2024-12-12 09:36:02|Myriagame |source:minecraft skins
Overview
This library increases the process of implanting the Blockbench model (universal, and the Animatedjava plug -in) into the Fabric module.It automatically creates the creation of items models and materials, and combines resource packages and object display entities to implant the client, so that players do not need to install additional libraries.This library also provides comprehensive support for the animation, including the Molang expression of key frames, and a large number of Blockbench features. Of course, it also provides additional support for the plug -in of the Blockbench -AnimatedJava.
content
Characteristic
Animation support: support the introduction of animation models with pre -rendering, use Molang expressions in dynamic animation control (currently only supports Q.ANIM_TIME and Q.life_time);
CUSTMODELDATA and Item Displays: Use CustonModeldata and items to display the virtual item display entity that minimize the impact on the server. Due to server performance considerations, the changes in items display are asynchronous;
Large skeletal support: throwing the original 桎梏, allowing the bone to set the volume of the limitation of 3x3x3 greater than the original version;
Blockbench characteristic support: supports the characteristics of the Blockbench features including key frames (commands and sound effects), animation cycle mode, interpolation,
Animatedjava expansion: provides additional expansion for the ANIMATEDJAVA function including variants, bone blacklists, conditional effects, and positioner;
原版生物特性集成:预装对诸多原版特性的支持,包括(可以通过F3+B 显示的)精确的碰撞箱、是否可骑乘、名称标签(仅1.20.4)、隐形、发光、着火动画、The particle effect, rope effect, death animation, smooth collision, dynamic size/collision box, and ticking of each entity.
Order
/Bil Model Create ID <.ajmodel> | FilePath
Using this command in the game can generate a model with a specified model (JSON format) or a specified path (a server root folder as a reference) model.
You can also use Ajmodel file, but remember to bring the extension in the ID or path.
The model generated by this command is only used for testing and will not be saved.
/Bil ModelAnimation | Variant | Scale
This command can change the animation of entities with custom models with customized models (start playback, suspend play, stop playback), size, and variants.
guide
You can get a guide in the Github Readme file or documentation station.
planning
1.X (current version)
More dynamic animation bone adjustment;
Adjust the preset value of the keyframe and postvalue;
McMeta file generation of dynamic material;
Betsell curve support for key frames;
2.X
Dynamic animation speed (the current animation effects are rendered in advance when importing);
You can show different animations to different players (the current animation display is general);
Multiple rider (currently only one can be available);
Multiple collision boxes (need to change the same as multiple rider);
Particle effect (original).
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