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DAMAGE Incorporated Minecraft

2024-12-12 09:35:59|Myriagame |source:minecraft skins

Damage incorporal

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Have you ever wanted to disable certain functions in MobGriefing alone, and can't help but use the ability such as farmers and Yue Ling to pick up items?Then this module is prepared for you!

Damage Incorpolet is a module that adds many game rules that allows the functions after MobGrieFing and MobexplosionDropdeCay options.

This means that the ability to explode like a bitterness (with friends), the ability to pick up or put down the square in the last film, and even the ability like the demon to release WOLOLO (change the color of the sheep) can be in this moduleConfigure separately!

For specific game rules, such as the rules related to explosion, farmland trample, etc., this module provides more choices than a simple switch!

This module is part of the Boring module series.Don't forget to take a look at Boring Backgrounds and Boring Default Game Rules!

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This module requires Minecraft 1.19.3+ and Qual Standard Libraries.

Configuration

At present, this module has 40 game rules, and each game rules affect different parts of MobGrieFing and Mobexplosiondropdecay.You can see them below:

Category: explosion

CREEPEREXPLOSIONS: This game rules are used to control the explosion of non -high -pressure bitterness.Acceptable options are:

Destroy: The explosion will destroy the terrain.(Equivalent to mobgriefing: on)

Damage_only: Destroyed the damage to the terrain, but the damage to nearby entities remains unchanged.If you want to keep your hard work still threatened without destroying the block, it is recommended to use it.(Equivalent to Mobilefing: OFF)

None: Disable explosion, including harm to entity.This is similar to the disabled explosion data packet.

Creeperexplosiondropdecay: This game rules determine whether the items that fall after the explosion should be destroyed.

The acceptable options are: true (yes)/false (no)

CHARGEDCREEPEREXPLOSIONS: This game rules are used to control the explosion of high pressure bitterness.Acceptable options are:

Inherit_from_parent: The rules of the explosion game will be applied to high -pressure bitterness.

Destroy: The explosion will destroy the terrain.(Equivalent to mobgriefing: on)

Damage_only: Destroy the damage to the terrain, but the damage to the nearby entities remains unchanged (equivalent to MobGriefing: OFF)

None: Disable explosion, including harm to entity.

CHARGEDCREEPEREXPLOSININDROPDECAY: This game rule determines whether the items that fall after the explosion should be destroyed.Acceptable options are:

Inherit_from_parent: CreeperexplosiondropdeDECAY game rules will be applied to high -pressure bitterness.

TRUE: Destroy some items dropped when destroying the terrain.

FALSE: Keep the complete drop of items as much as possible.

GHASTFIREBALLEXPLOSIONS: This game rules control the explosion of evil spirits.

Acceptable options are: Destroy (Destroyer)/DAMAGE_ONLY (only damage)/None (disable)

GHASTFIREXPLOSININDROPDECAY: This game rules determine whether the items dropped after the explosion of the evil spirits should be destroyed.

The acceptable options are: true (yes)/false (no)

GHASTFIREBALLEXPLOSIONFIRESPREAD: This game rule is used to switch whether the explosion of the evil spirits can spread the fire.

The acceptable options are: true (yes)/false (no)

Witherspawnexplosions: This game rules are used to control the explosion caused by withered during generation.

Acceptable options are: Destroy (Destroyer)/DAMAGE_ONLY (only damage)/None (disable)

Witherspawnexplosiondropdecay: This game rules determine whether the explosive and falling items during the fading generation should be destroyed.

The acceptable options are: true (yes)/false (no)

Witherskullexplosions: This game rule is used to control the explosion caused by the withered skull.

The acceptable options are: Destroy/DAMAGE_ONLY (only damage)/None (disable) WitHerskullexplosiondropdecay: This game rules determine whether items that should be destroyed by the explosive bulls of the withering skull determine.Acceptable options: true/false

Category: GM

FarmlandTrampling: This game rules are used to control farmland tramples.Acceptable options are:

ALL: Allow players and biological tramples.(Equivalent to mobgriefing: on)

Player_only: It is forbidden to biological tramples, but allow players to do this.(Equivalent to mobgrieFing: OFF)

Mob_only: Forbidden players to trample farmland, but allow creatures to do so.

OFF: completely prohibited from trample on farmland.

CanwitherroseBeplandted: This game rule determines that the killing creatures that have been withered will be planted or thrown out of it.

The acceptable options are: true (yes)/false (no)

Turtleeggtrampling: This game rules are used to control the trample of turtle eggs standing on any entity standing on the turtle egg.Note that this has nothing to do with the mechanism of looking for and trying to step on the turtle eggs, and the disability will not stop them from doing so.

Acceptable options are: ALL (allowing all entities)/Player_only (only allowed players)/mob_only

CanMobspickuploot: This game rules determine whether the monster can pick up loot.

The acceptable options are: true (yes)/false (no)

CanBurningMobsBreakpowDersnow: This game rules are used to control the ability of burning creatures to destroy it when touching the snow.

