2024-12-15 01:07:40|Myriagame |source:minecraft skins
Do you think the monster is too low?
Or do you think the original fighting method is too bad?
Or do you want to cancel the invincible time when he is injured?
Of course, these can be achieved!Not only that, this module also provides the value of the recovery of custom saturation hunger value, so that they no longer have no sense of presence!
And provide a variety of attributes, let you create more new gameplay in making RPG maps or RPG servers.Such as magic damage, bow speed, blood -sucking ...
Support the attribute editing mode in Endless Editor to make it easier to modify the attributes.
At the same time, this module also provides a variety of exclusive wands and testing harmful weapons, allowing monsters to fight each other and enjoy the fun of electronic fighting ~
Guess who won
Q & A
Q: It feels great to see the introduction, but how do you customize these functions?
A: You can customize various attributes in config/BattleCorrection.cfg files, but this module also provides a visual interface modification, and can be found in the MODS column of the main interface (or press the K key in the game).
And with Chineseization, you need to re -enter the map after each modification to use a new configuration.
Custom interface
Q: Do you need to adjust the value when adding it?
A: It can be adjusted. Of course, it can be adjusted in the future. The default value is based on the original version. It is no different from the original version.
Q: How to get new attribute equipment?
A: You can get it through the original Give instructions, such as
/give @p minecraft: Bow 1 0 {Attributemodifiers: [{UUIDMOST: -8494059209193468283L, UUIDLEAST: -5506700555569922 9402l, amount: 1.0d, slot: "mainhand", Attributename: "BattleCor Ar.ArrowDamage ", Operation: 2, name:" BattleCorrection.arrowDamage "}]}
You can get one, get 100%extra bow and arrow damage in the master.
Add an arrow to the bow that the damage attribute
Q: Want to give some suggestions to the MOD. Is there any way?
A: Please check the QQ group in the relevant link. The MODs developed by the author can discuss the content here (of course, other mods can also be discussed), and you can also add updates or feedback vulnerabilities; the author will also see more conveniently here to see more convenientlyEssence
At present, the new attribute ID and role are as follows:
Magic damage: BattleCorrecTion.magicdamage, which improves magic damage, such as damage, or wands of other modules, and also supports magic damage in the Kalia -style enchanting module.
Arrow damage: BattleCorrecTion.arrowDamage, which improves the damage caused by arrows.
Ejaculation damage: BattleCorrection.projectiledamage, increase damage caused by ejaculation other than arrows, such as bullets in the gun module.
Restore your health: BattleCor Arcyrestoreheal, improve your own recovery health, such as natural return, instantaneous treatment, and so on.
Immune damage probability: BattleCorosition.immunedamage, according to the current probability, immune to this attack may be 100%.(Completely immune)
Pull bow speed: BattleCor Arrange.
Preparation speed: BattleCor Arrange.preparationSpeed, improve the speed of use, such as eating food, drinking potions, and the stump of the Varied Commodities module.
Vampire: BattleCor Arration.Bloodthirsty, restore melee damage to the value of the value of the value.(Need to attack completely to trigger this effect)
Almighty blood -sucking: BattleCorosition.almightyBloodthirsty, restore the health value of the damage value.(Melee attacks need to be fully attacked to trigger this effect)
Ignoring damage: BattleCor ArcyIdoredamage, ignoring the damage of this value, if the value exceeds the attribute, it will reduce the corresponding damage.
Jump crit damage: BattleCorosition. Criticalhitdamage, the rate of the original crit damage damage.
Jumping improvement: BattleCor Arrange. Increases the height during jumping, you can refer to the original jumping effect of 0.75 grid = 0.1 value.Subdivy damage reduction: Battlecorosition.ReducedFallDamage, ignoring the damage of this value, if the value exceeds the attribute, it will reduce the corresponding damage.
Note: Except for the attributes of damage, the percentage calculation (except jump) is used, so please use the modifier 2.When the value is 0.5 and the modified symbol is 2, the result is 50%.
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