2024-12-12 09:35:45|Myriagame |source:minecraft skins
Overview
Patched provides a part of modifying the JSON file to use the ability to use data/resource packages.It can be used to repair biological groups, loot tables, models and most other JSON files in the game.
When Mojang makes the physical model as a data -driven, Patched may also repair these models, thereby providing a basic alternative to Optifine's CEM.
The following is a list of different functions that can be implemented using Patched:
Delete or add the world to generate characteristics to the biological group system;
Delete or add standards to progress;
Delete or add war -stricle products to the warriper table;
Modify the formula;
There are more!
Patches aims to reduce conflicts between data/resource packages and other mods.It also aims to simplify the maintenance of these files, because you don't have to worry about other parts of the file (such as the minecraft update will modify the unrelated part of the biological group system you are changing).
Patched also provides some commands to check the game status (client command/patchedc):
/Patched list packs Display a list of packets with repair programs;
/Patched list patches
/Patched dump patch
/Patched Dump file
Working principle
Patched allows the creation of these so -called "patch" files, and the file name is the same as the files that are patch.These patch files use RFC 6902 syntax and add some functions to better be used for modification.This is the patch grammar document, which is the guide to writing the patch.
For example, delete the gravel in the plain biological community:
{"op": "find", "path": "/features/6", "test": {"path": "", "value": "minecraft:ol_gravel "}," then ": {" OP ":" Remove "," Path ":" "}}
The patch is then placed in a data packet and is located at Data/Minecraft/Worldgen/Biome, named plains.json.patch.
In order to improve performance as much as possible, Patched only finds data packets that claim to have patch (ie, select to join).This is to avoid looking for all 200 modules in your module, even if there is only one in it.
A package can be enabled by adding this option to adding this option to Pack.mcmeta:
{"PACK": {"Patches: Has_patches": True // Indicates to patched that this package to patches.}}
Another example is to add a custom biological group in the progress of "Explorest Time":
[{"OP": "add", "Path": "/Criteria/MyDataPack: Mybiome", "Value": {"conditions": {"player": [{{{{{{{{{{"Condition": "Minecraft: Entity_properties", "Entity": "This", "Predicate": {"LOCATION": {"Biome": "MyDataPack: Mybiome" "" }}}]}, "Trigger": "Minecraft:Location "}}, {" OP ":" Add "," PATH ":"/Requirements /- "," Value ": [MyDataPack: Mybiome"]}]
Patched is linked to the basic resource loading code, allowing patching of any JSON files, or even other patch (theoretically).This will be compatible with most multi -module, because they do not need to modify the code, and any module loaded with Minecraft resource (this is also a kind of use demand) will receive the benefits of Patched.However, some modules may also modify the resource loading code, which causes lack of function, and severely causes collapse.limit
Unfortunately, there is a JSON file that cannot be patch.At present, this should be a label, because Minecraft loads the label from each package to merge them.The resources loaded in a similar way will also encounter this problem.
In addition, in the old version of 1.19.3-, the original biological community cannot be repaired.This is because in these versions, these biological communities are hard -coded, that is, there are no documents that can be repaired.This can be solved by the previous data packets. Here you can add biological communities from the world, but the author recommends updating to 1.19.3.
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