

1: Delete the block.

You can refresh the block, and the refreshed block will be exactly the same as when the map was just loaded, and all modifications will be erased. If you add a new mod, the world generation (minerals, buildings, etc.) of the new mod will generally be added, but don't try to use this method to refresh rare terrain, buildings or minerals. The generation rules are seed-limited, that is, no matter how you refresh, it will be the same. Using this method to refresh minerals or treasure chests is an excellent choice for non-Africans.

Operation method: After selecting the corresponding block with the left mouse button, press ctrl+d and click Confirm in the prompt box. You will find that the colorful map turns black after the deletion operation. You can reload the corresponding block when you enter the game.

2: Copy and paste blocks (you must back up the corresponding archive folder first, otherwise the file may crash due to modification problems!)

Note: Due to unknown reasons, archive copying seems to be closely related to the world generation form of the target map. It is not recommended to use mod maps. You must save the file before using it!

It can realize data transfer between different maps. For example, you have played a file for a long time, which contains everything you created. But now you want to change the map because of the world generation, but you don’t want to play again. What should you do? You only need to select the corresponding block, copy and paste it to the new map, and enter the new map. You will find that the copied block has not changed at all. Everything from boxes to buildings is exactly the same. It is especially suitable for archive transfer when a new module that changes the world terrain is added.

Operation method:

(1) Enter map data A, select the corresponding block with the left mouse button, and press ctrl+c (note that there is no prompt at this time, but if the operation is correct, the copy has been completed, and go to the next step)

(2) Enter map data B, press ctrl+v, and a green area equivalent to the block you just selected will appear. You can drag it with the left mouse button. After the position is determined, press ctrl+v again. In the pop-up prompt box, check "Overwrite existing block" and click Confirm.

You can see that the corresponding content has been copied to the corresponding area. You can view it in the game at this time.

Note: There is generally no problem with modifying the original version, but if you are a mod player, please read the following content first.

1. Make sure that the game mod copied to another archive is the same, otherwise it will crash.

2. It is recommended to shut down the machines in the mod, and stop the cables and equipment in working state if possible, and dismantle them first if possible, just to be safe.

3. For various multi-block machines in the mod, it is recommended to destroy the original structure first, and then repair them after copying, otherwise it may cause mapping errors or unusable. Moreover, if the machine spans multiple blocks, it must be copied at one time, not separately, to reduce the risk.