your current location:首页 > news>Simple Animator Minecraft

Simple Animator Minecraft

2024-12-12 09:34:52|Myriagame |source:minecraft skins

Function

Simpleanimator is a simple animation engine that allows players to play the player animation with the base rock version of the animation format. Its original intention is to make a compatible video module.

When playing online, the client will synchronize the animation loaded by the server.

Note: The animation animation of the base rock version does not mean that you can directly use the animation of the base rock version to use it. There may be problems with bone bone name errors or location problems.

Add animation

The animation can be made through blockbench. Some special Boolean values ​​can manually add it manually after the animation exports:

Unlock: Unlock the lock of the specified model part (1.2.0+)

Usevanillarig: Use the original bone or correct the bones (1.2.0+)

Movable: Whether the role can be moved when playing animation, the default is false;

Abortable: Will the animation be suspended, the default is true, and the animation cannot be interrupted by the player when the value is false (if the animation is not recommended in the cycle mode)

In addition, the Blockbench project file in the corresponding format can be downloaded to the release to facilitate the production of animation.

An animation file needs to contain a sub -animation called Main. In addition, an animation called Enter and EXIT can be added as the start/end transition.

In each sub -animation, you can add update variables: Fadein, Fadeout set the gradual/gradual time of the sub -animation (unit: second).

The module provides two ways to add animation:

Pack: packet:

For module developers, you can choose to put the animation files in the data/[modid]/Animations.

API and more details will be supplemented in the subsequent version documents.

Folder:

For most players, the animation files can be placed in the [Game Version]/Animations to load the animation.

interactive

Interactive is a new feature of the newly increased after the MOD version of 1.1.0, which allows two players to interact and play animation (it may be dislocated in the case of unstable network).

Interactive file imports are similar to ordinary animations, but you need to add submisss to animation files: Invite, Waiting, Cancel (optional).

In addition, the animation bones need to include the bone with Requester_ and Receiver_, which can view the specific format through starting-kit.interact.bbmodel.

Order

/Animate play #Play animation 
/Animate Stop#Stop animation 
/Interact Invite  #Invite designated players to interact 
/Internet accept #Accept interactive invitation of designated players 

compatibility

Module is compatible with the following modules:

More real first -person model;

3D skin layer;

More animation.

Horse jumping?

The module is theoretically no matter with Geckolib and Playranimator, but it does not rule out that animation coverage will occur.

Not compatible:

The mod model of the player model is almost incompatible.

TODO

Version: 1.20.2+

Function: Change the tense logic of interaction; animation file mark; riding/follow -up interaction?

Affiliated: Animation production in the game?