Acceptable options are: ALL (allowing all entities)/Player_only (only allowed players)/mob_only

CanBurningProjectilesmodifyBlocks: This game rules are used to control the ability of the burning throw to modify the block (for example, TNT is ignited by burning arrows).Note that this projection that affects the real emission, if it does not have the owner (such as a throwing from a transmitter), it will not be affected by the option.

Acceptable options are: ALL (allowing all entities)/Player_only (only allowed players)/mob_only

Category: hostile creatures

CannderMenPlaceBlocks: This game rules are used to control the ability of the last filmmaker to place the block.

The acceptable options are: true (yes)/false (no)

CannderMenPickBlocks: This game rules are used to control the ability of the last filmmaker to start the block.

The acceptable options are: true (yes)/false (no)

CANSILVERFISHINFESTBLOCKS: This game rules are used to control the ability of tapeworm to drill into the square.

The acceptable options are: true (yes)/false (no)

PerManentinFESTEDBLOCKDAMAGE: This game rules are used to control the ability of tapeworms in a nearby block when the tapeworm is injured.If it is disabled, the insect erosion box will be converted to the corresponding normal block.

The acceptable options are: true (yes)/false (no)

CanwitherBreakblocks: This game rule is used to control the ability of withering its own to break the block.This will not affect the explosion related to withering.

The acceptable options are: true (yes)/false (no)

Canravagersbreakleave: This game rules are used to control the ability of plunder beasts to destroy leaves.

The acceptable options are: true (yes)/false (no)

Canravagersbreakcrops: This game rules are used to control the ability of plunder beasts to destroy crops.

The acceptable options are: true (yes)/false (no)

CANENDERDRAGONDESTROYBLOCKS: This game rules determine whether the last shadow dragon can destroy the block.

The acceptable options are: true (yes)/false (no)

BlazefireballfireSpream: This game rules determine whether the flame people can spread the flame.

The acceptable options are: true (yes)/false (no)

CanpiglinspickItems: This game rules determine whether pig spirit can pick up items.

The acceptable options are: true (yes)/false (no)

Canevokerswololo: This game rules are used to control the ability of the demon to release the "WOLOLO" spell (the ability to turn blue sheep into red sheep).

Category: Undead creature

CanMobsbreakdoors: This game rules are used to control the ability of biological destruction doors.

The acceptable options are: true (yes)/false (no)

CANTURTLEEGGSBESTOSTOMPEDbyzombies: This game rules are used to control the ability of zombies to step on turtle eggs.This is different from the entity's trample on turtle eggs.

The acceptable options are: true (yes)/false (no)

CANTURTLEEGGSBESTOSTOTODBYZOFIEDPIGLINS: This game rule is used to control the ability of zombie pig spirit to step on sea turtle eggs.This is different from the entity's trample on turtle eggs.

The acceptable options are: true (yes)/false (no)

CANTURTLEEGGSBESTOSTOTODBYZOMBIEVILAGERS: This game rule is used to control the ability of zombie villagers to step on turtle eggs.This is different from the entity's trample on turtle eggs.

The acceptable options are: true (yes)/false (no)

CANTURTLEEGGSBESTOMPEDBYHUSKS: This game rules are used to control the ability of corpse shells to step on turtle eggs.This is different from the entity's trample on turtle eggs.

The acceptable options are: true (yes)/false (no)

CANTURTLEEGGSBESTOSTOTODBYDROWNEDS: This game rules are used to control the ability of drowning corpses to step on turtle eggs.This is different from the entity's trample on turtle eggs.

The acceptable options are: true (yes)/false (no)

Category: passive creature

CanallaySpickItems: This game rules determine whether Yue Ling can pick up items.

The acceptable options are: true (yes)/false (no)

CANSHEEPBREAKGRASS: This game rule is used to control the ability of sheep to destroy it by eating low grass.This does not affect the turf it on the grass block.

The acceptable options are: true (yes)/false (no)

CANSHEEPTURNGERSSBLOCKSINTODIRT: This game rule is used to control the ability of sheep to turn the grass square into soil blocks by eating the turf on the grass clock.This will not affect it to eat short grass.

The acceptable options are: true (yes)/false (no)

CANRBBITSEATCARROTCROPS: This game rule is used to control the ability of rabbits to eat carrot crops.

The acceptable options are: true (yes)/false (no)

Canfoxespickberries: This game rules determine whether the fox can pick the pulp fruit directly from the plant (sweet jelly crust and cave vine)

The acceptable options are: true (yes)/false (no)

Canfarmervillagersfarm: This game rules determine whether farmers can cultivate planting

The acceptable options are: true (yes)/false (no)

Snowgolemtrail: This game rules are used to control the trajectory of snow puppets.

The acceptable options are: true (yes)/false (no)

Please note that if MobgrieFing is disabled, all game rules of this module will be covered.

The rules of the explosion and decaying type can also be covered by MOBEXPLOSINDROPDECAY.

The ability to change the default values ​​of these game rules is beyond the range of this MOD, but Boring Default Game Rules allows you to do this.

license

This module is under MIT license.You can freely include the module in any integration package without permission.As long as the source is given, the code of this module is allowed on other items.

The icon of this module uses TWEMOJI assets, which obtained permission at CC By 4.0.